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Housekeeping, adjust shield east offset
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N7Huntsman committed Jun 22, 2024
1 parent ca098d5 commit df5c4c2
Showing 1 changed file with 27 additions and 26 deletions.
53 changes: 27 additions & 26 deletions Defs/ThingDefs_Misc/Apparel_Shield.xml
Original file line number Diff line number Diff line change
Expand Up @@ -64,35 +64,36 @@
<MeleeParryChance>1.0</MeleeParryChance>
</equippedStatOffsets>
<apparel>
<developmentalStageFilter>Child, Adult</developmentalStageFilter>
<developmentalStageFilter>Child, Adult</developmentalStageFilter>
<tags>
<li>TribalShield</li>
</tags>
<renderNodeProperties>
<li>
<nodeClass>CombatExtended.PawnRenderNode_Apparel</nodeClass>
<workerClass>CombatExtended.PawnRenderNodeWorker_Drafted</workerClass>
<texPath>Things/Apparel/Shield/CE_Shield</texPath>
<shaderTypeDef>CutoutComplex</shaderTypeDef>
<parentTagDef>ApparelBody</parentTagDef>
<drawData>
<scale>0.8</scale>
<defaultData>
<layer>91</layer>
</defaultData>
<dataEast>
<layer>-5</layer>
</dataEast>
<dataNorth>
<layer>-5</layer>
<offset>(.15, 0, -.1)</offset>
</dataNorth>
<dataSouth>
<offset>(.3, 0, -.2)</offset>
</dataSouth>
</drawData>
</li>
</renderNodeProperties>
<renderNodeProperties>
<li>
<nodeClass>CombatExtended.PawnRenderNode_Apparel</nodeClass>
<workerClass>CombatExtended.PawnRenderNodeWorker_Drafted</workerClass>
<texPath>Things/Apparel/Shield/CE_Shield</texPath>
<shaderTypeDef>CutoutComplex</shaderTypeDef>
<parentTagDef>ApparelBody</parentTagDef>
<drawData>
<scale>0.8</scale>
<defaultData>
<layer>91</layer>
</defaultData>
<dataEast>
<layer>-5</layer>
<offset>(0, 0, -0.1)</offset>
</dataEast>
<dataNorth>
<layer>-5</layer>
<offset>(0.15, 0, -0.1)</offset>
</dataNorth>
<dataSouth>
<offset>(0.3, 0, -0.2)</offset>
</dataSouth>
</drawData>
</li>
</renderNodeProperties>
</apparel>
<modExtensions>
<li Class="CombatExtended.ShieldDefExtension">
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