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Parry for non-humans #3392

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@SamaelGray SamaelGray commented Sep 3, 2024

Changes

  • What it says on the tin, made it possible for pawns other than humans to be able to parry. (Requires some coding to make pawns that parry unarmed / with bare hands to take damage but that's not a major issue right now since humans can parry with their bare fists and not take damage...)

Doesn't seem to be working tho: https://discord.com/channels/278818534069501953/324222101550661663/1280470293369983029

Reasoning

  • Makes sense for all melee fighters (a pawn that is capable of melee which is already smart enough) to be able to parry in some capacity.
  • Every single patched race/pawn has a parry chance stat attached to it but they (non-humans) are all incapable of actually parrying, it's a big nerf to melee pawns that are not human.

Alternatives

  • Every other pawn but humans being only capable of dodging.

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • Playtested a colony (specify how long)

@SamaelGray SamaelGray requested review from a team as code owners September 3, 2024 09:09
@SamaelGray SamaelGray marked this pull request as draft September 3, 2024 09:09
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github-actions bot commented Sep 3, 2024

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10679970163.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Sep 3, 2024
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