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[Bug] Localization Key is missing #3305
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@N7Huntsman sry for the late response! I've been caught up playing Black Myth: Wukong lately and didn't check GitHub.
CombatExtended/Source/CombatExtended/CombatExtended/Comps/CompMeleeTargettingGizmo.cs Line 171 in 88d45a3
CombatExtended/Source/CombatExtended/CombatExtended/StatWorkers/StatWorker_ArmorPartial.cs Line 234 in 88d45a3
When you come across lines that involve parameters, it's better to use methods with parameters for localization. For example: "Shooting disallowed by " + current.LabelShort; Instead of: "CE_BlockedShield".Translate() + current.LabelShort; It would be better to use: "CE_BlockedShield".Translate(current.LabelShort); This allows translators to have more flexibility in their translations. |
these need to be localized:
CombatExtended/Source/CombatExtended/CombatExtended/Verbs/Verb_LaunchProjectileCE.cs
Lines 848 to 852 in 5ff405a
CombatExtended/Source/CombatExtended/CombatExtended/Verbs/Verb_LaunchProjectileCE.cs
Lines 854 to 862 in 5ff405a
CombatExtended/Source/CombatExtended/CombatExtended/Verbs/Verb_LaunchProjectileCE.cs
Lines 864 to 872 in 5ff405a
CombatExtended/Source/CombatExtended/CombatExtended/Verbs/Verb_LaunchProjectileCE.cs
Lines 890 to 894 in 5ff405a
CombatExtended/Source/CombatExtended/CombatExtended/Verbs/Verb_LaunchProjectileCE.cs
Lines 900 to 916 in 5ff405a
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