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Merge pull request #3385 from Tostov/30x64-Fuel-Cells
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30x64 fuel cells buff
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N7Huntsman authored Sep 17, 2024
2 parents bcd9d04 + 17a6b64 commit ef12955
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Showing 2 changed files with 16 additions and 16 deletions.
28 changes: 14 additions & 14 deletions Defs/Ammo/Advanced/30x64mmFuelCell.xml
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<MarketValue>4.66</MarketValue>
<MarketValue>6.69</MarketValue>
</statBases>
<ammoClass>IncendiaryFuel</ammoClass>
</ThingDef>
Expand All @@ -59,7 +59,7 @@
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<MarketValue>6.18</MarketValue>
<MarketValue>10.1</MarketValue>
</statBases>
<ammoClass>ThermobaricFuel</ammoClass>
</ThingDef>
Expand All @@ -72,7 +72,7 @@
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<MarketValue>4.93</MarketValue>
<MarketValue>7.22</MarketValue>
</statBases>
<ammoClass>FoamFuel</ammoClass>
<generateAllowChance>0</generateAllowChance>
Expand All @@ -98,8 +98,8 @@
<label>incendiary bolt</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>PrometheumFlame</damageDef>
<damageAmountBase>6</damageAmountBase>
<explosionRadius>4.5</explosionRadius>
<damageAmountBase>10</damageAmountBase>
<explosionRadius>6</explosionRadius>
<preExplosionSpawnThingDef>FilthPrometheum</preExplosionSpawnThingDef>
<preExplosionSpawnChance>0.2</preExplosionSpawnChance>
<ai_IsIncendiary>true</ai_IsIncendiary>
Expand All @@ -111,9 +111,9 @@
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
<label>thermobaric bolt</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<explosionRadius>2.0</explosionRadius>
<explosionRadius>2.5</explosionRadius>
<damageDef>Thermobaric</damageDef>
<damageAmountBase>48</damageAmountBase>
<damageAmountBase>78</damageAmountBase>
<soundExplode>MortarBomb_Explode</soundExplode>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
<ai_IsIncendiary>true</ai_IsIncendiary>
Expand All @@ -128,7 +128,7 @@
<damageDef>Extinguish</damageDef>
<suppressionFactor>0.0</suppressionFactor>
<dangerFactor>0.0</dangerFactor>
<explosionRadius>3</explosionRadius>
<explosionRadius>4</explosionRadius>
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
<preExplosionSpawnChance>1</preExplosionSpawnChance>
</projectile>
Expand Down Expand Up @@ -157,7 +157,7 @@
<li>Prometheum</li>
</thingDefs>
</filter>
<count>14</count>
<count>30</count>
</li>
<li>
<filter>
Expand All @@ -178,7 +178,7 @@
<products>
<Ammo_30x64mmFuel_Incendiary>50</Ammo_30x64mmFuel_Incendiary>
</products>
<workAmount>10800</workAmount>
<workAmount>17200</workAmount>
</RecipeDef>

<RecipeDef ParentName="LauncherAmmoRecipeBase">
Expand All @@ -202,7 +202,7 @@
<li>FSX</li>
</thingDefs>
</filter>
<count>21</count>
<count>46</count>
</li>
<li>
<filter>
Expand All @@ -222,7 +222,7 @@
<products>
<Ammo_30x64mmFuel_Thermobaric>50</Ammo_30x64mmFuel_Thermobaric>
</products>
<workAmount>13600</workAmount>
<workAmount>23600</workAmount>
</RecipeDef>

<RecipeDef ParentName="LauncherAmmoRecipeBase">
Expand Down Expand Up @@ -250,7 +250,7 @@
<li>MeatRaw</li>
</categories>
</filter>
<count>47</count>
<count>100</count>
</li>
<li>
<filter>
Expand All @@ -273,7 +273,7 @@
<products>
<Ammo_30x64mmFuel_Foam>50</Ammo_30x64mmFuel_Foam>
</products>
<workAmount>14600</workAmount>
<workAmount>25200</workAmount>
</RecipeDef>

</Defs>
Original file line number Diff line number Diff line change
Expand Up @@ -208,9 +208,9 @@ r = resource cost. -->
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass>
<label>concussion bolt</label>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<explosionRadius>2.0</explosionRadius>
<explosionRadius>2.5</explosionRadius>
<damageDef>Thump</damageDef>
<damageAmountBase>24</damageAmountBase>
<damageAmountBase>52</damageAmountBase>
<armorPenetrationSharp>0</armorPenetrationSharp>
<armorPenetrationBlunt>0</armorPenetrationBlunt>
<soundExplode>ThumpCannon_Impact</soundExplode>
Expand Down

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