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Merge pull request #3519 from Mint-Vanilla/Development
Vanilla Psycasts Expanded - Runsmith
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46 changes: 46 additions & 0 deletions
46
... Psycasts Expanded - Runesmith/Defs/Vanilla Psycasts Expanded - Runesmith/Projectiles.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
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<ThingDef Name="BaseObeliskBullet" ParentName="BaseBulletCE" Abstract="true"> | ||
<label>obelisk iceblast</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Projectile_Obelisk</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<speed>50</speed> | ||
<dropsCasings>false</dropsCasings> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef ParentName="BaseObeliskBullet"> | ||
<defName>Bullet_Obelisk_Basic</defName> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>Frostbite</damageDef> | ||
<damageAmountBase>12</damageAmountBase> | ||
<armorPenetrationSharp>2</armorPenetrationSharp> | ||
<armorPenetrationBlunt>4</armorPenetrationBlunt> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef ParentName="BaseObeliskBullet"> | ||
<defName>Bullet_Obelisk_Intermediate</defName> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>VPER_Slow_Frostbite</damageDef> | ||
<damageAmountBase>12</damageAmountBase> | ||
<armorPenetrationSharp>2</armorPenetrationSharp> | ||
<armorPenetrationBlunt>4</armorPenetrationBlunt> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef ParentName="BaseObeliskBullet"> | ||
<defName>Bullet_Obelisk_Advanced</defName> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>VPER_SlowFragile_Frostbite</damageDef> | ||
<damageAmountBase>12</damageAmountBase> | ||
<armorPenetrationSharp>2</armorPenetrationSharp> | ||
<armorPenetrationBlunt>4</armorPenetrationBlunt> | ||
</projectile> | ||
</ThingDef> | ||
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</Defs> |
167 changes: 167 additions & 0 deletions
167
... Expanded - Runesmith/Patches/Vanilla Psycasts Expanded - Runesmith/Buildings_Turrets.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_1Tier"]</xpath> | ||
<value> | ||
<thingClass>CombatExtended.Building_TurretGunCE</thingClass> | ||
<!-- Makes the turret a CE turret. --> | ||
</value> | ||
</Operation> | ||
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<!--===================================T1 Turret======================================--> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_1Tier"]/statBases</xpath> | ||
<value> | ||
<AimingAccuracy>0.25</AimingAccuracy> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_1Tier"]/statBases/ShootingAccuracyTurret</xpath> | ||
<value> | ||
<ShootingAccuracyTurret>0.5</ShootingAccuracyTurret> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_1Tier"]</xpath> | ||
<value> | ||
<fillPercent>1.5</fillPercent> | ||
<!-- In CE, this controls how tall the building is. Turrets shorter than 0.7 won't be able to fire out through embrasures. --> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_1Tier"]/building/turretBurstCooldownTime</xpath> | ||
<value> | ||
<turretBurstCooldownTime>1.0</turretBurstCooldownTime> | ||
</value> | ||
</Operation> | ||
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<!--===================================T2 Turret======================================--> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_2Tier"]/statBases</xpath> | ||
<value> | ||
<AimingAccuracy>0.25</AimingAccuracy> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_2Tier"]/statBases/ShootingAccuracyTurret</xpath> | ||
<value> | ||
<ShootingAccuracyTurret>0.5</ShootingAccuracyTurret> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_2Tier"]</xpath> | ||
<value> | ||
<fillPercent>1.5</fillPercent> | ||
<!-- In CE, this controls how tall the building is. Turrets shorter than 0.7 won't be able to fire out through embrasures. --> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_2Tier"]/building/turretBurstCooldownTime</xpath> | ||
<value> | ||
<turretBurstCooldownTime>1.0</turretBurstCooldownTime> | ||
</value> | ||
</Operation> | ||
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<!--===================================T3 Turret======================================--> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_3Tier"]/statBases</xpath> | ||
<value> | ||
<AimingAccuracy>0.25</AimingAccuracy> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_3Tier"]/statBases/ShootingAccuracyTurret</xpath> | ||
<value> | ||
<ShootingAccuracyTurret>0.5</ShootingAccuracyTurret> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_3Tier"]</xpath> | ||
<value> | ||
<fillPercent>1.5</fillPercent> | ||
<!-- In CE, this controls how tall the building is. Turrets shorter than 0.7 won't be able to fire out through embrasures. --> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_3Tier"]/building/turretBurstCooldownTime</xpath> | ||
<value> | ||
<turretBurstCooldownTime>1.0</turretBurstCooldownTime> | ||
</value> | ||
</Operation> | ||
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<!--===================================T4 Turret======================================--> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_4Tier"]/statBases</xpath> | ||
<value> | ||
<AimingAccuracy>0.25</AimingAccuracy> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_4Tier"]/statBases/ShootingAccuracyTurret</xpath> | ||
<value> | ||
<ShootingAccuracyTurret>0.5</ShootingAccuracyTurret> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_4Tier"]</xpath> | ||
<value> | ||
<fillPercent>1.5</fillPercent> | ||
<!-- In CE, this controls how tall the building is. Turrets shorter than 0.7 won't be able to fire out through embrasures. --> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_4Tier"]/building/turretBurstCooldownTime</xpath> | ||
<value> | ||
<turretBurstCooldownTime>1.0</turretBurstCooldownTime> | ||
</value> | ||
</Operation> | ||
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<!--===================================T5 Turret======================================--> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_5Tier"]/statBases</xpath> | ||
<value> | ||
<AimingAccuracy>0.25</AimingAccuracy> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_5Tier"]/statBases/ShootingAccuracyTurret</xpath> | ||
<value> | ||
<ShootingAccuracyTurret>0.5</ShootingAccuracyTurret> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_5Tier"]</xpath> | ||
<value> | ||
<fillPercent>1.5</fillPercent> | ||
<!-- In CE, this controls how tall the building is. Turrets shorter than 0.7 won't be able to fire out through embrasures. --> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_Turret_Monolith_5Tier"]/building/turretBurstCooldownTime</xpath> | ||
<value> | ||
<turretBurstCooldownTime>1.0</turretBurstCooldownTime> | ||
</value> | ||
</Operation> | ||
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</Patch> |
77 changes: 77 additions & 0 deletions
77
...ycasts Expanded - Runesmith/Patches/Vanilla Psycasts Expanded - Runesmith/Race_Spirit.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<Operation Class="PatchOperationAddModExtension"> | ||
<xpath>Defs/ThingDef[defName="VPER_WarriorSpirit"]</xpath> | ||
<value> | ||
<li Class="CombatExtended.RacePropertiesExtensionCE"> | ||
<bodyShape>Humanoid</bodyShape> | ||
</li> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="VPER_WarriorSpirit"]/statBases</xpath> | ||
<value> | ||
<MeleeDodgeChance>0.4</MeleeDodgeChance> | ||
<MeleeCritChance>0.6</MeleeCritChance> | ||
<MeleeParryChance>1.5</MeleeParryChance> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_WarriorSpirit"]/tools</xpath> | ||
<value> | ||
<tools> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>axe</label> | ||
<capacities> | ||
<li>Cut</li> | ||
</capacities> | ||
<power>22</power> | ||
<cooldownTime>2.6</cooldownTime> | ||
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup> | ||
<armorPenetrationSharp>4</armorPenetrationSharp> | ||
<armorPenetrationBlunt>8</armorPenetrationBlunt> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>axe</label> | ||
<capacities> | ||
<li>Cut</li> | ||
</capacities> | ||
<power>22</power> | ||
<cooldownTime>2.6</cooldownTime> | ||
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup> | ||
<armorPenetrationSharp>4</armorPenetrationSharp> | ||
<armorPenetrationBlunt>8</armorPenetrationBlunt> | ||
</li> | ||
<li Class="CombatExtended.ToolCE"> | ||
<label>head</label> | ||
<capacities> | ||
<li>Blunt</li> | ||
</capacities> | ||
<power>5</power> | ||
<cooldownTime>2</cooldownTime> | ||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup> | ||
<chanceFactor>0.2</chanceFactor> | ||
<armorPenetrationBlunt>0.625</armorPenetrationBlunt> | ||
</li> | ||
</tools> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_WarriorSpirit"]/statBases/ArmorRating_Sharp</xpath> | ||
<value> | ||
<ArmorRating_Sharp>4.20</ArmorRating_Sharp> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="VPER_WarriorSpirit"]/statBases/ArmorRating_Blunt</xpath> | ||
<value> | ||
<ArmorRating_Blunt>6.30</ArmorRating_Blunt> | ||
</value> | ||
</Operation> | ||
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</Patch> |
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