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Merge pull request #2780 from CombatExtended-Continued/SamaelGray-Sig…
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…htEfficiencyTweaks

Sight efficiency tweaks
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N7Huntsman authored Sep 26, 2023
2 parents f57152e + b10c627 commit 683b539
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Showing 85 changed files with 187 additions and 187 deletions.
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<Bulk>1.05</Bulk>
<MarketValue>10.15</MarketValue>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw tox grenade</label>
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10 changes: 5 additions & 5 deletions Defs/ThingDefs_Misc/Weapons_Grenades.xml
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<Mass>0.436</Mass>
<Bulk>1.55</Bulk>
<MarketValue>12.4</MarketValue>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<generateCommonality>2.0</generateCommonality>
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<Mass>0.236</Mass>
<Bulk>0.61</Bulk>
<MarketValue>8.33</MarketValue>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
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<Mass>1.5</Mass>
<Bulk>4.72</Bulk>
<MarketValue>20.51</MarketValue>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
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<Mass>0.539</Mass>
<Bulk>1.05</Bulk>
<MarketValue>10.15</MarketValue>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
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<Mass>0.5</Mass>
<Bulk>1.05</Bulk>
<MarketValue>11.52</MarketValue>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
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2 changes: 1 addition & 1 deletion Defs/ThingDefs_Misc/Weapons_RangedNeolithic.xml
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<soundInteract>Interact_BeatFire</soundInteract>
<statBases>
<MarketValue>7.0</MarketValue>
<SightsEfficiency>0.45</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>1.5</ShotSpread>
<SwayFactor>2.5</SwayFactor>
<Bulk>4.25</Bulk>
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6 changes: 3 additions & 3 deletions Patches/A Rimworld of Magic/Patch_Ranged.xml
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<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Seer_IceRing</defName>
<statBases>
<SightsEfficiency>0.35</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>0.14</ShotSpread>
<SwayFactor>0.10</SwayFactor>
<Bulk>0.5</Bulk>
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<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Seer_LightningRing</defName>
<statBases>
<SightsEfficiency>0.35</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>0.14</ShotSpread>
<SwayFactor>0.10</SwayFactor>
<Bulk>0.5</Bulk>
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<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Seer_FireRing</defName>
<statBases>
<SightsEfficiency>0.35</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>0.14</ShotSpread>
<SwayFactor>0.10</SwayFactor>
<Bulk>0.5</Bulk>
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4 changes: 2 additions & 2 deletions Patches/AOC The Cleanup Devil/Grenades.xml
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<Bulk>1</Bulk>
<MarketValue>10.95</MarketValue>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw EMP grenade</label>
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<Mass>1</Mass>
<Bulk>4</Bulk>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw trash bag</label>
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2 changes: 1 addition & 1 deletion Patches/AOC The Cleanup Devil/RangedWeapons.xml
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<xpath>Defs/ThingDef[defName="AOC_Monojavelin"]/statBases</xpath>
<value>
<statBases>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>1.5</ShotSpread>
<SwayFactor>2.5</SwayFactor>
<Bulk>2.5</Bulk>
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Expand Up @@ -769,7 +769,7 @@
<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>AMW_Gun_SNomadRifle</defName>
<statBases>
<SightsEfficiency>0.9</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>0.14</ShotSpread>
<SwayFactor>1.56</SwayFactor>
<Bulk>7.5</Bulk>
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2 changes: 1 addition & 1 deletion Patches/Alpha Mechs/Mods/Biotech/ThingDef_Misc/Weapons.xml
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<statBases>
<Mass>20</Mass>
<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
<SightsEfficiency>0.8</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>4.0</ShotSpread>
<SwayFactor>1.33</SwayFactor>
</statBases>
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<statBases>
<Mass>20</Mass>
<RangedWeapon_Cooldown>0.39</RangedWeapon_Cooldown>
<SightsEfficiency>0.8</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>4.0</ShotSpread>
<SwayFactor>1.33</SwayFactor>
</statBases>
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<statBases>
<Mass>20</Mass>
<RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown>
<SightsEfficiency>0.8</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>1.0</ShotSpread>
<SwayFactor>1.33</SwayFactor>
<Bulk>1.00</Bulk>
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4 changes: 2 additions & 2 deletions Patches/Arrow Please/ArrowPlease_Throwable.xml
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<statBases>
<Mass>1.2</Mass>
<Bulk>3.3</Bulk>
<SightsEfficiency>0.45</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>1.5</ShotSpread>
<SwayFactor>2.5</SwayFactor>
<RangedWeapon_Cooldown>0.75</RangedWeapon_Cooldown>
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<li Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Ranged_Torch</defName>
<statBases>
<SightsEfficiency>0.45</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>1.5</ShotSpread>
<SwayFactor>2.5</SwayFactor>
<RangedWeapon_Cooldown>0.75</RangedWeapon_Cooldown>
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<defName>BS_JotunJavelin</defName>
<statBases>
<MarketValue>50</MarketValue>
<SightsEfficiency>0.45</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<Bulk>5</Bulk>
<Mass>5</Mass>
<RangedWeapon_Cooldown>0.38</RangedWeapon_Cooldown>
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<relicChance>0</relicChance>
<statBases>
<MarketValue>50</MarketValue>
<SightsEfficiency>0.45</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>1.5</ShotSpread>
<SwayFactor>2.5</SwayFactor>
<Bulk>5</Bulk>
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2 changes: 1 addition & 1 deletion Patches/Biomes Caverns/Weapons/CE_Boomshroom.xml
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<Bulk>1.8</Bulk>
<MarketValue>3</MarketValue>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw firebomb</label>
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2 changes: 1 addition & 1 deletion Patches/British Weapons Set/British_weapon_set.xml
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Expand Up @@ -15,7 +15,7 @@
<statBases>
<Mass>11</Mass>
<RangedWeapon_Cooldown>0.56</RangedWeapon_Cooldown>
<SightsEfficiency>0.7</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>0.05</ShotSpread>
<SwayFactor>1.53</SwayFactor>
<Bulk>12</Bulk>
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12 changes: 6 additions & 6 deletions Patches/Call of Duty - Zombies Pack/Weapons/Wonder.xml
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Expand Up @@ -349,7 +349,7 @@
<statBases>
<Mass>2</Mass>
<RangedWeapon_Cooldown>10</RangedWeapon_Cooldown>
<SightsEfficiency>0.5</SightsEfficiency>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.2</ShotSpread>
<SwayFactor>0.83</SwayFactor>
<Bulk>0.5</Bulk>
Expand All @@ -376,7 +376,7 @@
<statBases>
<Mass>1.36</Mass>
<RangedWeapon_Cooldown>0.37</RangedWeapon_Cooldown>
<SightsEfficiency>0.5</SightsEfficiency>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.16</ShotSpread>
<SwayFactor>1.67</SwayFactor>
<Bulk>3</Bulk>
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<statBases>
<Mass>1.36</Mass>
<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
<SightsEfficiency>0.5</SightsEfficiency>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.14</ShotSpread>
<SwayFactor>2.33</SwayFactor>
<Bulk>3</Bulk>
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<statBases>
<Mass>2.67</Mass>
<RangedWeapon_Cooldown>0.96</RangedWeapon_Cooldown>
<SightsEfficiency>0.5</SightsEfficiency>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.2</ShotSpread>
<SwayFactor>2.22</SwayFactor>
<Bulk>4</Bulk>
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<statBases>
<Mass>2.63</Mass>
<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
<SightsEfficiency>0.5</SightsEfficiency>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.2</ShotSpread>
<SwayFactor>1.88</SwayFactor>
<Bulk>3</Bulk>
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<statBases>
<Mass>2.63</Mass>
<RangedWeapon_Cooldown>0.36</RangedWeapon_Cooldown>
<SightsEfficiency>0.5</SightsEfficiency>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.2</ShotSpread>
<SwayFactor>1.88</SwayFactor>
<Bulk>3</Bulk>
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2 changes: 1 addition & 1 deletion Patches/Censored Armory/Weapons_Guns.xml
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<Bulk>0.36</Bulk>
<MarketValue>12.22</MarketValue>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw concussion grenade</label>
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6 changes: 3 additions & 3 deletions Patches/Core/ThingDefs_Misc/Weapons_Grenades.xml
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Expand Up @@ -194,7 +194,7 @@
<Bulk>0.87</Bulk>
<MarketValue>11.22</MarketValue>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw frag grenade</label>
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<Bulk>1.96</Bulk>
<MarketValue>7.05</MarketValue>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw molotov</label>
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<Bulk>0.87</Bulk>
<MarketValue>21.09</MarketValue>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw EMP grenade</label>
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6 changes: 3 additions & 3 deletions Patches/Core/ThingDefs_Misc/Weapons_RangedNeolithic.xml
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Expand Up @@ -22,7 +22,7 @@
<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Bow_Short</defName>
<statBases>
<SightsEfficiency>0.6</SightsEfficiency>
<SightsEfficiency>0.8</SightsEfficiency>
<ShotSpread>1</ShotSpread>
<SwayFactor>2</SwayFactor>
<Bulk>3.00</Bulk>
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<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Bow_Recurve</defName>
<statBases>
<SightsEfficiency>0.6</SightsEfficiency>
<SightsEfficiency>0.8</SightsEfficiency>
<ShotSpread>1</ShotSpread>
<SwayFactor>2</SwayFactor>
<Bulk>4.00</Bulk>
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<Operation Class="CombatExtended.PatchOperationMakeGunCECompatible">
<defName>Bow_Great</defName>
<statBases>
<SightsEfficiency>0.6</SightsEfficiency>
<SightsEfficiency>0.8</SightsEfficiency>
<ShotSpread>1</ShotSpread>
<SwayFactor>2</SwayFactor>
<Bulk>5.00</Bulk>
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<defName>CW_DualEraser</defName>
<statBases>
<Bulk>4.5</Bulk>
<SightsEfficiency>0.5</SightsEfficiency>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.75</ShotSpread>
<SwayFactor>0.95</SwayFactor>
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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Expand Up @@ -92,7 +92,7 @@
<Bulk>1.8</Bulk>
<MarketValue>3</MarketValue>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<SightsEfficiency>0.65</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
</statBases>
<Properties>
<label>throw cleansing bomb</label>
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4 changes: 2 additions & 2 deletions Patches/Filthy Orc Invasion/FilthyOrcInvasion_Orc_Weapons.xml
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Expand Up @@ -91,7 +91,7 @@
<soundInteract>Interact_BeatFire</soundInteract>
<statBases>
<MarketValue>7.26</MarketValue>
<SightsEfficiency>0.45</SightsEfficiency>
<SightsEfficiency>1.0</SightsEfficiency>
<ShotSpread>1.5</ShotSpread>
<SwayFactor>2.5</SwayFactor>
<Bulk>3.5</Bulk>
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<statBases>
<Mass>0.5</Mass>
<RangedWeapon_Cooldown>2</RangedWeapon_Cooldown>
<SightsEfficiency>0.5</SightsEfficiency>
<SightsEfficiency>0.8</SightsEfficiency>
<ShotSpread>0.1</ShotSpread>
<SwayFactor>1</SwayFactor>
<Bulk>2</Bulk>
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