-
Notifications
You must be signed in to change notification settings - Fork 256
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Generic ammo user for auto loader (very experimental) #2923
base: Development
Are you sure you want to change the base?
Conversation
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7208920371.zip |
Source/CombatExtended/CombatExtended/Jobs/Utils/JobGiverUtils_Reload.cs
Outdated
Show resolved
Hide resolved
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9860844661.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9860941672.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9937405225.zip |
hide ammosets with completely identical ammo. Hovering mouse over a caliber shows contained ammo's label
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9976084936.zip |
Additions
Ammouser subclass that can select between all calibers it shares "similar to" with.
Changes
Shit ton of code to accomodate the change.
This PR was considered experimental due to it fiddle with ammo loading jobs. Need playtesting
Reasoning
Nooo you can't put 7.62x51 ammo in a 7.62x54R auto loader, we need an auto loader for anything from .22lr to 155mm howitzer!
Alternatives
Suffer.
Testing
Check tests you have performed: