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MaxDorob committed Jan 17, 2024
2 parents 8c3a115 + c810231 commit 3473d87
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Showing 238 changed files with 21,737 additions and 18,834 deletions.
2 changes: 1 addition & 1 deletion About/Manifest.xml
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<showCrossPromotions>true</showCrossPromotions>
<manifestUri>https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/master/About/Manifest.xml</manifestUri>
<downloadUri>https://github.com/CombatExtended-Continued/CombatExtended/releases/latest</downloadUri>
</Manifest>
</Manifest>
6 changes: 3 additions & 3 deletions Biotech/Patches/GeneDefs/GeneDefs_Misc.xml
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Expand Up @@ -44,15 +44,15 @@
</statFactors>
</value>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>Defs/GeneDef[defName="FireResistant"]/damageFactors</xpath>
<value>
<PrometheumFlame>0.25</PrometheumFlame>
<Flame_Secondary>0.25</Flame_Secondary>
</value>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>Defs/GeneDef[defName="FireWeakness"]/damageFactors</xpath>
<value>
Expand All @@ -61,4 +61,4 @@
</value>
</Operation>

</Patch>
</Patch>
2 changes: 1 addition & 1 deletion Defs/Ammo/Lasers/BaseLaserProjectiles.xml
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<textures>
<li>Things/Projectile/Laser_CE</li>
</textures>
</ThingDef>
</ThingDef>

<!-- ================== White Laser ================== -->
<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" Name="LaserBulletWhite" ParentName="BaseLaserBulletTextured" Abstract="True">
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3 changes: 1 addition & 2 deletions Defs/Ammo/Modded/Warhammer 40k/Bolter.xml
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Expand Up @@ -33,7 +33,6 @@
</ammoTypes>
</CombatExtended.AmmoSetDef>


<!-- ==================== Ammo ========================== -->

<ThingDef Class="CombatExtended.AmmoDef" Name="AmmoBolter75Base" ParentName="SmallAmmoBase" Abstract="True">
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</comps>
</ThingDef>

<!-- For Warhammer 40k - Imperium Weaponry -->
<!-- For Warhammer 40k - Imperium Weaponry -->
<ThingDef Name="BaseBolter75Bullet_Relic" ParentName="BaseBolter75Bullet" Abstract="true">
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<speed>95</speed>
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88 changes: 44 additions & 44 deletions Defs/Ammo/Modded/Warhammer 40k/MeltaGun.xml
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@@ -1,50 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- "Whatever happens, we have got The Emperor's blessing. They have not." -->
<!-- "Whatever happens, we have got The Emperor's blessing. They have not." -->

<!-- === Ammo Sets === -->
<CombatExtended.AmmoSetDef>
<defName>AmmoSet_MeltaCharge</defName>
<label>melta charge</label>
<ammoTypes>
<Ammo_Flamethrower_Prometheum>Bullet_Laser_MeltaCharge</Ammo_Flamethrower_Prometheum>
</ammoTypes>
</CombatExtended.AmmoSetDef>
<!-- === Ammo Sets === -->
<CombatExtended.AmmoSetDef>
<defName>AmmoSet_MeltaCharge</defName>
<label>melta charge</label>
<ammoTypes>
<Ammo_Flamethrower_Prometheum>Bullet_Laser_MeltaCharge</Ammo_Flamethrower_Prometheum>
</ammoTypes>
</CombatExtended.AmmoSetDef>

<!-- === Projectiles === -->
<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="BaseBulletCE">
<defName>Bullet_Laser_MeltaCharge</defName>
<label>melta beam</label>
<thingClass>CombatExtended.Lasers.LaserBeamCE</thingClass>
<graphicData>
<texPath>ThirdParty/Warhammer/MeltaBeam</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
<color>(255,255,255)</color>
</graphicData>
<altitudeLayer>Projectile</altitudeLayer>
<beamGraphic>BeamGraphic</beamGraphic>
<beamWidth>0.4</beamWidth>
<textures>
<li>ThirdParty/Warhammer/MeltaBeam</li>
</textures>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<isInstant>true</isInstant>
<damageDef>Bullet</damageDef>
<damageAmountBase>150</damageAmountBase>
<armorPenetrationSharp>500</armorPenetrationSharp>
<armorPenetrationBlunt>0.001</armorPenetrationBlunt><!-- The overall pressure exerted by a laser beam striking something is, unsuprisingly, negligable. -->
</projectile>
<modExtensions>
<li Class="ProjectileImpactFX.EffectProjectileExtension">
<AutoAssign>false</AutoAssign>
<CreateTerrainEffects>false</CreateTerrainEffects>
<explosionFleckDef>Fleck_HeatGlow_API</explosionFleckDef>
<explosionFleckSize>4</explosionFleckSize>
<ImpactGlowFleckDef>ExplosionFlash</ImpactGlowFleckDef>
<ImpactGlowFleckSize>5</ImpactGlowFleckSize>
</li>
</modExtensions>
</ThingDef>
<!-- === Projectiles === -->
<ThingDef Class="CombatExtended.Lasers.LaserBeamDefCE" ParentName="BaseBulletCE">
<defName>Bullet_Laser_MeltaCharge</defName>
<label>melta beam</label>
<thingClass>CombatExtended.Lasers.LaserBeamCE</thingClass>
<graphicData>
<texPath>ThirdParty/Warhammer/MeltaBeam</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
<color>(255,255,255)</color>
</graphicData>
<altitudeLayer>Projectile</altitudeLayer>
<beamGraphic>BeamGraphic</beamGraphic>
<beamWidth>0.4</beamWidth>
<textures>
<li>ThirdParty/Warhammer/MeltaBeam</li>
</textures>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<isInstant>true</isInstant>
<damageDef>Bullet</damageDef>
<damageAmountBase>150</damageAmountBase>
<armorPenetrationSharp>500</armorPenetrationSharp>
<armorPenetrationBlunt>0.001</armorPenetrationBlunt><!-- The overall pressure exerted by a laser beam striking something is, unsuprisingly, negligable. -->
</projectile>
<modExtensions>
<li Class="ProjectileImpactFX.EffectProjectileExtension">
<AutoAssign>false</AutoAssign>
<CreateTerrainEffects>false</CreateTerrainEffects>
<explosionFleckDef>Fleck_HeatGlow_API</explosionFleckDef>
<explosionFleckSize>4</explosionFleckSize>
<ImpactGlowFleckDef>ExplosionFlash</ImpactGlowFleckDef>
<ImpactGlowFleckSize>5</ImpactGlowFleckSize>
</li>
</modExtensions>
</ThingDef>

</Defs>
8 changes: 4 additions & 4 deletions Defs/Ammo/Modded/Warhammer 40k/PlasmaCannon.xml
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Expand Up @@ -104,7 +104,7 @@
</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>Bullet</damageDef>
</projectile>
</projectile>
<thingClass>CombatExtended.BulletCE</thingClass>
</ThingDef>

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<amount>14</amount>
<armorPenetration>3</armorPenetration>
<chance>0.7</chance>
</li>
</extraDamages>
</li>
</extraDamages>
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
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</thingDefs>
</filter>
<count>2</count>
</li>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
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2 changes: 1 addition & 1 deletion Defs/Ammo/Projectiles_Fragments.xml
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Expand Up @@ -59,7 +59,7 @@
<graphicData>
<texPath>Things/Projectile/Bullet_Big</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>Bullet</damageDef>
<damageAmountBase>50</damageAmountBase>
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4 changes: 2 additions & 2 deletions Defs/Ammo/Rifle/5x100mmCaseless.xml
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Expand Up @@ -27,7 +27,7 @@
</ammoTypes>
<similarTo>AmmoSet_Rifle</similarTo>
</CombatExtended.AmmoSetDef>

<CombatExtended.AmmoSetDef>
<defName>AmmoSet_5x100mmCaseless_LV</defName>
<label>5x100mm Caseless</label>
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<speed>204</speed>
</projectile>
</ThingDef>

<ThingDef ParentName="Base5x100mmCaselessBullet">
<defName>Bullet_5x100mmCaseless_Sabot_LV</defName>
<label>5x100 Caseless bullet (Sabot)</label>
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