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Merge branch 'Development' into pr/Tostov/3139
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N7Huntsman committed May 21, 2024
2 parents 112721e + d3f9df6 commit 47aac32
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Showing 12 changed files with 359 additions and 83 deletions.
2 changes: 1 addition & 1 deletion About/About.xml
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</supportedVersions>
<packageId>CETeam.CombatExtended</packageId>
<description>Version: 15.6.0.0\n\nExtends combat mechanics to make them deeper and more tactical.</description>
<modIconPath>UI/Icons/CE_ModIcon_JustHat</modIconPath>
<modIconPath IgnoreIfNoMatchingField="True">UI/Icons/CE_ModIcon_JustHat</modIconPath>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
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2 changes: 1 addition & 1 deletion Languages/ChineseSimplified/Keyed/Misc_Gameplay.xml
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<CE_MeleeTargetting_CurHeight>近战攻击部位</CE_MeleeTargetting_CurHeight>
<CE_NoBP>未启用</CE_NoBP>
<CE_Yes>是</CE_Yes>
<CE_GiveAmmoToThing>将弹药交给</CE_GiveAmmoToThing>
<CE_GiveAmmoToThing>将弹药交给{0}</CE_GiveAmmoToThing>
<CE_Give>交给</CE_Give>
<CE_NoAmmoToGive>没有合适的弹药</CE_NoAmmoToGive>
<CE_AmmoAmount>交给的弹药数量:</CE_AmmoAmount>
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2 changes: 1 addition & 1 deletion Languages/English/Keyed/Misc_Gameplay.xml
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<CE_NoBP>None</CE_NoBP>
<CE_Yes>Yes</CE_Yes>
<CE_No>No</CE_No>
<CE_GiveAmmoToThing>Give ammo to</CE_GiveAmmoToThing>
<CE_GiveAmmoToThing>Give ammo to {0}</CE_GiveAmmoToThing>
<CE_Give>Give</CE_Give>
<CE_NoAmmoToGive>No compatible ammo</CE_NoAmmoToGive>
<CE_AmmoAmount>Amount of ammo to give:</CE_AmmoAmount>
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2 changes: 1 addition & 1 deletion Languages/PortugueseBrazilian/Keyed/Misc_Gameplay.xml
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<CE_NoBP>Nenhuma</CE_NoBP>
<CE_Yes>Sim</CE_Yes>
<CE_No>Não</CE_No>
<CE_GiveAmmoToThing>Dar munição para</CE_GiveAmmoToThing>
<CE_GiveAmmoToThing>Dar munição para {0}</CE_GiveAmmoToThing>
<CE_Give>Dar</CE_Give>
<CE_NoAmmoToGive>Sem munição compatível</CE_NoAmmoToGive>
<CE_AmmoAmount>Quantidade de munição a dar:</CE_AmmoAmount>
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10 changes: 6 additions & 4 deletions LoadFolders.xml
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<loadFolders>
<v1.4>
<v1.5>
<!-- Core Files -->
<li>/</li>
<!-- DLC -->
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<li IfModActive="Dumbs.DumbsDachshunds">ModPatches/Dumbs&apos; Dachshunds</li>
<li IfModActive="Harkon.DF.Dusk">ModPatches/Dusk Armory</li>
<li IfModActive="Rabbit.EdgeOfDescension">ModPatches/Edge of Descension - Monoblades</li>
<li IfModActive="Rabbit.EoDVanguard">ModPatches/Edge of Descension - Vanguard</li>
<li IfModActive="Nazgul.EisenhansPowerArmor">ModPatches/Eisenhans Power Armor</li>
<li IfModActive="Macca.eltexsuit">ModPatches/Eltex Bodysuit</li>
<li IfModActive="Ykara.EPOE">ModPatches/EPOE</li>
Expand Down Expand Up @@ -414,7 +415,7 @@
<li IfModActive="VanillaExpanded.VAPPE">ModPatches/Vanilla Apparel Expanded</li>
<li IfModActive="VanillaExpanded.VAEAccessories">ModPatches/Vanilla Apparel Expanded - Accessories</li>
<li IfModActive="VanillaExpanded.VARME">ModPatches/Vanilla Armour Expanded</li>
<li IfModActive="VanillaExpanded.BaseGeneration">ModPatches/Vanilla Base Generation Expanded</li>
<li IfModActive="VanillaExpanded.BaseGenerationExpanded">ModPatches/Vanilla Base Generation Expanded</li>
<li IfModActive="VanillaExpanded.VBrewE">ModPatches/Vanilla Brewing Expanded</li>
<li IfModActive="VanillaExpanded.VChemfuelE">ModPatches/Vanilla Chemfuel Expanded</li>
<li IfModActive="VanillaExpanded.VFEA">ModPatches/Vanilla Factions Expanded - Ancients</li>
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<li IfModActive="840.Tach.GWarCasket">ModPatches/WarCasket Barbatos Gundam Addon</li>
<li IfModActive="Mlie.XennRace">ModPatches/Xenn</li>
<li IfModActive="Neronix17.OuterRim.DroidDepot">ModPatches/Outer Rim - Droid Depot</li>
<li IfModActive="VAMV.MaruRaceMod">ModPatches/Maru Race</li>
</v1.4>
<li IfModActive="VAMV.MaruRaceMod">ModPatches/Maru Race</li>
</v1.5>
</loadFolders>

110 changes: 40 additions & 70 deletions ModPatches/Alpha Biomes/Patches/Alpha Biomes/Items_Resource_Stuff.xml
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@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Patch>

<!-- ======== Psychotropic Fungus ======== -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="AB_PsychotropicFungus"]/statBases</xpath>
Expand All @@ -8,6 +9,14 @@
</value>
</Operation>

<!-- ======== Propane Fuel Tank ======== -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="AB_Propane"]/statBases</xpath>
<value>
<Bulk>0.05</Bulk>
</value>
</Operation>

<!-- ======== Alcyonite Chunk ======== -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="AB_AlcyoniteChunk"]/statBases</xpath>
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</Operation>

<Operation Class="PatchOperationAddModExtension">
<xpath>Defs/ThingDef[defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]</xpath>
<xpath>Defs/ThingDef[defName="AB_MushroomWoodLog" or defName="AB_CrystalWood" or defName="GU_RedWood"]</xpath>
<value>
<li Class="CombatExtended.StuffToughnessMultiplierExtensionCE">
<toughnessMultiplier>4</toughnessMultiplier>
</li>
</value>
</Operation>

<Operation Class="PatchOperationFindMod">
<mods>
<li>Alpha Animals</li>
</mods>
<match Class="PatchOperationSequence">
<operations>

<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/equippedStatOffsets</xpath>
<value>
<equippedStatOffsets>
<MeleeCritChance>0.2</MeleeCritChance>
<MeleeParryChance>1</MeleeParryChance>
<MeleeDodgeChance>0.13</MeleeDodgeChance>
</equippedStatOffsets>
</value>
</li>

<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/statBases/StuffPower_Armor_Sharp</xpath>
<value>
<Bulk>0.07</Bulk>
<MeleeCounterParryBonus>1.33</MeleeCounterParryBonus>
<StuffPower_Armor_Sharp>0.1</StuffPower_Armor_Sharp>
</value>
</li>

<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/statBases/StuffPower_Armor_Blunt</xpath>
<value>
<StuffPower_Armor_Blunt>0.2</StuffPower_Armor_Blunt>
</value>
</li>

<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/statBases/StuffPower_Armor_Heat</xpath>
<value>
<StuffPower_Armor_Heat>0.025</StuffPower_Armor_Heat>
</value>
</li>

</operations>
</match>

<nomatch Class="PatchOperationSequence">
<operations>

<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/statBases/StuffPower_Armor_Sharp</xpath>
<value>
<Bulk>0.07</Bulk>
<MeleeCounterParryBonus>1.33</MeleeCounterParryBonus>
<StuffPower_Armor_Sharp>0.1</StuffPower_Armor_Sharp>
</value>
</li>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]</xpath>
<value>
<equippedStatOffsets>
<MeleeCritChance>0.2</MeleeCritChance>
<MeleeParryChance>1</MeleeParryChance>
<MeleeDodgeChance>0.13</MeleeDodgeChance>
</equippedStatOffsets>
</value>
</Operation>

<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/statBases/StuffPower_Armor_Blunt</xpath>
<value>
<StuffPower_Armor_Blunt>0.2</StuffPower_Armor_Blunt>
</value>
</li>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="AB_MushroomWoodLog" or defName="AB_CrystalWood" or defName="GU_RedWood"]/statBases/StuffPower_Armor_Sharp</xpath>
<value>
<Bulk>0.07</Bulk>
<MeleeCounterParryBonus>1.33</MeleeCounterParryBonus>
<StuffPower_Armor_Sharp>0.1</StuffPower_Armor_Sharp>
</value>
</Operation>

<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/statBases/StuffPower_Armor_Heat</xpath>
<value>
<StuffPower_Armor_Heat>0.025</StuffPower_Armor_Heat>
</value>
</li>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/statBases/StuffPower_Armor_Blunt</xpath>
<value>
<StuffPower_Armor_Blunt>0.2</StuffPower_Armor_Blunt>
</value>
</Operation>

</operations>
</nomatch>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="GU_RedWood" or defName="AB_MushroomWoodLog" or defName="AB_CrystalWood"]/statBases/StuffPower_Armor_Heat</xpath>
<value>
<StuffPower_Armor_Heat>0.025</StuffPower_Armor_Heat>
</value>
</Operation>

</Patch>
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