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201
Patches/Big and Small/Big and Small Weapons/BS_Medieval_Weapons.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<Operation Class="PatchOperationFindMod"> | ||
<mods> | ||
<li>Big and Small - Weapons</li> | ||
</mods> | ||
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<match Class="PatchOperationSequence"> | ||
<operations> | ||
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<!-- ====== Giant Medieval Hammer ====== --> | ||
<li Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/statBases</xpath> | ||
<value> | ||
<Bulk>35</Bulk> | ||
<MeleeCounterParryBonus>0.04</MeleeCounterParryBonus> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/statBases/WorkToMake</xpath> | ||
<value> | ||
<WorkToMake>2700</WorkToMake> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/equippedStatOffsets</xpath> | ||
<value> | ||
<MeleeCritChance>2</MeleeCritChance> | ||
<MeleeParryChance>0.04</MeleeParryChance> | ||
<MeleeDodgeChance>0.4</MeleeDodgeChance> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/weaponTags</xpath> | ||
<value> | ||
<li>CE_OneHandedWeapon</li> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantMedievalHammer"]/tools</xpath> | ||
<value> | ||
<tools> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>handle</label> | ||
<capacities> | ||
<li>Poke</li> | ||
</capacities> | ||
<power>19</power> | ||
<cooldownTime>2.95</cooldownTime> | ||
<chanceFactor>0.10</chanceFactor> | ||
<armorPenetrationBlunt>7.5</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>head</label> | ||
<capacities> | ||
<li>Demolish</li> | ||
</capacities> | ||
<power>34</power> | ||
<cooldownTime>3.23</cooldownTime> | ||
<chanceFactor>0.90</chanceFactor> | ||
<armorPenetrationBlunt>30</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Head</linkedBodyPartsGroup> | ||
</li> | ||
</tools> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/costStuffCount</xpath> | ||
<value> | ||
<costStuffCount>160</costStuffCount> | ||
</value> | ||
</li> | ||
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<!-- ====== Giant Scythe ====== --> | ||
<li Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/statBases</xpath> | ||
<value> | ||
<Bulk>50</Bulk> | ||
<MeleeCounterParryBonus>1.85</MeleeCounterParryBonus> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/statBases/WorkToMake</xpath> | ||
<value> | ||
<WorkToMake>3600</WorkToMake> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/equippedStatOffsets</xpath> | ||
<value> | ||
<MeleeCritChance>0.02</MeleeCritChance> | ||
<MeleeParryChance>0.18</MeleeParryChance> | ||
<MeleeDodgeChance>2.5</MeleeDodgeChance> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantScythe"]/tools</xpath> | ||
<value> | ||
<tools> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>handle</label> | ||
<capacities> | ||
<li>Poke</li> | ||
</capacities> | ||
<power>15</power> | ||
<cooldownTime>2.95</cooldownTime> | ||
<chanceFactor>0.15</chanceFactor> | ||
<armorPenetrationBlunt>5.65</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>point</label> | ||
<capacities> | ||
<li>Stab</li> | ||
</capacities> | ||
<power>37</power> | ||
<cooldownTime>4.2</cooldownTime> | ||
<armorPenetrationBlunt>12.96</armorPenetrationBlunt> | ||
<armorPenetrationSharp>25.92</armorPenetrationSharp> | ||
<linkedBodyPartsGroup>Point</linkedBodyPartsGroup> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>edge</label> | ||
<capacities> | ||
<li>Cut</li> | ||
</capacities> | ||
<power>45</power> | ||
<cooldownTime>10.1</cooldownTime> | ||
<armorPenetrationBlunt>12.1</armorPenetrationBlunt> | ||
<armorPenetrationSharp>2.69</armorPenetrationSharp> | ||
<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup> | ||
</li> | ||
</tools> | ||
</value> | ||
</li> | ||
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<!-- ====== Oni Club ====== --> | ||
<li Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="BS_OniClub"]/statBases</xpath> | ||
<value> | ||
<Bulk>40</Bulk> | ||
<MeleeCounterParryBonus>0.13</MeleeCounterParryBonus> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="BS_OniClub"]</xpath> | ||
<value> | ||
<equippedStatOffsets> | ||
<MeleeCritChance>2</MeleeCritChance> | ||
<MeleeParryChance>0.1</MeleeParryChance> | ||
<MeleeDodgeChance>0.6</MeleeDodgeChance> | ||
</equippedStatOffsets> | ||
</value> | ||
</li> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="BS_OniClub"]/tools</xpath> | ||
<value> | ||
<tools> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>handle</label> | ||
<capacities> | ||
<li>Poke</li> | ||
</capacities> | ||
<power>22</power> | ||
<cooldownTime>3.09</cooldownTime> | ||
<chanceFactor>0.10</chanceFactor> | ||
<armorPenetrationBlunt>9</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>head</label> | ||
<capacities> | ||
<li>Demolish</li> | ||
</capacities> | ||
<power>60</power> | ||
<cooldownTime>4.94</cooldownTime> | ||
<chanceFactor>0.90</chanceFactor> | ||
<armorPenetrationBlunt>45</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Head</linkedBodyPartsGroup> | ||
</li> | ||
</tools> | ||
</value> | ||
</li> | ||
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</operations> | ||
</match> | ||
</Operation> | ||
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</Patch> |
108 changes: 108 additions & 0 deletions
108
Patches/Big and Small/Big and Small Weapons/BS_Modern.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<Operation Class="PatchOperationFindMod"> | ||
<mods> | ||
<li>Big and Small - Weapons</li> | ||
</mods> | ||
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<match Class="PatchOperationSequence"> | ||
<operations> | ||
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<li Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantMusket"]/tools</xpath> | ||
<value> | ||
<tools> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>stock</label> | ||
<capacities> | ||
<li>Blunt</li> | ||
</capacities> | ||
<power>27</power> | ||
<cooldownTime>2.02</cooldownTime> | ||
<chanceFactor>1.5</chanceFactor> | ||
<armorPenetrationBlunt>11.25</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Stock</linkedBodyPartsGroup> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>barrel</label> | ||
<capacities> | ||
<li>Blunt</li> | ||
</capacities> | ||
<power>22</power> | ||
<cooldownTime>2.20</cooldownTime> | ||
<armorPenetrationBlunt>9</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Barrel</linkedBodyPartsGroup> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>muzzle</label> | ||
<capacities> | ||
<li>Poke</li> | ||
</capacities> | ||
<power>27</power> | ||
<cooldownTime>2.02</cooldownTime> | ||
<armorPenetrationBlunt>11.25</armorPenetrationBlunt> | ||
<linkedBodyPartsGroup>Muzzle</linkedBodyPartsGroup> | ||
</li> | ||
</tools> | ||
</value> | ||
</li> | ||
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<li Class="CombatExtended.PatchOperationMakeGunCECompatible"> | ||
<defName>BS_GiantMusket</defName> | ||
<statBases> | ||
<Mass>10</Mass> | ||
<RangedWeapon_Cooldown>0.93</RangedWeapon_Cooldown> | ||
<SightsEfficiency>0.9</SightsEfficiency> | ||
<ShotSpread>0.03</ShotSpread> | ||
<SwayFactor>1.68</SwayFactor> | ||
<Bulk>30</Bulk> | ||
<WorkToMake>36000</WorkToMake> | ||
</statBases> | ||
<costList> | ||
<Steel>150</Steel> | ||
<ComponentIndustrial>6</ComponentIndustrial> | ||
</costList> | ||
<Properties> | ||
<recoilAmount>2.53</recoilAmount> | ||
<verbClass>CombatExtended.Verb_ShootCE</verbClass> | ||
<hasStandardCommand>true</hasStandardCommand> | ||
<defaultProjectile>Bullet_MiniCannonBall_Round</defaultProjectile> | ||
<warmupTime>1.26</warmupTime> | ||
<range>55</range> | ||
<soundCast>BS_GiantMusketShot</soundCast> | ||
<soundCastTail>GunTail_Heavy</soundCastTail> | ||
<muzzleFlashScale>13</muzzleFlashScale> | ||
</Properties> | ||
<AmmoUser> | ||
<magazineSize>1</magazineSize> | ||
<reloadTime>7.11</reloadTime> | ||
<ammoSet>AmmoSet_MiniCannonBall</ammoSet> | ||
</AmmoUser> | ||
<FireModes> | ||
<aiAimMode>AimedShot</aiAimMode> | ||
</FireModes> | ||
<weaponTags> | ||
<li>SimpleGun</li> | ||
<li>CE_AI_SR</li> | ||
</weaponTags> | ||
<researchPrerequisite>CE_Gunpowder</researchPrerequisite> | ||
<AllowWithRunAndGun>false</AllowWithRunAndGun> | ||
</li> | ||
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<li Class="PatchOperationAddModExtension"> | ||
<xpath>Defs/ThingDef[defName="BS_GiantMusket"]</xpath> | ||
<value> | ||
<li Class="CombatExtended.GunDrawExtension"> | ||
<DrawSize>2,2</DrawSize> | ||
<DrawOffset>0.25,0.0</DrawOffset> | ||
<CasingOffset>-0.1,0.1</CasingOffset> | ||
</li> | ||
</value> | ||
</li> | ||
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</operations> | ||
</match> | ||
</Operation> | ||
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</Patch> |
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