-
Notifications
You must be signed in to change notification settings - Fork 257
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Edo Themed Expansion Patch #3399
Edo Themed Expansion Patch #3399
Conversation
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10719704024.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10727107010.zip |
stops red-errors when a pawn with a strawcloak is hit, and gives ranged weapon wielder pawns enough bulk to have ammo and a sidearm
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10746495077.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10755045745.zip |
Done. |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10762602720.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10803129623.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10821467089.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10821993593.zip |
Pawnkinds probably also need patching to ensure they aren't incapable of violence, if that's possible. I've seen a few guards (even a kensei, a melee-specialist type) with greyed out melee/shooting skills during testing. |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-10822153015.zip |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Approved.
Applied a few adjustments and tweaks here and there, but everything generally seems in order. A few notes:
- The straw cloaks can't use
StuffEffectMultiplierArmor
because they're not stuffable clothing. - Removed the carrying apparel ParentName change to avoid creating a load order dependency.
- Adjusted the range of the black powder weapons a bit.
91998a3
into
CombatExtended-Continued:Development
Greatly appreciate all the touchups and finishing work. I'd forgotten about the StuffEffect thing on strawcloaks, and balancing is not my strong suit. I believe I tried the ParentName change because straw backpacks were still occasionally popping a red error on a pawn getting hit, but I was still testing stuff at the time. But good to know for any future patches I suppose. The ranges were taken from the T's Samurai Factions patches (I just copied their entire blocks and changed the target defNames) so those will need to be adjusted too at some point. |
Additions
Adds more-or-less complete compatibility for Hei's Edo Themed Expansion modset.
This is mostly ready for use, though some minor balance tweaks may be in order.
I'm aware bash/Moonwarden have a seperate patch, but it's standalone and uses the old patch logic rather than the new loadFolders system. I started over from scratch when making this one (prior to discovering said standalone patch existed), though I did take some notes from both their patches and the existing patches to T's Samurai Faction.
As a final note: the starting scenarios are untouched at this time.
Changes
Changes to Edo Themed Expansion Content:
Changes in the context of CE and other notes:
apparelRequired
, to ensure they have sufficient bulk capacity for their additional equipment.Testing