Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Updates - Alpha Vehicles #3612

Merged
merged 10 commits into from
Jan 19, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 2 additions & 1 deletion LoadFolders.xml
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,8 @@
<li IfModActive="Sarg.AlphaMemes">ModPatches/Alpha Memes</li>
<li IfModActive="sarg.magicalmenagerie">ModPatches/Alpha Mythology</li>
<li IfModActive="sarg.alphaships">ModPatches/Alpha Ships</li>
<li IfModActive="sarg.alphavehiclesneolithic">ModPatches/Alpha Vehicle</li>
<li IfModActive="sarg.alphavehiclesneolithic">ModPatches/Alpha Vehicles/Neolithic</li>
<li IfModActive="sarg.alphavehiclesageofsail">ModPatches/Alpha Vehicles/Age of Sail</li>
<li IfModActive="hlx.UltratechAlteredCarbon">ModPatches/Altered Carbon Ultratech Unleashed</li>
<li IfModActive="aa.warcaskets.rw">ModPatches/Ancient Arsenal Warcaskets</li>
<li IfModActive="bbbbilly.ancientbladecyborg">ModPatches/Ancient Blade Cyborg</li>
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<Patch>

<!-- Turret -->
<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_Frigate_MainTurret" or defName="AV_Frigate_SecondTurret"]/projectile</xpath>
<value>
<projectile>Bullet_CannonBall_Round</projectile>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_Frigate_MainTurret" or defName="AV_Frigate_SecondTurret"]/reloadTimer</xpath>
<value>
<reloadTimer>24.0</reloadTimer>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_Frigate_MainTurret" or defName="AV_Frigate_SecondTurret"]/warmUpTimer</xpath>
<value>
<warmUpTimer>6.5</warmUpTimer>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_Frigate_MainTurret" or defName="AV_Frigate_SecondTurret"]/magazineCapacity</xpath>
<value>
<magazineCapacity>5</magazineCapacity>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_Frigate_MainTurret" or defName="AV_Frigate_SecondTurret"]/minRange</xpath>
<value>
<minRange>45</minRange> <!-- +5 from maxRange to predict non-obstructed impact -->
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_Frigate_MainTurret" or defName="AV_Frigate_SecondTurret"]/maxRange</xpath>
<value>
<maxRange>40</maxRange>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_Frigate_MainTurret" or defName="AV_Frigate_SecondTurret"]/fireModes</xpath>
<value>
<fireModes>
<li>
<shotsPerBurst>1</shotsPerBurst>
<ticksBetweenShots>15</ticksBetweenShots>
<ticksBetweenBursts>30</ticksBetweenBursts>
<label>Single</label>
<texPath>UI/Gizmos/FireRate_Single</texPath>
</li>
<li>
<shotsPerBurst>5</shotsPerBurst>
<ticksBetweenShots>30</ticksBetweenShots>
<ticksBetweenBursts>60</ticksBetweenBursts>
<label>Broadside</label>
<texPath>UI/Gizmos/AV_Broadside</texPath>
</li>
</fireModes>
</value>
</Operation>

<Operation Class="PatchOperationAddModExtension">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_Frigate_MainTurret" or defName="AV_Frigate_SecondTurret"]</xpath>
<value>
<li Class="Vehicles.CETurretDataDefModExtension">
<ammoSet>AmmoSet_CannonBall</ammoSet>
<shotHeight>3.5</shotHeight>
<speed>40</speed>
<sway>0.81</sway>
<spread>0.2</spread>
</li>
</value>
</Operation>

</Patch>
Original file line number Diff line number Diff line change
@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<Patch>

<!-- Turret -->
<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_PirateCaravel_MainTurret" or defName="AV_PirateCaravel_SecondTurret"]/projectile</xpath>
<value>
<projectile>Bullet_CannonBall_Round</projectile>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_PirateCaravel_MainTurret" or defName="AV_PirateCaravel_SecondTurret"]/reloadTimer</xpath>
<value>
<reloadTimer>24.0</reloadTimer>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_PirateCaravel_MainTurret" or defName="AV_PirateCaravel_SecondTurret"]/warmUpTimer</xpath>
<value>
<warmUpTimer>6.5</warmUpTimer>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_PirateCaravel_MainTurret" or defName="AV_PirateCaravel_SecondTurret"]/magazineCapacity</xpath>
<value>
<magazineCapacity>3</magazineCapacity>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_PirateCaravel_MainTurret" or defName="AV_PirateCaravel_SecondTurret"]/minRange</xpath>
<value>
<minRange>37</minRange> <!-- +5 from maxRange to predict non-obstructed impact -->
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_PirateCaravel_MainTurret" or defName="AV_PirateCaravel_SecondTurret"]/maxRange</xpath>
<value>
<maxRange>32</maxRange>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_PirateCaravel_MainTurret" or defName="AV_PirateCaravel_SecondTurret"]/fireModes</xpath>
<value>
<fireModes>
<li>
<shotsPerBurst>1</shotsPerBurst>
<ticksBetweenShots>15</ticksBetweenShots>
<ticksBetweenBursts>30</ticksBetweenBursts>
<label>Single</label>
<texPath>UI/Gizmos/FireRate_Single</texPath>
</li>
<li>
<shotsPerBurst>3</shotsPerBurst>
<ticksBetweenShots>30</ticksBetweenShots>
<ticksBetweenBursts>60</ticksBetweenBursts>
<label>Broadside</label>
<texPath>UI/Gizmos/AV_Broadside</texPath>
</li>
</fireModes>
</value>
</Operation>

<Operation Class="PatchOperationAddModExtension">
<xpath>Defs/Vehicles.VehicleTurretDef[defName="AV_PirateCaravel_MainTurret" or defName="AV_PirateCaravel_SecondTurret"]</xpath>
<value>
<li Class="Vehicles.CETurretDataDefModExtension">
<ammoSet>AmmoSet_CannonBall</ammoSet>
<shotHeight>2.75</shotHeight>
<speed>40</speed>
<sway>0.81</sway>
<spread>0.25</spread>
</li>
</value>
</Operation>

</Patch>
Loading
Loading