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Merge pull request #3586 from SaltyKarl/AC_patchupdate
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AC patch update
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N7Huntsman authored Dec 7, 2024
2 parents 0d8191c + f702d66 commit 070b643
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Showing 2 changed files with 111 additions and 4 deletions.
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<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[
defName="AC_Apparel_ChrysalisHelmet" or
defName="AC_Apparel_FusilierHelmet"]/statBases/VEF_RangedCooldownFactor</xpath>
defName="AC_Apparel_FusilierHelmet" or
defName="AC_Apparel_LancierHelmet"]/statBases/VEF_RangedCooldownFactor</xpath>
</Operation>

<Operation Class="PatchOperationRemove">
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</value>
</Operation>

<!-- Lancier Helmet -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/statBases</xpath>
<value>
<Bulk>4</Bulk>
<WornBulk>1</WornBulk>
<NightVisionEfficiency_Apparel>0.7</NightVisionEfficiency_Apparel>
</value>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/statBases</xpath>
<value>
<Flammability>0</Flammability>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/statBases/MaxHitPoints</xpath>
<value>
<MaxHitPoints>220</MaxHitPoints>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/statBases/Mass</xpath>
<value>
<Mass>3</Mass>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/statBases/ArmorRating_Sharp</xpath>
<value>
<ArmorRating_Sharp>12.5</ArmorRating_Sharp>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/statBases/ArmorRating_Blunt</xpath>
<value>
<ArmorRating_Blunt>28</ArmorRating_Blunt>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/equippedStatOffsets</xpath>
<value>
<equippedStatOffsets>
<AimingAccuracy>0.25</AimingAccuracy>
<ToxicEnvironmentResistance>0.50</ToxicEnvironmentResistance>
<SmokeSensitivity>-1</SmokeSensitivity>
<AimingDelayFactor>-0.25</AimingDelayFactor>
<ShootingAccuracyPawn>2.5</ShootingAccuracyPawn>
</equippedStatOffsets>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/costList/ComponentSpacer</xpath>
<value>
<ComponentSpacer>2</ComponentSpacer>
</value>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]/costList</xpath>
<value>
<DevilstrandCloth>15</DevilstrandCloth>
</value>
</Operation>

<Operation Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="AC_Apparel_LancierHelmet"]</xpath>
<value>
<li Class="CombatExtended.PartialArmorExt">
<stats>
<li>
<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
<parts>
<li>Eye</li>
</parts>
</li>
<li>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<parts>
<li>Eye</li>
</parts>
</li>
<li>
<ArmorRating_Sharp>0.7</ArmorRating_Sharp>
<parts>
<li>Jaw</li>
</parts>
</li>
<li>
<ArmorRating_Blunt>0.7</ArmorRating_Blunt>
<parts>
<li>Jaw</li>
</parts>
</li>
</stats>
</li>
</value>
</Operation>

<!-- Fusilier Armor -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="AC_Apparel_FusilierArmor"]/statBases</xpath>
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Expand Up @@ -213,15 +213,15 @@
<li Class="CombatExtended.ToolCE">
<label>edge</label>
<capacities>
<li>Cut</li>
<li>VFEE_CutToxblade</li>
</capacities>
<power>14</power>
<cooldownTime>1.4</cooldownTime>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<armorPenetrationBlunt>4.06</armorPenetrationBlunt>
<armorPenetrationSharp>9</armorPenetrationSharp>
<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
<soundMeleeHit>Interact_MonoSword</soundMeleeHit>
<soundMeleeHit>MeleeHit_MonoSword</soundMeleeHit>
<soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
</li>
<li Class="CombatExtended.ToolCE">
Expand All @@ -235,7 +235,7 @@
<armorPenetrationBlunt>0.9</armorPenetrationBlunt>
<armorPenetrationSharp>13</armorPenetrationSharp>
<linkedBodyPartsGroup>Blade</linkedBodyPartsGroup>
<soundMeleeHit>Interact_MonoSword</soundMeleeHit>
<soundMeleeHit>MeleeHit_MonoSword</soundMeleeHit>
<soundMeleeMiss>MeleeMiss_BionicSlash</soundMeleeMiss>
</li>
</tools>
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