Skip to content
This repository has been archived by the owner on Apr 14, 2020. It is now read-only.

v1.6 Kill it with Fire

Compare
Choose a tag to compare
@NoImageAvailable NoImageAvailable released this 01 Nov 20:09
· 1457 commits to master since this release
ba057da

Balance

  • Adjusted animal combat power values
  • Firefoam grenades now extinguish all fires in blast radius
  • Flammability of pawns depends on equipped apparel
  • Explosion damage falloff is now quadratic instead of linear
  • Rebalanced all damage and armor to fit new armor model
  • Elephant tusk and Thrumbo horn no longer valid melee weapons, as they would be too heavy to use
  • Moved molotov, javelin crafting to crafting spot
  • Recurve bow now uses same ammo as short bow
  • Machine guns now use point target range instead of area target (600m instead of 800)
  • Reduced binoculars range to 700m
  • Sieging raiders will spread out more, engage targets further away
  • Incendiary launcher and mortar no longer deal direct damage, spawn random fires in large area instead
  • Megaspiders and scythers have greatly improved penetration on melee attacks
  • Sappers will put reduced priority on pathing around turrets
  • Changed wildness of wargs 60 => 30, wolves 85 => 65, bears 80 => 60
  • Pawns with higher health scales are less affected by beanbags
  • Rebalanced Blazebulb:
    • Yield 5 => 3
    • Grow days 5 => 6
    • Minimum skill to plant => 6
    • Work to harvest => 800
  • Centipedes now have aim delay equivalent to careful shooter trait
  • Grenades now target the ground underneath the target to fix accuracy issues
  • Increased health of Mechanoid corpses to stop them disappearing from explosions
  • Rebalanced Thrumbo armor
  • Secondary damage, electrical burns no longer merge into single hediffs

Features

  • Manned turrets can be reloaded via haul job
  • Untreated cobra bites now induce venom buildup
  • Gun recipes display ammo-related stats in info menu
  • Turrets display weapon-related stats in info menu
  • Ammo displays damage stats in info menu (again)
  • FSX and Prometheum can explode when damaged
  • Ammo can be smelted
  • Fire spreads according to wind direction and strength
  • Plant flammability depends on precipitation
  • Indoor fire produces black smoke, traveling around and causing smoke inhalation hediff
  • Added gas mask and improvised gas mask, provide smoke protection at stat penalties
  • Added support for multiple apparel layers on head
  • Tuque now worn on middle layer
  • Simplified carrying gear rendering, now shows on portraits
  • Unlocked draw sizes for equipped weapons
  • Replaced vanilla sprites with more realistically proportioned version to utilize unlocked draw size
  • Armor is now measured in millimeters of RHA equivalent for sharp and Megapascal for blunt
  • Various size measurements now display in meters instead of cells
  • Unarmed damage now scales with melee skill
  • Rifle calibers now have API, HE and sabot ammo types
  • Fragments now spawned over 10 ticks to improve performance
  • Added letter to warn player a month before mechanoids can start raiding
  • Added more combat taunts
  • Vanilla machine pistol stats changed to MAC-10
  • Predators attack immobile targets will always hit the neck
  • Mechanoids now use sapper AI

Fixes

  • Fix error on non-violent pawn reloading turret
  • Embrasure terrain affordance matches walls
  • Fixed instant turret construction
  • Prevent fuel puddles spawning inside closed doors
  • Fixed error on updating loadout from pack animal
  • Fixed shotgun partial reloads transmuting ammo
  • Fixed pawns not being able to shoot over one-another's shoulder
  • Fixed projectiles colliding with shooter's own cover
  • Fixed pawns trying to shoot an empty gun
  • Fixed rare error on new game start
  • Fixed Napalm applying Prometheum-soaked hediff
  • Shield belts deactivate when operating manned turrets
  • Bullets will no longer remain stuck in the air on encountering errors
  • Fixed recoil applying on first shot of burst
  • Shields now equipped on shoulder in separate apparel layer to work around vanilla bionic hand bug
  • Fixed surgery and new game injuries being deflected by armor
  • Fixed suppression not being affected by armor
  • Fixed move penalty on incapacitated pawn displaying bad values
  • Fixed mechanoids being unable to raid
  • Fixed weapons with low parry bonus having excessively high parry chances
  • Fixed quadruped bodies not having armor coverage on legs
  • Fixed armor values not scaling with apparel health
  • Fixed traders not carrying Prometheum/FSX and not accepting ammo

Combatibility

  • Added patches for: Spartan Foundry, Dragons, Better Infestations, Cupro's alloys, RoM - Bones, Orassans, Thrumkin, Black Widows, Vanilla Armor Expanded, courtesy of Almantuxas
  • Added patch for Asari, Gas Shells & Traps, updated GouRIMet, by N7Huntsman
  • Updated patches for: Apparello, Weapons+, More Mechanoids to new armor system
  • Apparello patch uses new head layers