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Update laser visuals #2860
Update laser visuals #2860
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helps with setting items on fire or destroying them
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6710300298.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6712035093.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6718574240.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6744995654.zip |
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Probably more than just the xml changes at work, but while testing the weapons from VWE: Lasers and VWE: Coilcuns, I had this error spammed. Since the coilgun beams don't appear, I think they're the issue.
Exception drawing BeamGraphic17490: System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Lasers.LaserBeamDefCE.GetBeamMaterial (System.Int32 index) [0x0000e] in <71e953f724f349d8bdc0c59120a79f0b>:0
at CombatExtended.Lasers.LaserBeamGraphicCE.SetupDrawing () [0x00019] in <71e953f724f349d8bdc0c59120a79f0b>:0
at CombatExtended.Lasers.LaserBeamGraphicCE.Draw () [0x00001] in <71e953f724f349d8bdc0c59120a79f0b>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-6764770548.zip |
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