v5.5
N7Huntsman
released this
29 Oct 21:24
·
2699 commits
to Development
since this release
Combat Extended 5.5 “Special Effects”
Features
- Added support for new autoloader buildings that can automatically reload adjacent turrets that fire the appropriate caliber. These containers can currently only be set to a single ammo type in xml, but can be configured to be manned or automated, and can be set to work with or without power.
- Caliber/Projectile details can now be viewed from the AmmoSetDef info panel.
- The origin and angle of casings ejecting from guns can now be manually offset via the ‘GunDrawExtension’.
- Overhauled the ProjectileFX system, adding visual effects to projectile impacts against surfaces and targets. These can be toggled in the mod settings.
- Weapons and turrets now visually recoil when firing. This can be toggled in the mod settings, or can be manually disabled for individual weapons via xml.
Fixes
- Turrets will now be reloaded from the interaction spot or from somewhere along the edge of the turret, instead of pawns trying to reach the middle of the turret.
- Fragments from air-burst shells now cast shadows.
- Melee attacking slaves now correctly increases their suppression, matching vanilla.
- Added a check to catch a rare error that broke the dev command pallet.
- Pawns, like mechs, having their natural armor repaired by another pawn will wait in place, preventing them from wondering off and leaving the pawn fixing open air.
Compatibility
- Add integrated patches for the following mods:
- Alpha Vehicles – Neolithic
- Ancient Aresenal: Warcaskets
- Erin’s Valheim Cratures
- ESCP – Spriggan
- Gestalt Engine
- Imperial Arsenal: Royal Warcasket
- Machines of War
- Metal Gear Rimnworld – Gekko
- Pphhyy Expanded Scythers
- Protoswords
- Rim Gnoblins
- The Wild Fields – Apparel and Weapons
- Vanilla Factions Expanded - Deserters
- Vanilla Vehicles Expanded – Tier 3
- Vehicle Framework Expanded – Classic Mechs
- Waster Toxic Breather
- Updated integrated patches for the following mods:
- [RH2] Rimmu-Nation 2 - Clothing
- [RWY] Dragon's Descent: Void Dwellers
- Alpha Mechs
- Alpha Biomes
- Altered Carbon: Ultratech Unleashed
- Dragon’s Descent
- Mechanoids Extraordinaire
- Pulsefire Turrets
- Reinforced Mechanoid 2
- Rim-Effect: Asari and Reapers
- Vanilla Factions Expanded - Empire
- Vanilla Factions Expanded – Pirates
- Vanilla Psycasts Expanded
- Vanilla Vehicles Expanded
- Vulpine Pack
- Warcaskets – Adeptus Astartes
- Zombieland
Balance
- Increased the base sight efficiency of thrown weapons and bows from 0.65 to 1.
- Thermobaric shells now do +60% damage when used to bombard on the world map.
- Decreased the carry weight of the Centipede and Termite to 150.
- Rebalanced hyperweave; increased stuff mass and heat armor stuff. Reduced stuff flammability to 0.
- Increased the damage of fragments by 30%.
Biotech: - Increased the carry weight of the Legionary and the Apocriton from 60 to 75.
- Increased the Centurion shield recharge and HP, decrease carry mass from 100 to 50.
- Decreased carry mass of the War Queen and Diabolus.
- Decreased the mass and sway of the Inferno Cannon, increase the recoil.
- Decreased the mass of the Thump Cannon, increased the warmup and sway.
Misc.
- Added sprites for various cannon ammo types and projectiles and updated several existing ones. Some texture folder names were also revised.
- For artillery shell properties, the manually defined world map damage is now a direct override instead of a multiplier on the automatically calculated damage.
- Various changes to the area shield backend, improving performance and hit detection.
- EMP shotgun projectiles are now blue-white.
- Various improvements and fixes to Multiplayer.
- Added various new cannon and heavy weapon ammos: 76.2x539mmR, S-5 rockets.
- Flamethrower projectiles no longer cast shadows.
- Minor tweaks to the sprites of the loading bench and the human and mechanoid miniguns.
- Various improvements to world bombardment damage handling.
- Shortened some ammo item labels and made some other minor revisions.
- Fixed the capitalization on the Generic ammo folder name (finally), preserving a shred of my sanity.
- Added translation keys for bipod and armor durability strings.
- Add generic ammo types for light and heavy shells.
- Add explosive bomblet to fragment types.
Notes:
- Removed obsolete for Turk’s Guns at the author's request, as the mod is no longer available.