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This repository has been archived by the owner on Apr 14, 2020. It is now read-only.

v.1.9

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@zozilin zozilin released this 17 Feb 01:05
· 1061 commits to master since this release
75e7ab5

Features

  • Revised smoke system.
  • Smoke now confuses insects.
  • Can once again select ammo with left-click.
  • Added venom/poison and flaming arrows.
  • Added sling stone ammunition.
  • All remaining integrated ammunition types updated.

Balance

  • Adjusted sharp AP for various predators, bites should now be better at penetrating clothing.
  • Switched Hare bite attack from BiteBlunt to Bite, buffed damage.
  • Removed melee building modifiers; structures should no longer be so unusually resistant to melee attacks.
  • Revised beanbag armor penetration.
  • Insect armor reduced.
  • Many ammunition stack sizes increased markedly.

Misc

  • Removed “Slash” attack capability (its features are now reflected within the Blunt/Sharp AP system). Use “Scratch” instead.
  • Human outer layers are now “covered by natural armor,” allowing alien races using the human BodyDef to have sharp/blunt armor applied (vanilla humans still have 0 for both.)
  • Electric armor restored.
  • “Napalm” is now referred to as “jellied chemfuel.”

Compatibility

  • New patches added for:
    o Save Our Ship 2
    o BB Body Type Support
    o Kijin 2.0
    o Medical System Expansion
    o Polarisblock Core Lab
    o Cybernetic Organism and Neural Network
    o Xenohumans
  • Existing patches updated for:
    o Simply More Melee
    o Vanilla Armor Expanded
    o Defensive MG Turret Pack.
    o Rimeffect Asari
    o Arache
    o Spartan Armory
    o Rim of Madness – Bones
    Dragons: Armor value of leather fixed.
  • Run and Gun: Pawns will no longer attempt to reload on the move, fixing looping reloading bug.
  • Cupro’s Alloys: Additionally alloys added to “steeled” category, allowing use for most armor and weapons.
  • Misc Robots: Robots are now immune to smoke.
  • Black Widow: Silks now have 0 heat armor.
  • Advanced Bionics: Armor values adjusted, sprinter module dodge reduced, hazard module now reduces smoke sensitivity.
  • Android Tiers: T5 and M7 armor, and Mastiff and Mech Blade stats adjusted. Fixed Anti-mech rifle ammo.
  • Custom pawn BodyDefs fixed for:
    o Rabbie
    o Kurin
    o Dragonian
    o Androids
    o Android Tiers

Fixes

  • Spike traps should no longer deal high damage on deflects.
  • Fixed identified cases where some melee attacks deal 216 damage.
  • Escaping prisoners will no longer grab binoculars.
  • Freed prisoners will no longer grab weapons.
  • Pawns should now be less likely to harm themselves with their own grenades.
  • Fire will now spread indoors/without wind.
  • Overlooked melee tools for bows and pila updated.
  • Mortars now adjust projectile speed when changing targets.
  • Pawns with EMP weapons will now automatically attack targets.
  • Melee hunting will now use all available attack tools.
  • Javelin count for the Lost Tribe start is now reflective of their status as a consumable.
  • Bulk/mass added to horns and tusks, and their descriptions have been updated to reflect that they’re no longer useable as melee weapons.
  • Pawns in social fights will no longer parry/riposte with their weapons.
  • Molotovs are now flagged as incendiary weapons.
  • Turning off ‘Fire at Will’ now cancels current/pending attacks.
  • Fixed 7.92x57mm Mauser being labelled as “7.92x51 Mauser.” Mod no longer unplayable.