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Smoke grenade rework #3115

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Smoke grenade rework #3115

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N7Huntsman
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@N7Huntsman N7Huntsman commented Apr 30, 2024

Additions

  • New white smoke flecks, based off the vanilla tox smoke.
  • New effecter for smoke grenade, which spews white smoke and makes an appropriate sound.

Changes

  • Rather than exploding in cloud of smoke, the smoke grenade now lands on the ground and begins to spew a cloud of smoke, similar to the Biotech tox mortar shell.

Reasoning

  • While it has less immediate dispersion, the smoke cloud lasts considerably longer with this implementation and still covers a similar-sized area. This makes it a bit better for providing screening, and potentially more appealing for the player to use.

Alternatives

  • Could leave it as-is.
  • Could convert other smoke grenades over to this format, but most--such as launched grenades--have a much smaller payload.

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long)

@N7Huntsman N7Huntsman requested review from a team as code owners April 30, 2024 06:55
@N7Huntsman N7Huntsman marked this pull request as draft April 30, 2024 06:55
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-8890568360.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Apr 30, 2024
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github-actions bot commented May 2, 2024

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-8917346492.zip

@N7Huntsman N7Huntsman marked this pull request as ready for review May 26, 2024 22:09
@N7Huntsman N7Huntsman marked this pull request as draft June 27, 2024 05:49
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