Skip to content

Commit

Permalink
Merge pull request #3326 from Merwini/RH2FactionGruppaKrovi
Browse files Browse the repository at this point in the history
RH2 Faction - Gruppa Krovi initial compatibility push
  • Loading branch information
N7Huntsman authored Aug 17, 2024
2 parents 85dc025 + 79e8d2f commit 773cdc8
Show file tree
Hide file tree
Showing 11 changed files with 2,256 additions and 0 deletions.
1 change: 1 addition & 0 deletions LoadFolders.xml
Original file line number Diff line number Diff line change
Expand Up @@ -380,6 +380,7 @@
<li IfModActive="Rah.RBSE">ModPatches/RBSE</li>
<li IfModActive="RH.DOOM">ModPatches/RH2 DOOM</li>
<li IfModActive="RH2.Faction.Bounty.Hunters">ModPatches/RH2 Faction - Bounty Hunters</li>
<li IfModActive="RH2.Faction.Gruppa.Krovi">ModPatches/RH2 Faction - Gruppa Krovi</li>
<li IfModActive="RH2.Faction.Task.Force.141">ModPatches/RH2 Faction - Task Force 141</li>
<li IfModActive="RH2.Faction.Rangers">ModPatches/RH2 Faction - The Rangers</li>
<li IfModActive="RH2.Faction.Utilitarian">ModPatches/RH2 Faction - Utilitarian</li>
Expand Down
94 changes: 94 additions & 0 deletions ModPatches/RH2 Faction - Gruppa Krovi/Defs/Ammo_Gruppa_Krovi.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>

<!--Ammo for Tesla Coil-->
<CombatExtended.AmmoSetDef>
<defName>AmmoSet_RNTeslaCharge</defName>
<label>tesla coil power cell</label>
<ammoTypes>
<Ammo_PlasmaCellHeavy>Bullet_CE_RNBullet_Tesla_Charge</Ammo_PlasmaCellHeavy>
</ammoTypes>
</CombatExtended.AmmoSetDef>

<ThingDef ParentName="BaseExplosiveBullet">
<defName>Bullet_CE_RNBullet_Tesla_Charge</defName>
<label>Tesla Charge</label>
<graphicData>
<texPath>Things/Projectile/Tesla_Arc</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>4</drawSize>
</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>Electrical</damageDef>
<explosionRadius>2.0</explosionRadius>
<speed>25</speed>
<flyOverhead>false</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>RN_Tesla_Explode</soundExplode>
<damageAmountBase>93</damageAmountBase>
<stoppingPower>3.2</stoppingPower>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
<screenShakeFactor>0</screenShakeFactor>
<armorPenetrationSharp>0</armorPenetrationSharp>
<armorPenetrationBlunt>0</armorPenetrationBlunt>
</projectile>
<comps>
<li Class="CompProperties_ThrownFleckEmitter">
<fleck>Smoke</fleck>
<offsetMin>(-0.3,0,0.35)</offsetMin>
<offsetMax>(0.3,0,0.35)</offsetMax>
<emissionInterval>90</emissionInterval>
<scale>1~1.1</scale>
<colorA>(0,235,31,255)</colorA>
<colorB>(0,235,31,255)</colorB>
</li>
</comps>
</ThingDef>


<!--Ammo for Red Star Plasma Cannon-->
<CombatExtended.AmmoSetDef>
<defName>AmmoSet_RNPlasmaCharge</defName>
<label>plasma cannon power cell</label>
<ammoTypes>
<Ammo_PlasmaCellHeavy>Bullet_CE_RNBullet_RedStar_Plasma</Ammo_PlasmaCellHeavy>
</ammoTypes>
</CombatExtended.AmmoSetDef>

<ThingDef ParentName="BaseExplosiveBullet">
<defName>Bullet_CE_RNBullet_RedStar_Plasma</defName>
<label>Plasma Bolt</label>
<graphicData>
<texPath>Things/Projectile/RedStar_Plasma</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>4</drawSize>
</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>RN2_RedStarBomb</damageDef>
<explosionRadius>1.95</explosionRadius>
<speed>30</speed>
<flyOverhead>false</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>RN_RedStar_Explode</soundExplode>
<damageAmountBase>76</damageAmountBase>
<stoppingPower>3</stoppingPower>
<screenShakeFactor>0</screenShakeFactor>
<armorPenetrationSharp>0</armorPenetrationSharp>
<armorPenetrationBlunt>0</armorPenetrationBlunt>
</projectile>
<comps>
<li Class="CompProperties_ThrownFleckEmitter">
<fleck>Smoke</fleck>
<offsetMin>(-0.3,0,0.35)</offsetMin>
<offsetMax>(0.3,0,0.35)</offsetMax>
<emissionInterval>90</emissionInterval>
<scale>1~1.1</scale>
<colorA>(0,235,31,255)</colorA>
<colorB>(0,235,31,255)</colorB>
</li>
</comps>
</ThingDef>

</Defs>
Loading

0 comments on commit 773cdc8

Please sign in to comment.