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Merge pull request #3242 from CombatExtended-Continued/Resolve-Loop
Resolve Vanilla Expanded Dependency Loop
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Original file line number | Diff line number | Diff line change |
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@@ -97,4 +97,5 @@ | |
<speed>34</speed> | ||
</projectile> | ||
</ThingDef> | ||
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</Defs> |
107 changes: 107 additions & 0 deletions
107
...ons Expanded - Classical/Defs/Vanilla Factions Expanded - Classical/ThingDefs_Shields.xml
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,107 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
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<!-- Roman Shield (Scutum) --> | ||
<ThingDef ParentName="ShieldBase"> | ||
<defName>VFEC_Shield_Heavy_CE</defName> | ||
<label>kite shield</label> | ||
<description>A heavily fortified square shield that covers one's body from shin to shoulder, heavy enough to slow those wielding it at the benefit of incredible protection.</description> | ||
<techLevel>Neolithic</techLevel> | ||
<graphicData> | ||
<texPath>Things/Item/Equipment/Shield/HeavyShield/HeavyShield</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
<drawSize>0.88</drawSize> | ||
</graphicData> | ||
<thingCategories Inherit="False"> | ||
<li>Shields</li> | ||
</thingCategories> | ||
<costStuffCount>25</costStuffCount> | ||
<costList> | ||
<WoodLog>60</WoodLog> | ||
<Steel>35</Steel> | ||
</costList> | ||
<stuffCategories> | ||
<li>Leathery</li> | ||
</stuffCategories> | ||
<recipeMaker> | ||
<researchPrerequisite>VFEC_HeavyShieldMaking</researchPrerequisite> | ||
<recipeUsers> | ||
<li>FueledSmithy</li> | ||
<li>ElectricSmithy</li> | ||
</recipeUsers> | ||
</recipeMaker> | ||
<statBases> | ||
<WorkToMake>3000</WorkToMake> | ||
<MaxHitPoints>145</MaxHitPoints> | ||
<StuffEffectMultiplierArmor>2</StuffEffectMultiplierArmor> | ||
<ArmorRating_Sharp>1.75</ArmorRating_Sharp> | ||
<ArmorRating_Blunt>6</ArmorRating_Blunt> | ||
<Mass>8</Mass> | ||
<Bulk>8</Bulk> | ||
<WornBulk>6</WornBulk> | ||
</statBases> | ||
<equippedStatOffsets> | ||
<ReloadSpeed>-0.1</ReloadSpeed> | ||
<MeleeHitChance>-1</MeleeHitChance> | ||
<ShootingAccuracyPawn>-0.2</ShootingAccuracyPawn> | ||
<AimingAccuracy>-0.05</AimingAccuracy> | ||
<Suppressability>-0.25</Suppressability> | ||
<MeleeCritChance>-0.08</MeleeCritChance> | ||
<MeleeParryChance>1.0</MeleeParryChance> | ||
</equippedStatOffsets> | ||
<comps> | ||
<li> | ||
<compClass>CompColorable</compClass> | ||
</li> | ||
</comps> | ||
<apparel> | ||
<developmentalStageFilter>Child, Adult</developmentalStageFilter> | ||
<tags> | ||
<li>TribalShield</li> | ||
</tags> | ||
<renderNodeProperties> | ||
<li> | ||
<nodeClass>CombatExtended.PawnRenderNode_Apparel</nodeClass> | ||
<workerClass>CombatExtended.PawnRenderNodeWorker_Drafted</workerClass> | ||
<texPath>Things/Item/Equipment/Shield/HeavyShield/HeavyShield</texPath> | ||
<shaderTypeDef>CutoutComplex</shaderTypeDef> | ||
<parentTagDef>ApparelBody</parentTagDef> | ||
<drawData> | ||
<scale>0.65</scale> | ||
<defaultData> | ||
<layer>80</layer> | ||
</defaultData> | ||
<dataEast> | ||
<layer>-5</layer> | ||
<offset>(0, 0, -0.1)</offset> | ||
<rotationOffset>30</rotationOffset> | ||
</dataEast> | ||
<dataWest> | ||
<rotationOffset>-30</rotationOffset> | ||
</dataWest> | ||
<dataNorth> | ||
<layer>-5</layer> | ||
<offset>(0.15, 0, -0.1)</offset> | ||
</dataNorth> | ||
<dataSouth> | ||
<offset>(0.3, 0, -0.2)</offset> | ||
</dataSouth> | ||
</drawData> | ||
</li> | ||
</renderNodeProperties> | ||
</apparel> | ||
<modExtensions> | ||
<li Class="CombatExtended.ShieldDefExtension"> | ||
<shieldCoverage> | ||
<li>Hands</li> | ||
<li>Arms</li> | ||
<li>Shoulders</li> | ||
<li>Torso</li> | ||
<li>Neck</li> | ||
<li>Legs</li> | ||
</shieldCoverage> | ||
</li> | ||
</modExtensions> | ||
</ThingDef> | ||
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</Defs> |
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Original file line number | Diff line number | Diff line change |
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@@ -67,4 +67,5 @@ | |
<li>CE_Apparel_TribalBackpack</li> | ||
</value> | ||
</Operation> | ||
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</Patch> |
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76 changes: 0 additions & 76 deletions
76
... Expanded - Classical/Patches/Vanilla Factions Expanded - Classical/ThingDefs_Shields.xml
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1 change: 1 addition & 0 deletions
1
...nded - Classical/Patches/Vanilla Factions Expanded - Classical/ThingDefs_WeaponsMelee.xml
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