-
Notifications
You must be signed in to change notification settings - Fork 259
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #3336 from CombatExtended-Continued/VVEUpgrades-Patch
[Patch] Vanilla Vehicles Expanded - Upgrades
- Loading branch information
Showing
9 changed files
with
854 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
52 changes: 52 additions & 0 deletions
52
...panded - Upgrades/Patches/Vanilla Vehicles Expanded - Upgrades/Tier1/Bangbus_Upgrades.xml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
|
||
<!-- === Upgrade === --> | ||
|
||
<!-- Expanded Cargo Space --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_BangBus_UpgradeTree"]/nodes/li[key="ExpandedCargoSpace"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/vehicleStats/li[def="CargoCapacity"]/value</xpath> | ||
<value> | ||
<value>180</value> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Reinforced Armor --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_BangBus_UpgradeTree"]/nodes/li[key="ReinforcedArmor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Sharp"]/value</xpath> | ||
<value> | ||
<value>1</value> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_BangBus_UpgradeTree"]/nodes/li[key="ReinforcedArmor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Blunt"]/value</xpath> | ||
<value> | ||
<value>2</value> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Cargo Capacity --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_BangBus_UpgradeTree"]/nodes/li[key="CargoCapacity"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/vehicleStats/li[def="CargoCapacity"]/value</xpath> | ||
<value> | ||
<value>40</value> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Armor --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_BangBus_UpgradeTree"]/nodes/li[key="Armor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Sharp"]/value</xpath> | ||
<value> | ||
<value>0.5</value> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_BangBus_UpgradeTree"]/nodes/li[key="Armor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Blunt"]/value</xpath> | ||
<value> | ||
<value>1</value> | ||
</value> | ||
</Operation> | ||
|
||
</Patch> |
317 changes: 317 additions & 0 deletions
317
...xpanded - Upgrades/Patches/Vanilla Vehicles Expanded - Upgrades/Tier1/Bunsen_Upgrades.xml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,317 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Patch> | ||
|
||
<!-- === Turret === --> | ||
|
||
<!-- Long Barrel --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Long"]/projectile</xpath> | ||
<value> | ||
<projectile>Bullet_Flamethrower_Prometheum</projectile> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Long"]/warmUpTimer</xpath> | ||
<value> | ||
<warmUpTimer>1.5</warmUpTimer> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Long"]/maxRange</xpath> | ||
<value> | ||
<maxRange>60</maxRange> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Long"]/fireModes</xpath> | ||
<value> | ||
<fireModes Inherit="False"> | ||
<li> | ||
<shotsPerBurst>5</shotsPerBurst> | ||
<ticksBetweenShots>3</ticksBetweenShots> | ||
<ticksBetweenBursts>60</ticksBetweenBursts> | ||
<label>Burst</label> | ||
<texPath>UI/Gizmos/FireRate_Burst</texPath> | ||
</li> | ||
<li> | ||
<shotsPerBurst>10</shotsPerBurst> | ||
<ticksBetweenShots>3</ticksBetweenShots> | ||
<ticksBetweenBursts>60</ticksBetweenBursts> | ||
<label>Auto</label> | ||
<texPath>UI/Gizmos/FireRate_Auto</texPath> | ||
</li> | ||
</fireModes> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Long"]</xpath> | ||
<value> | ||
<modExtensions Inherit="False"> | ||
<li Class="Vehicles.CETurretDataDefModExtension"> | ||
<ammoSet>AmmoSet_Flamethrower</ammoSet> | ||
<shotHeight>2.0</shotHeight> | ||
<speed>20</speed> | ||
<sway>0.25</sway> | ||
<spread>0.30</spread> | ||
</li> | ||
</modExtensions> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Launcher Barrel --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Launcher"]/projectile</xpath> | ||
<value> | ||
<projectile>Bullet_30x64mmFuel_Incendiary</projectile> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Launcher"]/warmUpTimer</xpath> | ||
<value> | ||
<warmUpTimer>1.0</warmUpTimer> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Launcher"]</xpath> | ||
<value> | ||
<magazineCapacity>30</magazineCapacity> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Launcher"]/maxRange</xpath> | ||
<value> | ||
<maxRange>70</maxRange> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Launcher"]/fireModes</xpath> | ||
<value> | ||
<fireModes Inherit="False"> | ||
<li> | ||
<shotsPerBurst>1</shotsPerBurst> | ||
<ticksBetweenShots>6</ticksBetweenShots> | ||
<ticksBetweenBursts>60</ticksBetweenBursts> | ||
<label>Single</label> | ||
<texPath>UI/Gizmos/FireRate_Single</texPath> | ||
</li> | ||
<li> | ||
<shotsPerBurst>3</shotsPerBurst> | ||
<ticksBetweenShots>30</ticksBetweenShots> | ||
<ticksBetweenBursts>60</ticksBetweenBursts> | ||
<label>Burst</label> | ||
<texPath>UI/Gizmos/FireRate_Burst</texPath> | ||
</li> | ||
</fireModes> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Launcher"]</xpath> | ||
<value> | ||
<modExtensions Inherit="False"> | ||
<li Class="Vehicles.CETurretDataDefModExtension"> | ||
<ammoSet>AmmoSet_30x64mmFuel</ammoSet> | ||
<shotHeight>2.5</shotHeight> | ||
<speed>44</speed> | ||
<sway>0.2</sway> | ||
<spread>0.25</spread> | ||
</li> | ||
</modExtensions> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Short Barrel --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Short"]/projectile</xpath> | ||
<value> | ||
<projectile>Bullet_Flamethrower_Prometheum</projectile> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Short"]/warmUpTimer</xpath> | ||
<value> | ||
<warmUpTimer>0.5</warmUpTimer> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Short"]/maxRange</xpath> | ||
<value> | ||
<maxRange>26</maxRange> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Short"]</xpath> | ||
<value> | ||
<fireModes Inherit="False"> | ||
<li> | ||
<shotsPerBurst>10</shotsPerBurst> | ||
<ticksBetweenShots>3</ticksBetweenShots> | ||
<ticksBetweenBursts>60</ticksBetweenBursts> | ||
<label>Burst</label> | ||
<texPath>UI/Gizmos/FireRate_Burst</texPath> | ||
</li> | ||
<li> | ||
<shotsPerBurst>20</shotsPerBurst> | ||
<ticksBetweenShots>3</ticksBetweenShots> | ||
<ticksBetweenBursts>60</ticksBetweenBursts> | ||
<label>Auto</label> | ||
<texPath>UI/Gizmos/FireRate_Auto</texPath> | ||
</li> | ||
</fireModes> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationAdd"> | ||
<xpath>Defs/Vehicles.VehicleTurretDef[defName="VVE_Bunsen_MainTurret_Short"]</xpath> | ||
<value> | ||
<modExtensions Inherit="False"> | ||
<li Class="Vehicles.CETurretDataDefModExtension"> | ||
<ammoSet>AmmoSet_Flamethrower</ammoSet> | ||
<shotHeight>2.0</shotHeight> | ||
<speed>20</speed> | ||
<sway>0.25</sway> | ||
<spread>0.50</spread> | ||
</li> | ||
</modExtensions> | ||
</value> | ||
</Operation> | ||
|
||
<!-- === Upgrade === --> | ||
|
||
<!-- Engine Cover --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="EngineCover"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Sharp"]/value</xpath> | ||
<value> | ||
<value>2</value> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="EngineCover"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Blunt"]/value</xpath> | ||
<value> | ||
<value>4</value> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Reinforced Armor --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="ReinforcedArmor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Sharp"]/value</xpath> | ||
<value> | ||
<value>2.5</value> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="ReinforcedArmor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Blunt"]/value</xpath> | ||
<value> | ||
<value>5</value> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Armored Treads --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="ArmoredTreads"]/upgrades/li[@Class="Vehicles.VehicleUpgrade"]/armor/li[key="LeftTrack" or key="RightTrack"]/statModifiers</xpath> | ||
<value> | ||
<statModifiers> | ||
<ArmorRating_Sharp>2.5</ArmorRating_Sharp> | ||
<ArmorRating_Sharp>5</ArmorRating_Sharp> | ||
</statModifiers> | ||
</value> | ||
</Operation> | ||
|
||
<!-- # Using default li class from VVE made our turret extension unable to reload with specified ammoSet, replacing with framework default # --> | ||
<!-- Long Barrel --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="LongBarrel"]/upgrades/li[@Class="Vehicles.TurretUpgrade"]/turrets/li[@Class="VanillaVehiclesExpanded.FueledVehicleTurret"]</xpath> | ||
<value> | ||
<li> | ||
<turretDef>VVE_Bunsen_MainTurret_Long</turretDef> | ||
<renderProperties> | ||
<north>(-0.05, 0.2)</north> | ||
<south>(-0.02, 0.2)</south> | ||
<east>(-0.02, 0.4)</east> | ||
</renderProperties> | ||
<drawLayer>3</drawLayer> | ||
<gizmoLabel>Main Turret</gizmoLabel> | ||
<angleRestricted/> | ||
<aimPieOffset>(0, 1.5)</aimPieOffset> | ||
<key>mainTurret</key> | ||
</li> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Launcher Barrel --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="LauncherBarrel"]/upgrades/li[@Class="Vehicles.TurretUpgrade"]/turrets/li[@Class="VanillaVehiclesExpanded.FueledVehicleTurret"]</xpath> | ||
<value> | ||
<li> | ||
<turretDef>VVE_Bunsen_MainTurret_Launcher</turretDef> | ||
<renderProperties> | ||
<north>(-0.05, 0.2)</north> | ||
<south>(-0.02, 0.2)</south> | ||
<east>(-0.02, 0.4)</east> | ||
</renderProperties> | ||
<drawLayer>3</drawLayer> | ||
<gizmoLabel>Main Turret</gizmoLabel> | ||
<angleRestricted/> | ||
<aimPieOffset>(0, 1.5)</aimPieOffset> | ||
<key>mainTurret</key> | ||
</li> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Short Barrel --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="ShortBarrel"]/upgrades/li[@Class="Vehicles.TurretUpgrade"]/turrets/li[@Class="VanillaVehiclesExpanded.FueledVehicleTurret"]</xpath> | ||
<value> | ||
<li> | ||
<turretDef>VVE_Bunsen_MainTurret_Short</turretDef> | ||
<renderProperties> | ||
<north>(-0.05, 0.2)</north> | ||
<south>(-0.02, 0.2)</south> | ||
<east>(-0.02, 0.4)</east> | ||
</renderProperties> | ||
<drawLayer>3</drawLayer> | ||
<gizmoLabel>Main Turret</gizmoLabel> | ||
<angleRestricted/> | ||
<aimPieOffset>(0, 1.5)</aimPieOffset> | ||
<key>mainTurret</key> | ||
</li> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Cargo Capacity --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="CargoCapacity"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/vehicleStats/li[def="CargoCapacity"]/value</xpath> | ||
<value> | ||
<value>40</value> | ||
</value> | ||
</Operation> | ||
|
||
<!-- Armor --> | ||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="Armor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Sharp"]/value</xpath> | ||
<value> | ||
<value>1</value> | ||
</value> | ||
</Operation> | ||
|
||
<Operation Class="PatchOperationReplace"> | ||
<xpath>Defs/Vehicles.UpgradeTreeDef[defName="VVE_Bunsen_UpgradeTree"]/nodes/li[key="Armor"]/upgrades/li[@Class="Vehicles.StatUpgrade"]/stats/li[def="ArmorRating_Blunt"]/value</xpath> | ||
<value> | ||
<value>2</value> | ||
</value> | ||
</Operation> | ||
|
||
</Patch> |
Oops, something went wrong.