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Fix the Height Fuse shell offset problem #3128

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yuganxia
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Additions

Describe new functionality added by your code, e.g.
Add back the missing + in the code.

Changes

Fix the offset of projectiles have hight fuse.

References

Links to the associated issues or other related pull requests, e.g.

Reasoning

Bug fix

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • Playtested a colony (specify how long)

@yuganxia yuganxia requested review from a team as code owners May 10, 2024 12:36
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9032325387.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label May 10, 2024
@masakitenchi
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same issue as #3062 , but it hasn't been merged into dev

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@Airomeda Airomeda left a comment

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playtested with all possible airburst projectile, works as intended 👍

@N7Huntsman N7Huntsman merged commit 6ea7f10 into CombatExtended-Continued:Development May 19, 2024
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[Bug]: Indirect Airburst shell isue
4 participants