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Merge pull request #3548 from SaltyKarl/Alphagene-forsaken
Alpha gene forsaken patch
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ModPatches/Alpha Genes/Defs/Alpha Genes/Ammo/Forsakens_Ammo_ProjReskin.xml
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Defs> | ||
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<!-- ========== 8x35mm Charged cartridge for Forsaken Sniping Rifle ========== --> | ||
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<CombatExtended.AmmoSetDef> | ||
<defName>AmmoSet_8x35mmCharged_ForsakenSniper</defName> | ||
<label>8x35mm Charged</label> | ||
<ammoTypes> | ||
<Ammo_8x35mmCharged>Bullet_8x35mmCharged_ForsakenSniper</Ammo_8x35mmCharged> | ||
<Ammo_8x35mmCharged_AP>Bullet_8x35mmCharged_AP_ForsakenSniper</Ammo_8x35mmCharged_AP> | ||
<Ammo_8x35mmCharged_Ion>Bullet_8x35mmCharged_Ion_ForsakenSniper</Ammo_8x35mmCharged_Ion> | ||
</ammoTypes> | ||
</CombatExtended.AmmoSetDef> | ||
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<ThingDef ParentName="Base8x35mmChargedBullet"> | ||
<defName>Bullet_8x35mmCharged_ForsakenSniper</defName> | ||
<label>8x35mm Charged bullet</label> | ||
<graphicData> | ||
<texPath>Things/Item/Weapon/AG_ForsakenSniper/AG_SniperPulse</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>19</damageAmountBase> | ||
<secondaryDamage> | ||
<li> | ||
<def>Bomb_Secondary</def> | ||
<amount>6</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationSharp>16</armorPenetrationSharp> | ||
<armorPenetrationBlunt>57.6</armorPenetrationBlunt> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef ParentName="Base8x35mmChargedBullet"> | ||
<defName>Bullet_8x35mmCharged_AP_ForsakenSniper</defName> | ||
<label>8x35mm Charged bullet</label> | ||
<graphicData> | ||
<texPath>Things/Item/Weapon/AG_ForsakenSniper/AG_SniperPulse</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>15</damageAmountBase> | ||
<secondaryDamage> | ||
<li> | ||
<def>Bomb_Secondary</def> | ||
<amount>2</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationSharp>30</armorPenetrationSharp> | ||
<armorPenetrationBlunt>57.6</armorPenetrationBlunt> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef ParentName="Base8x35mmChargedBullet"> | ||
<defName>Bullet_8x35mmCharged_Ion_ForsakenSniper</defName> | ||
<label>8x35mm Charged bullet</label> | ||
<graphicData> | ||
<texPath>Things/Item/Weapon/AG_ForsakenSniper/AG_SniperPulse</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>15</damageAmountBase> | ||
<secondaryDamage> | ||
<li> | ||
<def>EMP</def> | ||
<amount>9</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationSharp>22.5</armorPenetrationSharp> | ||
<armorPenetrationBlunt>57.6</armorPenetrationBlunt> | ||
<empShieldBreakChance>0.2</empShieldBreakChance> | ||
</projectile> | ||
</ThingDef> | ||
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<!-- ========== 12 Gauge Charged shotgun cartridge for Forsaken ShotGun ========== --> | ||
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<CombatExtended.AmmoSetDef> | ||
<defName>AmmoSet_12GaugeCharged_ForsakenShotGun</defName> | ||
<label>12 Gauge Charged</label> | ||
<ammoTypes> | ||
<Ammo_12GaugeCharged>Bullet_12GaugeCharged_ForsakenShotGun</Ammo_12GaugeCharged> | ||
<Ammo_12GaugeCharged_Slug>Bullet_12GaugeCharged_Slug_ForsakenShotGun</Ammo_12GaugeCharged_Slug> | ||
<Ammo_12GaugeCharged_Ion>Bullet_12GaugeCharged_Ion_ForsakenShotGun</Ammo_12GaugeCharged_Ion> | ||
</ammoTypes> | ||
</CombatExtended.AmmoSetDef> | ||
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<ThingDef ParentName="Base12GaugeChargedBullet"> | ||
<defName>Bullet_12GaugeCharged_ForsakenShotGun</defName> | ||
<label>charge shot pellet</label> | ||
<graphicData> | ||
<texPath>Things/Item/Weapon/AG_ForsakenShotgun/AG_ForsakenShotgun</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
<shaderType>TransparentPostLight</shaderType> | ||
<drawSize>0.5,0.5</drawSize> | ||
</graphicData> | ||
<!-- Original mod implemented the shotgun blast as a slug --> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>15</damageAmountBase> | ||
<secondaryDamage> | ||
<li> | ||
<def>Bomb_Secondary</def> | ||
<amount>5</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationSharp>8</armorPenetrationSharp> | ||
<armorPenetrationBlunt>24.4</armorPenetrationBlunt> | ||
<pelletCount>4</pelletCount> | ||
<spreadMult>17.8</spreadMult> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="Base12GaugeChargedBullet"> | ||
<defName>Bullet_12GaugeCharged_Slug_ForsakenShotGun</defName> | ||
<label>charge shot (Slug)</label> | ||
<graphicData> | ||
<texPath>Things/Item/Weapon/AG_ForsakenShotgun/AG_ForsakenShotgun</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
<shaderType>TransparentPostLight</shaderType> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>25</damageAmountBase> | ||
<secondaryDamage> | ||
<li> | ||
<def>Bomb_Secondary</def> | ||
<amount>13</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationSharp>12</armorPenetrationSharp> | ||
<armorPenetrationBlunt>90</armorPenetrationBlunt> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="Base12GaugeChargedBullet"> | ||
<defName>Bullet_12GaugeCharged_Ion_ForsakenShotGun</defName> | ||
<label>charge shot (Ion slug)</label> | ||
<graphicData> | ||
<texPath>Things/Item/Weapon/AG_ForsakenShotgun/AG_ForsakenShotgun</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
<shaderType>TransparentPostLight</shaderType> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>10</damageAmountBase> | ||
<secondaryDamage> | ||
<li> | ||
<def>EMP</def> | ||
<amount>6</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationSharp>8</armorPenetrationSharp> | ||
<armorPenetrationBlunt>14.4</armorPenetrationBlunt> | ||
<pelletCount>4</pelletCount> | ||
<spreadMult>17.8</spreadMult> | ||
<empShieldBreakChance>0.025</empShieldBreakChance> | ||
</projectile> | ||
</ThingDef> | ||
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<!-- ========== 5x35mm Charged cartridge for Forsaken Assault Rifle ========== --> | ||
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<CombatExtended.AmmoSetDef> | ||
<defName>AmmoSet_5x35mmCharged_ForsakenAR</defName> | ||
<label>5x35mm Charged</label> | ||
<ammoTypes> | ||
<Ammo_5x35mmCharged>Bullet_5x35mmCharged_ForsakenAR</Ammo_5x35mmCharged> | ||
</ammoTypes> | ||
</CombatExtended.AmmoSetDef> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="Base8x35mmChargedBullet"> | ||
<defName>Bullet_5x35mmCharged_ForsakenAR</defName> | ||
<label>5x35mm Charged bullet</label> | ||
<graphicData> | ||
<texPath>Things/Item/Weapon/AG_ForsakenAssaultRifle/AG_ForsakenAssaultRifle</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageDef>Bullet</damageDef> | ||
<damageAmountBase>13</damageAmountBase> | ||
<speed>200</speed> | ||
<secondaryDamage> | ||
<li> | ||
<def>Bomb_Secondary</def> | ||
<amount>2</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationSharp>30</armorPenetrationSharp> | ||
<armorPenetrationBlunt>40</armorPenetrationBlunt> | ||
</projectile> | ||
</ThingDef> | ||
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<!-- There is only one type of Forsaken arrow, no subcategory for variants required --> | ||
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<!--==================== AmmoSet ========================== --> | ||
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<CombatExtended.AmmoSetDef> | ||
<defName>AmmoSet_ForsakensArrows</defName> | ||
<label>forsakens arrows</label> | ||
<ammoTypes> | ||
<Ammo_ForsakensArrows>Projectile_ForsakensArrows</Ammo_ForsakensArrows> | ||
<Ammo_GreatArrow_Stone>Projectile_GreatArrow_StoneFO</Ammo_GreatArrow_Stone> | ||
<Ammo_GreatArrow_Steel>Projectile_GreatArrow_SteelFO</Ammo_GreatArrow_Steel> | ||
<Ammo_GreatArrow_Plasteel>Projectile_GreatArrow_PlasteelFO</Ammo_GreatArrow_Plasteel> | ||
<Ammo_GreatArrow_Venom>Projectile_GreatArrow_VenomFO</Ammo_GreatArrow_Venom> | ||
<Ammo_GreatArrow_Flame>Projectile_GreatArrow_Flame</Ammo_GreatArrow_Flame> | ||
</ammoTypes> | ||
</CombatExtended.AmmoSetDef> | ||
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<!--==================== Ammo ========================== --> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="AmmoGreatArrowBase"> | ||
<defName>Ammo_ForsakensArrows</defName> | ||
<label>forsakens arrow</label> | ||
<description>Heavy arrow designed to be fired from a forsaken bow.</description> | ||
<graphicData> | ||
<texPath>ThirdParty/Forsakens/FAmmoArrow</texPath> | ||
<graphicClass>Graphic_StackCount</graphicClass> | ||
</graphicData> | ||
<statBases> | ||
<Mass>0.115</Mass> | ||
<MarketValue>0.66</MarketValue> | ||
<Flammability>0</Flammability> | ||
</statBases> | ||
<ammoClass>ForsakenArrow</ammoClass> | ||
</ThingDef> | ||
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<!-- ================== Projectiles ================== --> | ||
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<ThingDef ParentName="BaseGreatArrowProjectile"> | ||
<defName>Projectile_ForsakensArrows</defName> | ||
<label>forsakens arrow</label> | ||
<graphicData> | ||
<texPath>Things/Item/Weapon/AG_ForsakenBow/AG_ForsakenArrow</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<damageAmountBase>12</damageAmountBase> | ||
<armorPenetrationBlunt>4.5</armorPenetrationBlunt> | ||
<armorPenetrationSharp>5</armorPenetrationSharp> | ||
<preExplosionSpawnChance>0.5</preExplosionSpawnChance> | ||
<speed>39</speed> | ||
<!-- 25 arrows per resource --> | ||
<preExplosionSpawnThingDef>Ammo_ForsakensArrows</preExplosionSpawnThingDef> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseGreatArrowProjectile"> | ||
<defName>Projectile_GreatArrow_StoneFO</defName> | ||
<label>great arrow (stone)</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Arrows/Arrow_Stone</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<speed>26</speed> | ||
<damageAmountBase>8</damageAmountBase> | ||
<armorPenetrationBlunt>1.660</armorPenetrationBlunt> | ||
<armorPenetrationSharp>1</armorPenetrationSharp> | ||
<preExplosionSpawnChance>0.2</preExplosionSpawnChance><!-- 12.5 arrows per resource --> | ||
<preExplosionSpawnThingDef>Ammo_GreatArrow_Stone</preExplosionSpawnThingDef> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseGreatArrowProjectile"> | ||
<defName>Projectile_GreatArrow_SteelFO</defName> | ||
<label>great arrow (steel)</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Arrows/Arrow_Steel</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<speed>31</speed> | ||
<damageAmountBase>10</damageAmountBase> | ||
<armorPenetrationBlunt>2.340</armorPenetrationBlunt> | ||
<armorPenetrationSharp>2</armorPenetrationSharp> | ||
<preExplosionSpawnChance>0.6</preExplosionSpawnChance><!-- 25 arrows per resource --> | ||
<preExplosionSpawnThingDef>Ammo_GreatArrow_Steel</preExplosionSpawnThingDef> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseGreatArrowProjectile"> | ||
<defName>Projectile_GreatArrow_PlasteelFO</defName> | ||
<label>great arrow (plasteel)</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Arrows/Arrow_Plasteel</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<speed>36</speed> | ||
<damageAmountBase>9</damageAmountBase> | ||
<armorPenetrationBlunt>2.140</armorPenetrationBlunt> | ||
<armorPenetrationSharp>3</armorPenetrationSharp> | ||
<preExplosionSpawnChance>0.75</preExplosionSpawnChance><!-- 40 arrows per resource --> | ||
<preExplosionSpawnThingDef>Ammo_GreatArrow_Plasteel</preExplosionSpawnThingDef> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseGreatArrowProjectile"> | ||
<defName>Projectile_GreatArrow_VenomFO</defName> | ||
<label>great arrow (venom)</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Arrows/Arrow_Venom</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile Class="CombatExtended.ProjectilePropertiesCE"> | ||
<speed>31</speed> | ||
<damageDef>Arrow</damageDef> | ||
<damageAmountBase>10</damageAmountBase> | ||
<secondaryDamage> | ||
<li> | ||
<def>ArrowVenom</def> | ||
<amount>2</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetrationBlunt>2.340</armorPenetrationBlunt> | ||
<armorPenetrationSharp>2</armorPenetrationSharp> | ||
<preExplosionSpawnChance>0.6</preExplosionSpawnChance><!-- 25 arrows per resource --> | ||
<preExplosionSpawnThingDef>Ammo_GreatArrow_Steel</preExplosionSpawnThingDef> | ||
</projectile> | ||
</ThingDef> | ||
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<!-- ==================== Recipes ========================== --> | ||
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<RecipeDef ParentName="AmmoRecipeNeolithicBase"> | ||
<defName>MakeAmmo_ForsakensArrows</defName> | ||
<label>make forsakens arrows x10</label> | ||
<description>Craft 10 forsakens arrows.</description> | ||
<jobString>Making forsaken arrows.</jobString> | ||
<workAmount>400</workAmount> | ||
<ingredients> | ||
<!-- Stats manually specified due to alien nature of ammo --> | ||
<li> | ||
<filter> | ||
<thingDefs> | ||
<li>Steel</li> | ||
</thingDefs> | ||
</filter> | ||
<count>10</count> | ||
</li> | ||
</ingredients> | ||
<fixedIngredientFilter> | ||
<thingDefs> | ||
<li>Steel</li> | ||
</thingDefs> | ||
</fixedIngredientFilter> | ||
<products> | ||
<Ammo_ForsakensArrows>10</Ammo_ForsakensArrows> | ||
</products> | ||
</RecipeDef> | ||
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</Defs> |
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ModPatches/Alpha Genes/Patches/Alpha Genes/ScenarioDefs/Scenarios_Forsaken.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
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<!-- === Add ammo to scenario === --> | ||
<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/ScenarioDef[defName="AG_ForsakenCrashlanded"]/scenario/parts</xpath> | ||
<value> | ||
<li Class="ScenPart_StartingThing_Defined"> | ||
<def>StartingThing_Defined</def> | ||
<thingDef>Ammo_ForsakensArrows</thingDef> | ||
<count>100</count> | ||
</li> | ||
</value> | ||
</Operation> | ||
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</Patch> |
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