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Merge pull request #2846 from CombatExtended-Continued/Recoil-Keys
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Mod Menu Keys
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N7Huntsman authored Oct 29, 2023
2 parents 20b1af5 + 854cae8 commit 5e6d06b
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion Languages/English/Keyed/ModMenu.xml
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<CE_Settings_SmokeEffects_Desc>Fire generates dangerous black smoke clouds, causing health complications to anyone not wearing protective gear.</CE_Settings_SmokeEffects_Desc>

<CE_Settings_MergeExplosions_Title>Merge explosions</CE_Settings_MergeExplosions_Title>
<CE_Settings_MergeExplosions_Desc>Nearby explosions are merged into eachother, significantly improving performance during a massive explosives cook-off. Strongly recommended to leave on.</CE_Settings_MergeExplosions_Desc>
<CE_Settings_MergeExplosions_Desc>Nearby explosions are merged into each other, significantly improving performance during a massive explosives cook-off. Strongly recommended to leave on.</CE_Settings_MergeExplosions_Desc>

<CE_Settings_TurretsBreakShields_Title>Disable shield belts while manning turrets</CE_Settings_TurretsBreakShields_Title>
<CE_Settings_TurretsBreakShields_Desc>When enabled, shield belts will deactivate while colonists are manning turrets. If disabled, shield belts will instead remain active, offering additional protection.</CE_Settings_TurretsBreakShields_Desc>
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<CE_Settings_PartialStats_Title>Turn on partial armor</CE_Settings_PartialStats_Title>
<CE_Settings_PartialStats_Desc>When turned on some armor might have different stats on different body parts</CE_Settings_PartialStats_Desc>

<CE_Settings_RecoilAnim_Title>Show recoil animations</CE_Settings_RecoilAnim_Title>
<CE_Settings_RecoilAnim_Desc>When enabled, ranged weapons and turrets will play recoil animations when they fire.</CE_Settings_RecoilAnim_Desc>

<!-- ========== Ammo settings ========== -->

<CE_Settings_EnableAmmoSystem_Title>Enable ammunition system</CE_Settings_EnableAmmoSystem_Title>
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