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Increase penalty for firing through smoke #3660

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Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,8 @@ public class Verb_LaunchProjectileCE : Verb
protected bool repeating = false;
protected bool doRetarget = true;

protected const float smokePenaltyMultiplier = 4f; //increases penalty for shooting through smoke

#endregion

#region Properties
Expand Down Expand Up @@ -733,7 +735,8 @@ private bool GetHighestCoverAndSmokeForTarget(LocalTargetInfo target, out Thing
// TODO 1.4: Figure out how the new hardcoded gas system will work for our smoke and custom gases
if (cell.AnyGas(map, GasType.BlindSmoke))
{
smokeDensity += GasUtility.BlindingGasAccuracyPenalty;
//increase the hardcoded vanilla blind smoke penalty
smokeDensity += GasUtility.BlindingGasAccuracyPenalty * smokePenaltyMultiplier;
}
if (!roofed)
{
Expand Down