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Merge pull request #263 from NoImageAvailable/Development
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<ThingCategoryDef> | ||
<defName>Ammo15x65mmDiffusingCharged</defName> | ||
<label>15x65mm Diffusing Charged</label> | ||
<parent>AmmoAdvanced</parent> | ||
<iconPath>UI/Icons/ThingCategories/CaliberChargeLarge</iconPath> | ||
</ThingCategoryDef> | ||
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<!-- ==================== AmmoSet ========================== --> | ||
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<CombatExtended.AmmoSetDef> | ||
<defName>AmmoSet_15x65mmDiffusingCharged</defName> | ||
<label>15x65mm Diffusing Charged</label> | ||
<ammoTypes> | ||
<Ammo_15x65mmDiffusingCharged_Buck>Bullet_15x65mmDiffusingCharged_Buck</Ammo_15x65mmDiffusingCharged_Buck> | ||
</ammoTypes> | ||
</CombatExtended.AmmoSetDef> | ||
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<!-- ==================== Ammo ========================== --> | ||
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<ThingDef Name="15x65mmDiffusingChargedBase" ParentName="SmallAmmoBase" Abstract="True"> | ||
<description>Mechanoid-built cartridge designed to split upon firing.</description> | ||
<statBases> | ||
<Mass>0.05</Mass> | ||
<Bulk>0.07</Bulk> | ||
</statBases> | ||
<thingCategories> | ||
<li>Ammo15x65mmDiffusingCharged</li> | ||
</thingCategories> | ||
</ThingDef> | ||
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<ThingDef ParentName="15x65mmDiffusingChargedBase"> | ||
<defName>Ammo_15x65mmDiffusingCharged_Buck</defName> | ||
<label>15x65mm Diffusing Charged cartridge</label> | ||
<graphicData> | ||
<texPath>Things/Ammo/Charged/Regular</texPath> | ||
<graphicClass>Graphic_StackCount</graphicClass> | ||
</graphicData> | ||
<statBases> | ||
<MarketValue>0.44</MarketValue> | ||
</statBases> | ||
<ammoClass>BuckShot</ammoClass> | ||
<cookOffProjectile>Bullet_15x65mmDiffusingCharged_Buck</cookOffProjectile> | ||
</ThingDef> | ||
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<!-- ================== Projectiles ================== --> | ||
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<ThingDef Name="Base15x65mmDiffusingChargedBullet" ParentName="BaseBullet" Abstract="true"> | ||
<projectile> | ||
<damageDef>Bullet</damageDef> | ||
<speed>112</speed> | ||
<casingMoteDefName>Mote_ShotgunShell</casingMoteDefName> | ||
</projectile> | ||
</ThingDef> | ||
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<ThingDef ParentName="Base15x65mmDiffusingChargedBullet"> | ||
<defName>Bullet_15x65mmDiffusingCharged_Buck</defName> | ||
<label>buckshot charged</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Charged/charge_regular</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile> | ||
<damageAmountBase>6</damageAmountBase> | ||
<pelletCount>8</pelletCount> | ||
<secondaryDamage> | ||
<li> | ||
<def>Bomb_Secondary</def> | ||
<amount>4</amount> | ||
</li> | ||
</secondaryDamage> | ||
<armorPenetration>0.65</armorPenetration> | ||
<spreadMult>17.8</spreadMult> | ||
</projectile> | ||
</ThingDef> | ||
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<!-- ==================== Recipes ========================== --> | ||
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</Defs> |
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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<ThingCategoryDef> | ||
<defName>Ammo60x225mmGammaShell</defName> | ||
<label>60x225mm Gamma Shell</label> | ||
<parent>AmmoAdvanced</parent> | ||
<iconPath>UI/Icons/ThingCategories/CaliberFuelLarge</iconPath> | ||
</ThingCategoryDef> | ||
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<!-- ==================== AmmoSet ========================== --> | ||
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<CombatExtended.AmmoSetDef> | ||
<defName>AmmoSet_60x225mmGamma</defName> | ||
<label>60x225mm Gamma Shell</label> | ||
<ammoTypes> | ||
<Ammo_60x225mmGamma_Standard>Bullet_60x225mmGamma_Standard</Ammo_60x225mmGamma_Standard> | ||
</ammoTypes> | ||
</CombatExtended.AmmoSetDef> | ||
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<!-- ==================== Ammo ========================== --> | ||
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<ThingDef Name="60x225mmGammaBase" ParentName="SmallAmmoBase" Abstract="True"> | ||
<description>Shell containing large amounts of ionising gamma radiation.</description> | ||
<statBases> | ||
<Mass>2.5</Mass> | ||
<Bulk>7</Bulk> | ||
</statBases> | ||
<thingCategories> | ||
<li>Ammo60x225mmGammaShell</li> | ||
</thingCategories> | ||
<stackLimit>25</stackLimit> | ||
</ThingDef> | ||
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<ThingDef ParentName="60x225mmGammaBase"> | ||
<defName>Ammo_60x225mmGamma_Standard</defName> | ||
<label>60x225mm Gamma Shell (Standard)</label> | ||
<graphicData> | ||
<texPath>Things/Ammo/FuelCell/Large</texPath> | ||
<graphicClass>Graphic_StackCount</graphicClass> | ||
</graphicData> | ||
<statBases> | ||
<MarketValue>28.98</MarketValue> | ||
</statBases> | ||
<ammoClass>RadiationIonising</ammoClass> | ||
<comps> | ||
<li Class="CombatExtended.CompProperties_ExplosiveCE"> | ||
<explosionDamage>12</explosionDamage> | ||
<explosionDamageDef>Burn</explosionDamageDef> | ||
<explosionRadius>3.5</explosionRadius> | ||
<soundExplode>MortarIncendiary_Explode</soundExplode> | ||
</li> | ||
</comps> | ||
</ThingDef> | ||
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<!-- ================== Projectiles ================== --> | ||
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<ThingDef ParentName="BaseBullet"> | ||
<defName>Bullet_60x225mmGamma_Standard</defName> | ||
<thingClass>CombatExtended.ProjectileCE_Explosive</thingClass> | ||
<label>radiation cannon shell</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/InfernoCannonShot</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
<shaderType>TransparentPostLight</shaderType> | ||
</graphicData> | ||
<projectile> | ||
<damageDef>Burn</damageDef> | ||
<damageAmountBase>12</damageAmountBase> | ||
<speed>90</speed> | ||
<flyOverhead>false</flyOverhead> | ||
<explosionRadius>3.5</explosionRadius> | ||
<soundExplode>MortarIncendiary_Explode</soundExplode> | ||
<soundHitThickRoof>ArtilleryHitThickRoof</soundHitThickRoof> | ||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate> | ||
<soundAmbient>MortarRound_Ambient</soundAmbient> | ||
</projectile> | ||
</ThingDef> | ||
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<!-- ==================== Recipes ========================== --> | ||
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</Defs> |
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