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Reload added for all non-static federation weapons. In general it's 3 full auto bursts, 5 for MG-ish weapons (heat projector, crucible cannon). Overall adjustments to warm-up, cooldown and recoil to compensate. Tool added for grenade and bomb. Further partial armor tweaks. Buffs to federator to match its whopping 1k of combat power and not make the raids before it is part of the raidgroups *harder* than afterwards. Painshock removed from all federation mechs and bions. Damage reduction removed. Added parentdef tag to headgear to hopefully prevent rendering bug.
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