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Tweak Incinerator Warmup and Cooldown #3589

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@GrahammerTek GrahammerTek commented Dec 8, 2024

Changes

  • Change the Incinerator's warmup time to that of SMG/shotgun type weapons, fix the absurdly high cooldown time.

Reasoning

  • Flamethrowers in CE are close-ranged spray and pray weapons, similar to a shotgun or SMG, yet they use the warm up times of full-sized rifles. This caused many situations where pawns won't fire until the target is basically inside the minimum firing range circle and getting dangerously close to the shooter.
  • The incinerator for some reason had a whopping 1.1 extra seconds of cooldown time compared to the RM2. Simply set the cooldown to that of the RM2's.

Alternatives

  • "Hold still while I aim this flamethrower"

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • Playtested a colony (specify how long)

@GrahammerTek GrahammerTek requested review from a team as code owners December 8, 2024 07:04
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github-actions bot commented Dec 8, 2024

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-12219746410.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Dec 8, 2024
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