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Update WorldObjectDamageWorker.cs #2751

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Oct 26, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -35,14 +35,14 @@ public virtual float CalculateDamage(ThingDef projectile, Faction faction)
}
}
var result = FragmentsPotentialDamage(projectile) + ExplosionPotentialDamage(projectile) + FirePotentialDamage(projectile) + EMPPotentialDamage(projectile, empModifier);
if (projectile.projectile is ProjectilePropertiesCE projectileProperties && projectileProperties.shellingProps.damage > 0f)
{
result = projectileProperties.shellingProps.damage;
}
//Damage calculated as in-map damage, needs to be converted into world object damage. 3500f experimentally obtained
result /= 3500f;
//Crit/Miss imitation
result *= Rand.Range(0.4f, 1.5f);
if (projectile.projectile is ProjectilePropertiesCE projectileProperties && projectileProperties.shellingProps.damage > 0f)
{
result *= projectileProperties.shellingProps.damage;
}
return result;
}
protected const float fragDamageMultipler = 0.04f;
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