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Merge branch 'Development' into pr/masakitenchi/3063
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N7Huntsman committed Apr 23, 2024
2 parents 60c7b48 + 48cfe57 commit 91f20e4
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8 changes: 4 additions & 4 deletions .github/workflows/main.yml
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Expand Up @@ -26,14 +26,14 @@ jobs:
run: |
TEMP=${{ runner.temp }}/ python Make.py --csproj Source/CombatExtended/CombatExtended.csproj --output Assemblies/CombatExtended.dll --download-libs --all-libs --publicizer $PWD/AssemblyPublicizer
- name: build compat
run: |
TEMP=${{ runner.temp }}/ python BuildCompat.py
#- name: build compat
# run: |
# TEMP=${{ runner.temp }}/ python BuildCompat.py

- name: package
run: |
mkdir CombatExtended
cp -r Source/ Assemblies/ AssembliesCore/ AssembliesCompat/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Sounds/ Textures/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended
cp -r Source/ Assemblies/ AssembliesCore/ AssembliesCompat/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Sounds/ Textures/ ModPatches/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended
zip -9 -r build.zip CombatExtended
- name: Upload to DO
run: |
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8 changes: 4 additions & 4 deletions .github/workflows/pullrequest.yml
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Expand Up @@ -39,14 +39,14 @@ jobs:
run: |
TEMP=${{ runner.temp }}/ python Make.py --csproj Source/CombatExtended/CombatExtended.csproj --output Assemblies/CombatExtended.dll --download-libs --all-libs --publicizer $PWD/AssemblyPublicizer
- name: build compat
run: |
TEMP=${{ runner.temp }}/ python BuildCompat.py
#- name: build compat
# run: |
# TEMP=${{ runner.temp }}/ python BuildCompat.py

- name: package
run: |
mkdir CombatExtended
cp -r Source/ Assemblies/ AssembliesCompat/ AssembliesCore/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Sounds/ Textures/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended
cp -r Source/ Assemblies/ AssembliesCompat/ AssembliesCore/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Sounds/ Textures/ ModPatches/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended
zip -9 -r build.zip CombatExtended
- name: Upload to DO
run: |
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8 changes: 4 additions & 4 deletions .github/workflows/release.yml
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Expand Up @@ -26,13 +26,13 @@ jobs:
- name: build core
run: |
TEMP=${{ runner.temp }}/ python Make.py --csproj Source/CombatExtended/CombatExtended.csproj --output Assemblies/CombatExtended.dll --download-libs --all-libs --publicizer $PWD/AssemblyPublicizer
- name: build compat
run: |
TEMP=${{ runner.temp }}/ python BuildCompat.py
#- name: build compat
# run: |
# TEMP=${{ runner.temp }}/ python BuildCompat.py
- name: package
run: |
mkdir CombatExtended
cp -r Assemblies/ AssembliesCore/ AssembliesCompat/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Sounds/ Textures/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended
cp -r Assemblies/ AssembliesCore/ AssembliesCompat/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Sounds/ Textures/ ModPatches/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended
zip -9 -r CombatExtended.zip CombatExtended
- name: Upload Package
id: upload-package
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6 changes: 4 additions & 2 deletions About/About.xml
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Expand Up @@ -5,10 +5,11 @@
<author>CE Team</author>
<url>https://github.com/CombatExtended-Continued/CombatExtended</url>
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
<packageId>CETeam.CombatExtended</packageId>
<description>Version: 1.4.5.7\n\nExtends combat mechanics to make them deeper and more tactical.</description>
<description>Version: 15.6.0.0\n\nExtends combat mechanics to make them deeper and more tactical.</description>
<modIconPath>UI/Icons/CE_ModIcon_JustHat</modIconPath>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
Expand Down Expand Up @@ -86,6 +87,7 @@
<li>OskarPotocki.VFE.Tribals</li>
<li>Sarg.AlphaMemes</li>
<li>K4G.Sultanate</li>
<li>Argon.VMEu</li>
</loadAfter>

</ModMetaData>
14 changes: 0 additions & 14 deletions About/Manifest.xml

This file was deleted.

7 changes: 0 additions & 7 deletions Biotech/Patches/ThingDefs_Misc/Apparel_BiotechHeadgear.xml
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Expand Up @@ -156,13 +156,6 @@
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Apparel_GasMask"]/apparel/hatRenderedFrontOfFace</xpath>
<value>
<hatRenderedFrontOfFace>false</hatRenderedFrontOfFace>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Apparel_GasMask"]/apparel/layers</xpath>
<value>
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4 changes: 2 additions & 2 deletions Biotech/Patches/ThingDefs_Misc/Apparel_BiotechPacks.xml
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Expand Up @@ -57,14 +57,14 @@
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Apparel_PackTox"]/comps/li[@Class="CompProperties_Reloadable"]/ammoDef</xpath>
<xpath>Defs/ThingDef[defName="Apparel_PackTox"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoDef</xpath>
<value>
<ammoDef>Weapon_GrenadeTox</ammoDef>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Apparel_PackTox"]/comps/li[@Class="CompProperties_Reloadable"]/ammoCountToRefill</xpath>
<xpath>Defs/ThingDef[defName="Apparel_PackTox"]/comps/li[@Class="CompProperties_ApparelReloadable"]/ammoCountToRefill</xpath>
<value>
<ammoCountToRefill>3</ammoCountToRefill>
</value>
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20 changes: 10 additions & 10 deletions Defs/Ammo/Advanced/30x64mmFuelCell.xml
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Expand Up @@ -25,7 +25,7 @@
<ThingDef Class="CombatExtended.AmmoDef" Name="30x64mmFuelBase" ParentName="SpacerMediumAmmoBase" Abstract="True">
<description>Container holding fuel for incendiary shot firearms.</description>
<statBases>
<Mass>0.08</Mass>
<Mass>0.4</Mass>
<Bulk>0.14</Bulk>
</statBases>
<tradeTags>
Expand All @@ -46,7 +46,7 @@
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<MarketValue>3.4</MarketValue>
<MarketValue>4.66</MarketValue>
</statBases>
<ammoClass>IncendiaryFuel</ammoClass>
</ThingDef>
Expand All @@ -59,7 +59,7 @@
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<MarketValue>4.91</MarketValue>
<MarketValue>6.18</MarketValue>
</statBases>
<ammoClass>ThermobaricFuel</ammoClass>
</ThingDef>
Expand All @@ -72,7 +72,7 @@
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<MarketValue>3.66</MarketValue>
<MarketValue>4.93</MarketValue>
</statBases>
<ammoClass>FoamFuel</ammoClass>
<generateAllowChance>0</generateAllowChance>
Expand Down Expand Up @@ -149,7 +149,7 @@
<li>Steel</li>
</thingDefs>
</filter>
<count>8</count>
<count>40</count>
</li>
<li>
<filter>
Expand Down Expand Up @@ -178,7 +178,7 @@
<products>
<Ammo_30x64mmFuel_Incendiary>50</Ammo_30x64mmFuel_Incendiary>
</products>
<workAmount>7600</workAmount>
<workAmount>10800</workAmount>
</RecipeDef>

<RecipeDef ParentName="LauncherAmmoRecipeBase">
Expand All @@ -194,7 +194,7 @@
<li>Steel</li>
</thingDefs>
</filter>
<count>8</count>
<count>40</count>
</li>
<li>
<filter>
Expand Down Expand Up @@ -222,7 +222,7 @@
<products>
<Ammo_30x64mmFuel_Thermobaric>50</Ammo_30x64mmFuel_Thermobaric>
</products>
<workAmount>10400</workAmount>
<workAmount>13600</workAmount>
</RecipeDef>

<RecipeDef ParentName="LauncherAmmoRecipeBase">
Expand All @@ -242,7 +242,7 @@
<li>Steel</li>
</thingDefs>
</filter>
<count>8</count>
<count>40</count>
</li>
<li>
<filter>
Expand Down Expand Up @@ -273,7 +273,7 @@
<products>
<Ammo_30x64mmFuel_Foam>50</Ammo_30x64mmFuel_Foam>
</products>
<workAmount>11400</workAmount>
<workAmount>14600</workAmount>
</RecipeDef>

</Defs>
18 changes: 5 additions & 13 deletions Defs/DamageDefs/Damages_LocalInjury.xml
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Expand Up @@ -150,24 +150,16 @@
<hediff>Flashbanged</hediff>
</DamageDef>

<DamageDef Name="Bullet">
<DamageDef ParentName="Bullet">
<defName>CE_Laser</defName>
<label>laser</label>
<workerClass>DamageWorker_AddInjury</workerClass>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been scorched to death.</deathMessage>
<hediff>BurnSecondary</hediff>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<hasForcefulImpact>false</hasForcefulImpact>
<impactSoundType>Bullet</impactSoundType>
<armorCategory>Sharp</armorCategory>
<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
<isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee>
<hasForcefulImpact>false</hasForcefulImpact>
<minDamageToFragment>99999</minDamageToFragment>
<defaultDamage>1</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactor>0.100</buildingDamageFactor>
<defaultDamage>1</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactor>0.1</buildingDamageFactor>
<plantDamageFactor>2</plantDamageFactor>
</DamageDef>

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1 change: 1 addition & 0 deletions Defs/ThingDefs_Buildings/Buildings_Defenses.xml
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,7 @@
<designationCategory>Structure</designationCategory>
<staticSunShadowHeight>1</staticSunShadowHeight>
<blockLight>false</blockLight>
<disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError>
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
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4 changes: 0 additions & 4 deletions Defs/ThingDefs_Misc/Apparel_Headgear.xml
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,6 @@
<li>IndustrialMilitaryBasic</li>
<li>GasMask</li>
</tags>
<hatRenderedFrontOfFace>false</hatRenderedFrontOfFace>
</apparel>
<modExtensions>
<li Class="CombatExtended.ApparelHediffExtension">
Expand Down Expand Up @@ -197,7 +196,6 @@
<tags>
<li>GasMask</li>
</tags>
<hatRenderedFrontOfFace>false</hatRenderedFrontOfFace>
</apparel>
<modExtensions>
<li Class="CombatExtended.ApparelHediffExtension">
Expand Down Expand Up @@ -261,7 +259,6 @@
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<hatRenderedFrontOfFace>false</hatRenderedFrontOfFace>
</apparel>
<modExtensions>
<li Class="CombatExtended.ApperalRenderingExtension">
Expand Down Expand Up @@ -325,7 +322,6 @@
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<hatRenderedFrontOfFace>false</hatRenderedFrontOfFace>
</apparel>
<modExtensions>
<li Class="CombatExtended.ApperalRenderingExtension">
Expand Down
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