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Merge branch 'Development' into SamaelGray-ExplosionAP
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SamaelGray committed Jun 4, 2024
2 parents 781e402 + 0eb87b5 commit 5e37bdb
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7 changes: 4 additions & 3 deletions About/About.xml
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</supportedVersions>
<packageId>CETeam.CombatExtended</packageId>
<description>Version: 15.6.0.0\n\nExtends combat mechanics to make them deeper and more tactical.</description>
<modIconPath>UI/Icons/CE_ModIcon_JustHat</modIconPath>
<modIconPath IgnoreIfNoMatchingField="True">UI/Icons/CE_ModIcon_JustHat</modIconPath>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
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<li>miho.fortifiedoutremer</li>
<li>co.uk.epicguru.whatsthatmod</li>
<li>sarg.alphagenes</li>
<li>OskarPotocki.VFE.Classical</li>
<li>OskarPotocki.VFE.Tribals</li>
</loadBefore>
<loadAfter>
<li>brrainz.harmony</li>
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<li>HC.GiantRace</li>
<li>neronix17.fr.compilation</li>
<li>VanillaExpanded.VWEFT</li>
<li>oskarpotocki.vfe.mechanoid</li>
<li>hlx.ReinforcedMechanoids2</li>
<li>oskarpotocki.vanillafactionsexpanded.medievalmodule</li>
<li>vanillaexpanded.vwe</li>
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<li>Killathon.MechHumanlikes.MechanicalBiomimetics</li>
<li>botchjob.divineorder</li>
<li>OskarPotocki.VFE.Deserters</li>
<li>OskarPotocki.VFE.Tribals</li>
<li>Sarg.AlphaMemes</li>
<li>K4G.Sultanate</li>
<li>Argon.VMEu</li>
<li>Bonible.rimsenalfactions</li>
</loadAfter>

</ModMetaData>
14 changes: 14 additions & 0 deletions Defs/Ammo/AmmoBases.xml
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</skillRequirements>
</RecipeDef>

<RecipeDef Name="ArtilleryAmmoRecipeBase" ParentName="AmmoRecipeBase" Abstract="true">
<researchPrerequisite>Mortars</researchPrerequisite>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
</RecipeDef>

<RecipeDef Name="LauncherAmmoRecipeBase" ParentName="AmmoRecipeBase" Abstract="true">
<researchPrerequisite>CE_Launchers</researchPrerequisite>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
</RecipeDef>

<RecipeDef Name="CannonAmmoRecipeBase" ParentName="AmmoRecipeBase" Abstract="true">
<researchPrerequisite>CE_TurretHeavyWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
</RecipeDef>

<RecipeDef Name="ChargeAmmoRecipeBase" ParentName="AmmoRecipeBase" Abstract="true">
<researchPrerequisite>ChargedShot</researchPrerequisite>
<skillRequirements>
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10 changes: 10 additions & 0 deletions Defs/Ammo/AmmoCategoryDefs/AmmoCategories_General.xml
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<label>armor-piercing discarding sabot</label>
<labelShort>Sabot</labelShort>
<description>Uses a discarding sabot to fire an undersized projectile at higher muzzle velocities, greatly improving armor penetration.</description>
<advanced>true</advanced>
</CombatExtended.AmmoCategoryDef>

<CombatExtended.AmmoCategoryDef>
<defName>IncendiaryAP</defName>
<label>armor-piercing incendiary</label>
<labelShort>AP-I</labelShort>
<description>Filled with an incendiary compound that ignites on impact, doing additional damage and increasing armor penetration.</description>
<advanced>true</advanced>
</CombatExtended.AmmoCategoryDef>

<CombatExtended.AmmoCategoryDef>
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<advanced>true</advanced>
</CombatExtended.AmmoCategoryDef>

<CombatExtended.AmmoCategoryDef>
<defName>CompositeRigidAP</defName>
<label>armor-piercing composite-rigid</label>
<labelShort>APCR</labelShort>
<description>Featuring a core of high-density hard material surrounded by a full-bore shell of a lighter material to reach higher muzzle velocities, greatly increasing armor penetration.</description>
<advanced>true</advanced>
</CombatExtended.AmmoCategoryDef>

<CombatExtended.AmmoCategoryDef>
<defName>TranqNonLethal</defName>
<label>tranquilizer</label>
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