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@N7Huntsman N7Huntsman released this 29 Oct 21:24
· 2699 commits to Development since this release
7dd2665

Combat Extended 5.5 “Special Effects”

Features

  • Added support for new autoloader buildings that can automatically reload adjacent turrets that fire the appropriate caliber. These containers can currently only be set to a single ammo type in xml, but can be configured to be manned or automated, and can be set to work with or without power.
  • Caliber/Projectile details can now be viewed from the AmmoSetDef info panel.
  • The origin and angle of casings ejecting from guns can now be manually offset via the ‘GunDrawExtension’.
  • Overhauled the ProjectileFX system, adding visual effects to projectile impacts against surfaces and targets. These can be toggled in the mod settings.
  • Weapons and turrets now visually recoil when firing. This can be toggled in the mod settings, or can be manually disabled for individual weapons via xml.

Fixes

  • Turrets will now be reloaded from the interaction spot or from somewhere along the edge of the turret, instead of pawns trying to reach the middle of the turret.
  • Fragments from air-burst shells now cast shadows.
  • Melee attacking slaves now correctly increases their suppression, matching vanilla.
  • Added a check to catch a rare error that broke the dev command pallet.
  • Pawns, like mechs, having their natural armor repaired by another pawn will wait in place, preventing them from wondering off and leaving the pawn fixing open air.

Compatibility

  • Add integrated patches for the following mods:
    • Alpha Vehicles – Neolithic
    • Ancient Aresenal: Warcaskets
    • Erin’s Valheim Cratures
    • ESCP – Spriggan
    • Gestalt Engine
    • Imperial Arsenal: Royal Warcasket
    • Machines of War
    • Metal Gear Rimnworld – Gekko
    • Pphhyy Expanded Scythers
    • Protoswords
    • Rim Gnoblins
    • The Wild Fields – Apparel and Weapons
    • Vanilla Factions Expanded - Deserters
    • Vanilla Vehicles Expanded – Tier 3
    • Vehicle Framework Expanded – Classic Mechs
    • Waster Toxic Breather
  • Updated integrated patches for the following mods:
    • [RH2] Rimmu-Nation 2 - Clothing
    • [RWY] Dragon's Descent: Void Dwellers
    • Alpha Mechs
    • Alpha Biomes
    • Altered Carbon: Ultratech Unleashed
    • Dragon’s Descent
    • Mechanoids Extraordinaire
    • Pulsefire Turrets
    • Reinforced Mechanoid 2
    • Rim-Effect: Asari and Reapers
    • Vanilla Factions Expanded - Empire
    • Vanilla Factions Expanded – Pirates
    • Vanilla Psycasts Expanded
    • Vanilla Vehicles Expanded
    • Vulpine Pack
    • Warcaskets – Adeptus Astartes
    • Zombieland

Balance

  • Increased the base sight efficiency of thrown weapons and bows from 0.65 to 1.
  • Thermobaric shells now do +60% damage when used to bombard on the world map.
  • Decreased the carry weight of the Centipede and Termite to 150.
  • Rebalanced hyperweave; increased stuff mass and heat armor stuff. Reduced stuff flammability to 0.
  • Increased the damage of fragments by 30%.
    Biotech:
  • Increased the carry weight of the Legionary and the Apocriton from 60 to 75.
  • Increased the Centurion shield recharge and HP, decrease carry mass from 100 to 50.
  • Decreased carry mass of the War Queen and Diabolus.
  • Decreased the mass and sway of the Inferno Cannon, increase the recoil.
  • Decreased the mass of the Thump Cannon, increased the warmup and sway.

Misc.

  • Added sprites for various cannon ammo types and projectiles and updated several existing ones. Some texture folder names were also revised.
  • For artillery shell properties, the manually defined world map damage is now a direct override instead of a multiplier on the automatically calculated damage.
  • Various changes to the area shield backend, improving performance and hit detection.
  • EMP shotgun projectiles are now blue-white.
  • Various improvements and fixes to Multiplayer.
  • Added various new cannon and heavy weapon ammos: 76.2x539mmR, S-5 rockets.
  • Flamethrower projectiles no longer cast shadows.
  • Minor tweaks to the sprites of the loading bench and the human and mechanoid miniguns.
  • Various improvements to world bombardment damage handling.
  • Shortened some ammo item labels and made some other minor revisions.
  • Fixed the capitalization on the Generic ammo folder name (finally), preserving a shred of my sanity.
  • Added translation keys for bipod and armor durability strings.
  • Add generic ammo types for light and heavy shells.
  • Add explosive bomblet to fragment types.

Notes:

  • Removed obsolete for Turk’s Guns at the author's request, as the mod is no longer available.