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Merge pull request #3207 from CombatExtended-Continued/Patches-Spacer…
…Shields Patches - Spacer Shields
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ModPatches/Spacer Shields/Patches/Spacer Shields/Armor_PowerShields.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<!--Replace ThingClass--> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[@Name="LTS_Apparel_BasePowerShield"]/thingClass</xpath> | ||
<value> | ||
<thingClass>CombatExtended.Apparel_Shield</thingClass> | ||
</value> | ||
</Operation> | ||
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<!--Replace Parent--> | ||
<Operation Class="PatchOperationAttributeSet"> | ||
<xpath>Defs/ThingDef[@Name="LTS_Apparel_BasePowerShield"]</xpath> | ||
<attribute>ParentName</attribute> | ||
<value>ArmorSmithableBase</value> | ||
</Operation> | ||
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<!--Replace Apparel Layer & BodyPart Group --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[@Name="LTS_Apparel_BasePowerShield"]/apparel/layers</xpath> | ||
<value> | ||
<layers> | ||
<li>Shield</li> | ||
</layers> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[@Name="LTS_Apparel_BasePowerShield"]/apparel/bodyPartGroups</xpath> | ||
<value> | ||
<bodyPartGroups> | ||
<li>LeftShoulder</li> | ||
</bodyPartGroups> | ||
</value> | ||
</Operation> | ||
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<!--Replace graphicClass --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power" or defName="LTS_Apparel_Shield_Energy"]/graphicData/graphicClass</xpath> | ||
<value> | ||
<graphicClass>Graphic_Multi</graphicClass> | ||
</value> | ||
</Operation> | ||
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<!--Remove VFE Shield Stuff--> | ||
<Operation Class="PatchOperationRemove"> | ||
<xpath>Defs/ThingDef[@Name="LTS_Apparel_BasePowerShield"]/tools</xpath> | ||
</Operation> | ||
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<Operation Class="PatchOperationRemove"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power" or defName="LTS_Apparel_Shield_Energy"]/comps/li[@Class="VFECore.CompProperties_Shield"]</xpath> | ||
</Operation> | ||
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<!--Add apparel node if not exist--> | ||
<Operation Class="PatchOperationConditional"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power"]/apparel</xpath> | ||
<nomatch Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power"]</xpath> | ||
<value> | ||
<apparel /> | ||
</value> | ||
</nomatch> | ||
</Operation> | ||
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<Operation Class="PatchOperationConditional"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]/apparel</xpath> | ||
<nomatch Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]</xpath> | ||
<value> | ||
<apparel /> | ||
</value> | ||
</nomatch> | ||
</Operation> | ||
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<!--Add renderNodeProperties--> | ||
<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power"]/apparel</xpath> | ||
<value> | ||
<renderNodeProperties> | ||
<li> | ||
<nodeClass>CombatExtended.PawnRenderNode_Apparel</nodeClass> | ||
<workerClass>CombatExtended.PawnRenderNodeWorker_Drafted</workerClass> | ||
<texPath>Things/Apparel/PowerShield/PowerShield</texPath> | ||
<shaderTypeDef>CutoutComplex</shaderTypeDef> | ||
<parentTagDef>ApparelBody</parentTagDef> | ||
<drawData> | ||
<scale>1</scale> | ||
<defaultData> | ||
<layer>91</layer> | ||
</defaultData> | ||
<dataEast> | ||
<layer>-5</layer> | ||
<offset>(-0.1, 0, -0.1)</offset> | ||
</dataEast> | ||
<dataNorth> | ||
<layer>-5</layer> | ||
<offset>(-0.3, 0, 0.3)</offset> | ||
</dataNorth> | ||
<dataSouth> | ||
<offset>(0.3, 0, -0.1)</offset> | ||
</dataSouth> | ||
<dataWest> | ||
<offset>(0.1, 0, -0.1)</offset> | ||
</dataWest> | ||
</drawData> | ||
</li> | ||
</renderNodeProperties> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]/apparel</xpath> | ||
<value> | ||
<renderNodeProperties> | ||
<li> | ||
<nodeClass>CombatExtended.PawnRenderNode_Apparel</nodeClass> | ||
<workerClass>CombatExtended.PawnRenderNodeWorker_Drafted</workerClass> | ||
<texPath>Things/Apparel/EnergyShield/EnergyShield</texPath> | ||
<shaderTypeDef>CutoutComplex</shaderTypeDef> | ||
<parentTagDef>ApparelBody</parentTagDef> | ||
<drawData> | ||
<scale>1</scale> | ||
<defaultData> | ||
<layer>91</layer> | ||
</defaultData> | ||
<dataEast> | ||
<layer>-5</layer> | ||
<offset>(-0.1, 0, 0.3)</offset> | ||
</dataEast> | ||
<dataNorth> | ||
<layer>-5</layer> | ||
<offset>(-0.3, 0, 0.3)</offset> | ||
</dataNorth> | ||
<dataSouth> | ||
<offset>(0.3, 0, -0.1)</offset> | ||
</dataSouth> | ||
<dataWest> | ||
<offset>(0.1, 0, -0.1)</offset> | ||
</dataWest> | ||
</drawData> | ||
</li> | ||
</renderNodeProperties> | ||
</value> | ||
</Operation> | ||
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<!--Add CE Shield Stuff--> | ||
<Operation Class="PatchOperationAddModExtension"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power"]</xpath> | ||
<value> | ||
<li Class="CombatExtended.ShieldDefExtension"> | ||
<shieldCoverage> | ||
<li>Hands</li> | ||
<li>Arms</li> | ||
<li>Shoulders</li> | ||
<li>Torso</li> | ||
<li>Neck</li> | ||
</shieldCoverage> | ||
<crouchCoverage> | ||
<li>Legs</li> | ||
</crouchCoverage> | ||
</li> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAddModExtension"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]</xpath> | ||
<value> | ||
<li Class="CombatExtended.ShieldDefExtension"> | ||
<shieldCoverage> | ||
<li>Hands</li> | ||
<li>Arms</li> | ||
</shieldCoverage> | ||
</li> | ||
</value> | ||
</Operation> | ||
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<!--Add Bulk--> | ||
<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power"]/statBases</xpath> | ||
<value> | ||
<Bulk>20</Bulk> | ||
<WornBulk>12</WornBulk> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]/statBases</xpath> | ||
<value> | ||
<Bulk>4</Bulk> | ||
<WornBulk>2</WornBulk> | ||
</value> | ||
</Operation> | ||
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<!--Replace Stat Offsets--> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power"]/equippedStatOffsets</xpath> | ||
<value> | ||
<equippedStatOffsets> | ||
<ReloadSpeed>-0.35</ReloadSpeed> | ||
<MeleeHitChance>-4</MeleeHitChance> | ||
<ShootingAccuracyPawn>-0.4</ShootingAccuracyPawn> | ||
<AimingAccuracy>-0.2</AimingAccuracy> | ||
<Suppressability>-0.6</Suppressability> | ||
<MeleeCritChance>-0.25</MeleeCritChance> | ||
<MeleeParryChance>1.0</MeleeParryChance> | ||
</equippedStatOffsets> | ||
</value> | ||
</Operation> | ||
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<!--Replace Armor Thickness--> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power"]/statBases/ArmorRating_Sharp</xpath> | ||
<value> | ||
<ArmorRating_Sharp>24</ArmorRating_Sharp> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Power"]/statBases/ArmorRating_Blunt</xpath> | ||
<value> | ||
<ArmorRating_Blunt>48</ArmorRating_Blunt> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]/statBases/ArmorRating_Sharp</xpath> | ||
<value> | ||
<ArmorRating_Sharp>8</ArmorRating_Sharp> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]/statBases/ArmorRating_Blunt</xpath> | ||
<value> | ||
<ArmorRating_Blunt>12</ArmorRating_Blunt> | ||
</value> | ||
</Operation> | ||
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<!--Adjust shield bubble value--> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]/comps/li[@Class="VFECore.CompProperties_ShieldBubble"]/EnergyShieldEnergyMax</xpath> | ||
<value> | ||
<EnergyShieldEnergyMax>265</EnergyShieldEnergyMax> <!-- about 2.65x from base value --> | ||
</value> | ||
</Operation> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/ThingDef[defName="LTS_Apparel_Shield_Energy"]/comps/li[@Class="VFECore.CompProperties_ShieldBubble"]/EnergyShieldRechargeRate</xpath> | ||
<value> | ||
<EnergyShieldRechargeRate>1.2</EnergyShieldRechargeRate> <!-- about 6 hours for 265hp full recharge --> | ||
</value> | ||
</Operation> | ||
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</Patch> |
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