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phynilla Expanded Mech Scyther patch #2771
phynilla Expanded Mech Scyther patch #2771
Conversation
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6271178354.zip |
Makes hightech scythers overall more cost efficient since they all use high subcore (buff on hp, armor durability, and melee capability)
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6371746440.zip |
armor durability: prestige: 2400 also recommend lowering the armor pen on the tank so its not a straight upgrade for the scyhter 15 or lower is what i reccomend. Whilst the arch could be a little better pen wise close to the 30 area or above and probably a little more emp dmg wouldnt hurt |
to be inline with spreadsheet
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6379049621.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6389301629.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6479046370.zip |
d41d958
into
CombatExtended-Continued:Development
Additions
Patch for [phynilla Expanded Mech Scythers]
Patch 5 new kinds of scythers, each with their own charateristics and roles
Mainly for player side use (might be a bit too powerful), also possible to spawn on enemy side. I've tried to balance it while
keeping their intended roles.
**the mechs use exact same Bodies def as vanilla mechanoid walkers, but the author still make a new one for some reason
Testing
Check tests you have performed: