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Fix initially dormant mech ammo beacons #3501

Merged
merged 1 commit into from
Oct 25, 2024
Merged

Fix initially dormant mech ammo beacons #3501

merged 1 commit into from
Oct 25, 2024

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mszabo-wikia
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65ff968 mistakenly turned off mech ammo beacons for clusters that start off dormant. Fix the logic so that beacons in such clusters correctly drop ammo once the cluster is awake and other conditions are met.

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • Playtested a colony -- verified that the local mech cluster that started off dormant now receives ammo once its turrets have been exhausted

@mszabo-wikia mszabo-wikia requested review from a team as code owners October 23, 2024 23:07
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11489537630.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Oct 23, 2024
65ff968 mistakenly turned off mech ammo beacons for clusters that start off dormant.
Fix the logic so that beacons in such clusters correctly drop ammo once the cluster is awake and other conditions are met.
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-11508231795.zip

@N7Huntsman N7Huntsman merged commit 83a0fab into Development Oct 25, 2024
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@N7Huntsman N7Huntsman deleted the mech-ammo branch October 25, 2024 05:04
@N7Huntsman N7Huntsman restored the mech-ammo branch October 25, 2024 05:04
@N7Huntsman N7Huntsman deleted the mech-ammo branch November 8, 2024 01:16
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3 participants