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@N7Huntsman N7Huntsman released this 06 Apr 07:57
· 2066 commits to master since this release
59fc435

Combat Extended 5.8 “But What About Second Release?” 

Fixes 

  • Added some getters and caches for mods compiling against older versions of CE, resolving some issues being experienced with custom projectiles.  
  • Fixed an error with generic mechanoid ammo caused by an incorrect ammoClass. 
  • Fixed an issue that was causing mortar fragmentation to spawn inside of the ground on impact. 

Compatibility 

  • Add integrated patches for the following mods: 
    • Big and Small – Heaven and Hell 
    • Big and Small – Vampires and the Undead 
    • Outer Rim – Droid Depot 
  • Updated integrated patches for the following mods: 
    • [RH2] Doom 
    • [RH2] Faction – Task Force 141 
    • [RH2] Faction – The Rangers 
    • [RH2] Metal Gear Solid 
    • [RH2] Rimmu-Nation 2 – Clothing 
    • [RH2] Rimmu-Nation 2 – Security 
    • [RH2] Rimmu-Nation 2 – Weapons 
    • Big and Small – Genes & More 
    • Outer Rim – Chiss Ascendancy 
    • Outer Rim – Core 
    • Outer Rim – Galactic Empire 
    • Outer Rim – Galactic Republic 
    • Outer Rim – Mandalore 
    • Outer Rim – Rebel Alliance 

Balance 

  • Adjusted the WorkToMake cost of both vanilla and CE turrets, bringing them more on par with one another. 
  • Adjusted the bulk, value, and crafting cost of generic Mech Charged ammo. 

Misc. 

  • Added a trivial amount of armor to some piece of headgear that otherwise had none to prevent them throwing an armor penetration error message when shot.