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Early intercept fix #2945
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Early intercept fix #2945
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7503363278.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7503383661.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7503412122.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7503467205.zip |
Source/CombatExtended/CombatExtended/Projectiles/ProjectileCE.cs
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Source/CombatExtended/CombatExtended/Projectiles/ProjectileCE.cs
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Source/CombatExtended/CombatExtended/Projectiles/ProjectileCE.cs
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7571720360.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-7571757583.zip |
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In testing, it does seem to reduce the instances of projectiles hitting the shield that it seems like the pawn standing on the neighboring cell should've been hit by.
Source/CombatExtended/CombatExtended/Projectiles/ProjectileCE.cs
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We'll hold off on this and the associated PRs after the 5.6 release. |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-8269012545.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-8278582531.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9245488272.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11281272013.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11281280706.zip |
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