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Create ThingSetMaker_CountEnabledAmmoOnly.cs
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Source/CombatExtended/ThingSetMaker_CountEnabledAmmoOnly.cs
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using System.Collections.Generic; | ||
using RimWorld; | ||
using Verse; | ||
|
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namespace CombatExtended | ||
{ | ||
public class ThingSetMaker_CountEnabledAmmoOnly : ThingSetMaker_Count | ||
{ | ||
public override void Generate(ThingSetMakerParams parms, List<Thing> outThings) | ||
{ | ||
parms.validator = delegate (ThingDef d) | ||
{ | ||
if (d is AmmoDef ammodef && (ammodef.tradeTags?.Contains(AmmoInjector.destroyWithAmmoDisabledTag) ?? false)) | ||
{ | ||
return AmmoUtility.IsAmmoSystemActive(ammodef); | ||
} | ||
return true; | ||
}; | ||
base.Generate(parms, outThings); | ||
} | ||
} | ||
} |