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Fix vehicles (and zombies) not having a valid cached CollisionVertical #2913
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7082535747.zip |
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I equipped a drafted colonist with a molotov and hovered over an unoccupied vehicle, spamming this error: https://pastebin.com/TfBV6sRv
Testing with the current dev build assembly, I get the same issue, so it appears this may not have resolved the issue.
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7244078693.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7244457194.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7244503511.zip |
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7245106352.zip |
Changes
If a pawn lacks a tactical manager, it cannot cache its collision vertical, so fall back to old behavior.
Testing
Check tests you have performed: