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Feral / Federation Partial Armor + Tweaks #3359
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@@ -20,6 +20,7 @@ | |
<soundCast>RS_ShotHarmonizer</soundCast> | ||
<muzzleFlashScale>17</muzzleFlashScale> | ||
<soundCastTail>GunTail_Heavy</soundCastTail> | ||
<ignorePartialLoSBlocker>true</ignorePartialLoSBlocker> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. While we're at it, we probably want to let some of these weapons (including this one) target locations--which it doesn't appear they can currently do. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yeah I'll go ahead and check it out. |
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</Properties> | ||
<FireModes> | ||
<aiAimMode>AimedShot</aiAimMode> | ||
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@@ -35,7 +36,7 @@ | |
<SwayFactor>1.21</SwayFactor> | ||
<Bulk>28.00</Bulk> | ||
<Mass>24.00</Mass> | ||
<RangedWeapon_Cooldown>8</RangedWeapon_Cooldown> | ||
<RangedWeapon_Cooldown>1.6</RangedWeapon_Cooldown> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If memory serves, this patch pre-dates our ability to make weapons reloading without consuming ammo--so I suspect the long cooldown was intended to keep the weapon from being an endless firehose of death, since it's the weapon carried by the Federator. The shorter cooldown is fine, but I've added a reloading roughly analogus to the HCB--let me know your thoughts? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I had considered going with the no ammo reload approach for a number of weapons but didn't want to tweak too much outside of what was required to get them more in a normal state (the problem with the crucible cannon in particular is that the 8s cooldown meant what would often happen is they would get 2 shots off, the target would go into cover and then they would proceed to sit and twiddle their thumbs for 8 seconds, massively reducing their actual threat). |
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</statBases> | ||
<Properties> | ||
<recoilAmount>1.18</recoilAmount> | ||
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I think this is going to be too slow, given the reasonably long range of the weapons that use it like the plasma rifle--the target can comfortably be 4 - 5 tiles if it starts moving as you fire, and leading a target that's constantly making tiny course changes as it navigates rough terrain is a crap shoot.
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The plasma rifle itself is actually the longest range, with the other launchers generally being on the shorter end for their sort of weapon.
Additionally the reduced gravity factor the plasma projectiles have mitigates the effect of the speed somewhat and the flat trajectory still allows for incidental hits since they mostly fly at target height across their path, creating a zone of suppression thus limiting target movements.
Finally, the plasma guns are suppsoed to be high strength anti-static weapons, even in vanilla it is trivial to walk out of their path if you have the space to do so, the risk being that in order to do that you have to be out in the open to do so and as such succeptable to every non plasma armament in the raid (and even still, the plasma spheres providing suppresson means that if you screw up you'll get locked in place and killed).