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Fix vehicles (and zombies) not having a valid cached CollisionVertical #2913

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If a pawn lacks a tactical manager, it cannot cache its collision vertical, so fall back to old behavior.

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long)

@perkinslr perkinslr requested review from a team as code owners December 4, 2023 05:40
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github-actions bot commented Dec 4, 2023

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7082535747.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Dec 4, 2023
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I equipped a drafted colonist with a molotov and hovered over an unoccupied vehicle, spamming this error: https://pastebin.com/TfBV6sRv

Testing with the current dev build assembly, I get the same issue, so it appears this may not have resolved the issue.

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7244078693.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7244457194.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7244503511.zip

@perkinslr perkinslr force-pushed the fix-cached-height-vehicles branch from 1cf84bd to 960f39d Compare December 18, 2023 07:50
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7245106352.zip

@perkinslr perkinslr marked this pull request as draft January 22, 2024 06:49
@N7Huntsman N7Huntsman added the On Hold Being held until after the next release. label Mar 25, 2024
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