You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
Combat Extended 5.8 “But What About Second Release?”
Fixes
Added some getters and caches for mods compiling against older versions of CE, resolving some issues being experienced with custom projectiles.
Fixed an error with generic mechanoid ammo caused by an incorrect ammoClass.
Fixed an issue that was causing mortar fragmentation to spawn inside of the ground on impact.
Compatibility
Add integrated patches for the following mods:
Big and Small – Heaven and Hell
Big and Small – Vampires and the Undead
Outer Rim – Droid Depot
Updated integrated patches for the following mods:
[RH2] Doom
[RH2] Faction – Task Force 141
[RH2] Faction – The Rangers
[RH2] Metal Gear Solid
[RH2] Rimmu-Nation 2 – Clothing
[RH2] Rimmu-Nation 2 – Security
[RH2] Rimmu-Nation 2 – Weapons
Big and Small – Genes & More
Outer Rim – Chiss Ascendancy
Outer Rim – Core
Outer Rim – Galactic Empire
Outer Rim – Galactic Republic
Outer Rim – Mandalore
Outer Rim – Rebel Alliance
Balance
Adjusted the WorkToMake cost of both vanilla and CE turrets, bringing them more on par with one another.
Adjusted the bulk, value, and crafting cost of generic Mech Charged ammo.
Misc.
Added a trivial amount of armor to some piece of headgear that otherwise had none to prevent them throwing an armor penetration error message when shot.