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Merge pull request #3389 from SamaelGray/SamaelGray-IncTermoTweaks
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Incendiary and Thump ammo minor tweaks
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N7Huntsman authored Sep 3, 2024
2 parents 855bc87 + 277b837 commit cb84a4f
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Showing 6 changed files with 13 additions and 13 deletions.
10 changes: 5 additions & 5 deletions Defs/Ammo/Advanced/164x284mmDemoShell.xml
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</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>Thump</damageDef>
<damageAmountBase>20</damageAmountBase>
<damageAmountBase>40</damageAmountBase>
<armorPenetrationSharp>0</armorPenetrationSharp>
<armorPenetrationBlunt>0</armorPenetrationBlunt>
<speed>61</speed>
<flyOverhead>false</flyOverhead>
<explosionRadius>2</explosionRadius>
<explosionRadius>3.9</explosionRadius>
<soundExplode>ThumpCannon_Impact</soundExplode>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>Thump</damageDef>
<damageAmountBase>10</damageAmountBase>
<damageAmountBase>20</damageAmountBase>
<armorPenetrationSharp>0</armorPenetrationSharp>
<armorPenetrationBlunt>0</armorPenetrationBlunt>
<speed>1</speed>
<gravityFactor>50</gravityFactor>
<flyOverhead>false</flyOverhead>
<explosionRadius>2</explosionRadius>
<explosionRadius>2.9</explosionRadius>
<soundExplode>ThumpCannon_Impact</soundExplode>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>Thump</damageDef>
<damageAmountBase>10</damageAmountBase>
<damageAmountBase>20</damageAmountBase>
<armorPenetrationSharp>0</armorPenetrationSharp>
<armorPenetrationBlunt>0</armorPenetrationBlunt>
<speed>1</speed>
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2 changes: 1 addition & 1 deletion Defs/Ammo/Advanced/66mmThermalBolt.xml
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Expand Up @@ -98,7 +98,7 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>75</damageAmountBase>
<damageAmountBase>48</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>1.5</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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2 changes: 1 addition & 1 deletion Defs/Ammo/Advanced/80x256mmFuelCell.xml
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Expand Up @@ -95,7 +95,7 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>150</damageAmountBase>
<damageAmountBase>83</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>2.0</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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4 changes: 2 additions & 2 deletions Defs/Ammo/Rocket/84x246mmR.xml
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Expand Up @@ -454,9 +454,9 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>90</damageAmountBase>
<damageAmountBase>113</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>1.9</explosiveRadius>
<explosiveRadius>2.5</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
</li>
</comps>
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4 changes: 2 additions & 2 deletions Defs/Ammo/Shell/105mmHowitzer.xml
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Expand Up @@ -244,7 +244,7 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>120</damageAmountBase>
<damageAmountBase>116</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>2.5</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>120</damageAmountBase>
<damageAmountBase>116</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>2.5</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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4 changes: 2 additions & 2 deletions Defs/Ammo/Shell/155mmHowitzer.xml
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Expand Up @@ -230,7 +230,7 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>150</damageAmountBase>
<damageAmountBase>253</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>4</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>150</damageAmountBase>
<damageAmountBase>253</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>4</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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