This repository has been archived by the owner on Apr 14, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 91
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Implemented smoke into CE shooting mechanics Each tile of smoke on the LoS between shooter and target now contributes to visibility error. Smokepop belts now correctly activate when wearer is shot with CE weapon. * Implemented comparative melee formulas - Rebalanced melee stats with new stat factors and post-process curves. - Verb_MeleeAttackCE now calculates actual crit/dodge/parry chances by comparing opponents' melee skills against each other, with equal opponents receiving proc chances equal to a 0 skill fighter's base chance * Added melee stat modifiers to weapons and shields * Added StatWorker for carried weight to dodge stat * Fixed parry not working Also tweaked post-process curves for stats a bit. Abbreviated aiming system learning helper entry. Disabled raiders trying to equip apparel * Critical effects - Added new effects to critical hits: stun (blunt weapons), armor piercing (sharp weapons), knockdown (animals) - Disabled raiders seeking apparel on their own * Added dodge and crit stats to animals and mechs
- Loading branch information
1 parent
fe6c85d
commit 3625b66
Showing
34 changed files
with
575 additions
and
126 deletions.
There are no files selected for viewing
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.