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readding folder.
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Airomeda authored Dec 27, 2024
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<?xml version="1.0" encoding="utf-8"?>
<Defs>

<CombatExtended.AmmoCategoryDef>
<defName>RocketArrow</defName>
<label>hwacha rocket arrow</label>
<labelShort>hwacha</labelShort>
<description>Steel arrowhead with an underslung tube of gunpowder for explosive results.</description>
<advanced>true</advanced>
</CombatExtended.AmmoCategoryDef>

<!-- ==================== Ammoset ========================== -->

<CombatExtended.AmmoSetDef>
<defName>AmmoSet_Hwacha</defName>
<label>hwacha arrows</label>
<ammoTypes>
<Ammo_GreatArrow_ExplosiveArrow>Projectile_GreatArrow_ExplosiveArrow</Ammo_GreatArrow_ExplosiveArrow>
</ammoTypes>
</CombatExtended.AmmoSetDef>

<!-- ==================== Ammo ========================== -->

<ThingDef Class="CombatExtended.AmmoDef" ParentName="AmmoGreatArrowBase">
<defName>Ammo_GreatArrow_ExplosiveArrow</defName>
<label>hwacha rocket arrow</label>
<graphicData>
<texPath>Things/Ammo/Neolithic/Arrow/Flame</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<statBases>
<Mass>0.05</Mass>
<MarketValue>1.16</MarketValue>
</statBases>
<ammoClass>RocketArrow</ammoClass>
</ThingDef>


<!-- ================== Projectiles ================== -->

<ThingDef ParentName="BaseGreatArrowProjectile">
<defName>Projectile_GreatArrow_ExplosiveArrow</defName>
<label>hwacha rocket arrow</label>
<graphicData>
<texPath>Things/Projectiles/AV_ArrowProjectile</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<speed>30</speed>
<damageDef>Arrow</damageDef>
<damageAmountBase>10</damageAmountBase>
<armorPenetrationBlunt>3.18</armorPenetrationBlunt>
<armorPenetrationSharp>2</armorPenetrationSharp>
<suppressionFactor>3.0</suppressionFactor>
<airborneSuppressionFactor>0.42</airborneSuppressionFactor>
<dangerFactor>2.0</dangerFactor>
<soundExplode>Explosion_Rocket</soundExplode>
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>20</damageAmountBase>
<explosiveDamageType>Bomb</explosiveDamageType>
<explosiveRadius>0.5</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
</li>
</comps>
</ThingDef>

<!-- ==================== Recipes ========================== -->

<RecipeDef ParentName="AmmoRecipeNeolithicBase">
<defName>MakeAmmo_GreatArrow_ExplosiveArrow</defName>
<label>make hwacha explosive arrows x10</label>
<description>Craft 10 hwacha explosive arrows.</description>
<jobString>Making hwacha rocket arrows.</jobString>
<workAmount>800</workAmount>
<ingredients>
<li>
<filter>
<thingDefs>
<li>WoodLog</li>
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>2</count>
</li>
<li>
<filter>
<thingDefs>
<li>FSX</li>
</thingDefs>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>Cloth</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WoodLog</li>
<li>Steel</li>
<li>FSX</li>
<li>Cloth</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Ammo_GreatArrow_ExplosiveArrow>10</Ammo_GreatArrow_ExplosiveArrow>
</products>
<researchPrerequisites>
<li>CE_Gunpowder</li>
</researchPrerequisites>
</RecipeDef>

</Defs>

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