v5.7
N7Huntsman
released this
01 Apr 19:45
·
2107 commits
to Development
since this release
Combat Extended 5.7 “April Fools!”
Fixes
- Resolved some lingering issues with the projectile height and rendering systems that were remedied in the 5.6 hotfix. Projectiles now cache most values, instead of recalculating them on the fly, which should improve performance in large firefights.
- Fixed the 40mm Bofors airburst shell not working properly.
Compatibility
- Add integrated patches for the following mods:
- [K4G] Empires of Old Collection
- [K4G] Equipment of the Weimar Republic
- All-Tech Melee
- Better Wool Production – C# Edition
- Big and Small Weapons
- Charge-Loading Lee-Enfield
- Civilization Beyond Earth Armor Sets
- Eccentric Militors
- Outer Rim – Core
- Outer Rim – Galactic Empire
- Outer Rim – Galactic Republic
- Outer Rim – Mandalore
- Outer Rim –Old Republic
- Outer Rim – Rebel Alliance
- Outer Rim – Seperatists
- The Vanity Project – Shiba Inu
- VFE Pirates unofficial add-on: Warcasket Melee Armory Continued
- VRE Android Factions
- Updated integrated patches for the following mods:
- [K4G] Rimworld War 2
- [SYR] Naga
- Alpha Genes
- Alpha Mechs
- Android Tiers Reforged
- Big and Small Genes
- DD House Sanguin
- Divine Order
- Forsakens
- MH Androids Tiers
- NewRatkinPlus
- Rambo Weapon Packs
- Reinforced Mechanoid 2
- Rim-Effect - Asari and the Repears
- Rim-Effect – Core
- Royal Arsenal
- The Corporation – Mort’s Factions
- Vanilla Animals Expanded
- Vanilla Armor Expanded
- Vanilla Factions Expanded – Deserters
- Vanilla Factions Expanded – Empire
- Vanilla Factions Expanded – Mechanoids
- Vanilla Factions Expanded - Settlers
- Vanilla Persona Weapons Expanded
- Vanilla Vehicles Expanded
- Vanilla Vehicles Expanded – Tier 3*
- Xenohumans Expanded
Balance
- Doubled the Range Error penalty from shooting in the dark.
- Most laser weapons now use ‘CE_Laser,’ which inflicts burns but is measured against Sharp Armor value instead of Heat Armor.
- Decreased the WorkToMake of the flare gun from 6000 to 4000.
- Rebalanced the Sharp and Blunt values of various mod and core leathers.
- Made it more likely for NPCs to spawn with a flare gun as a sidearm.
- Decreased the warmup time and burst count of the Heavy Charge Blaster. Changed AI firing mode from Suppress to Aimed.
- Increased the magazine size of the Charge Lance and decreased the sway.
- Rebalanced 5x35mm Charged, slightly increasing damage, Blunt penetration, and crafting costs.
- Slightly increased the velocity and Blunt AP of .277 Fury.
- Increased the velocity and damage of fragments.
Misc.:
- Centralized some ammo categories for Star Wars weapons.
- Implemented new projectile graphics for various shells: 57x307mmR, 762x539mmR, and 75x350mmR shell.
- Added a new ‘Neuralizer’ damageDef for Star Wars/spacer stun rounds.
- Added new keyed phrase for applying patches during load.
- Removed some hard-coded Def references, replacing them with alternatives that are faster/more flexible.
- Fixed some typos.
Notes:
- *The update for the Vanilla Vehicles Expanded patches are included as-is. The artillery vehicles from do not fully work as intended, and the Burya tends to blow itself up. Given the choice of leaving them either completely unsupported or partially broken for 1.4, we picked the latter. You’ve been warned.