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Clean up various stats #3582
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Clean up various stats #3582
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12169311792.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12169510481.zip |
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12169694381.zip |
@@ -9,5 +9,7 @@ | |||
<CE_StatsReport_WeaponToughness_StuffEffect>Additional material toughness multiplier:</CE_StatsReport_WeaponToughness_StuffEffect> | |||
<CE_StatsReport_WeaponToughness_HolderEffect>Wielder skill effect:</CE_StatsReport_WeaponToughness_HolderEffect> | |||
<CE_Long_Range_Radio>Long range radio</CE_Long_Range_Radio> | |||
<CE_StatPart_MinimaExplanation>Picks the lowest value of available</CE_StatPart_MinimaExplanation> |
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What uses/will use these two Keys?
@@ -66,7 +66,7 @@ | |||
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<StatDef ParentName="EquipmentNightVisionBase"> | |||
<defName>NightVisionEfficiency_Weapon</defName> | |||
<label>night vision efficiency</label> | |||
<label>weapon night vision efficiency</label> |
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Is there any reason to specify in the label? I don't believe it's possible for the various types of night vision efficiencies to appear together on the same panel, is it?
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Ah, I see. Thoughts on changing the format to night vision efficiency (weapon)
?
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I'm not sure if that's an improvement over the current one, it's probably better when viewed side-by-side like in the screenshot, but I dunno if that's the case for individual items.
Additions
Reasoning
Testing
Check tests you have performed: