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Added new laser damageDef, applies burn damage while properly checking against sharp armor, applied to relevant projectiles in patches.
Reasoning:
it was stupid. most of the laser projectiles had assinged sharp penetration values which wouldn't have been put there if patcher didn't want them to get used.
Current setup with burn damagedef on most is literally broken OP.
Testing:
tested new damage def ingame, was working as it should