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Initial commit. Adding game release version 0.1.0 for hosting.
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ConnorBP committed Oct 31, 2023
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36 changes: 36 additions & 0 deletions index.html
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<html>
<head>
<meta charset="UTF-8" />
<style>
body {
margin: 0;
background: linear-gradient(-45deg, #a6a6a6, #5ac05a, #262626, #a6a6a6);
background-size: 400% 400%;
animation: gradient 15s ease infinite;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
}
canvas {
background-color: white;
}

@keyframes gradient {
0% {
background-position: 0% 50%;
}
50% {
background-position: 100% 50%;
}
100% {
background-position: 0% 50%;
}
}
</style>
</head>
<script type="module">
import init from './out/wasm_battle_arena.js'
init()
</script>
</html>
91 changes: 91 additions & 0 deletions out/wasm_battle_arena.d.ts
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/* tslint:disable */
/* eslint-disable */

export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;

export interface InitOutput {
readonly memory: WebAssembly.Memory;
readonly main: (a: number, b: number) => number;
readonly wgpu_compute_pass_insert_debug_marker: (a: number, b: number, c: number) => void;
readonly wgpu_compute_pass_push_debug_group: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_insert_debug_marker: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_push_debug_group: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_execute_bundles: (a: number, b: number, c: number) => void;
readonly wgpu_compute_pass_set_pipeline: (a: number, b: number) => void;
readonly wgpu_compute_pass_set_bind_group: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_compute_pass_set_push_constant: (a: number, b: number, c: number, d: number) => void;
readonly wgpu_compute_pass_pop_debug_group: (a: number) => void;
readonly wgpu_compute_pass_write_timestamp: (a: number, b: number, c: number) => void;
readonly wgpu_compute_pass_begin_pipeline_statistics_query: (a: number, b: number, c: number) => void;
readonly wgpu_compute_pass_end_pipeline_statistics_query: (a: number) => void;
readonly wgpu_compute_pass_dispatch_workgroups: (a: number, b: number, c: number, d: number) => void;
readonly wgpu_compute_pass_dispatch_workgroups_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_bundle_set_pipeline: (a: number, b: number) => void;
readonly wgpu_render_bundle_set_bind_group: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_set_vertex_buffer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_set_push_constants: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_draw: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_draw_indexed: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly wgpu_render_bundle_draw_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_bundle_draw_indexed_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_set_pipeline: (a: number, b: number) => void;
readonly wgpu_render_pass_set_bind_group: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_set_vertex_buffer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_set_push_constants: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_draw: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_draw_indexed: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly wgpu_render_pass_draw_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_draw_indexed_indirect: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_multi_draw_indirect: (a: number, b: number, c: number, d: number) => void;
readonly wgpu_render_pass_multi_draw_indexed_indirect: (a: number, b: number, c: number, d: number) => void;
readonly wgpu_render_pass_multi_draw_indirect_count: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly wgpu_render_pass_multi_draw_indexed_indirect_count: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly wgpu_render_pass_set_blend_constant: (a: number, b: number) => void;
readonly wgpu_render_pass_set_scissor_rect: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_pass_set_viewport: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
readonly wgpu_render_pass_set_stencil_reference: (a: number, b: number) => void;
readonly wgpu_render_pass_pop_debug_group: (a: number) => void;
readonly wgpu_render_pass_write_timestamp: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_begin_pipeline_statistics_query: (a: number, b: number, c: number) => void;
readonly wgpu_render_pass_end_pipeline_statistics_query: (a: number) => void;
readonly wgpu_render_bundle_set_index_buffer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly wgpu_render_bundle_pop_debug_group: (a: number) => void;
readonly wgpu_render_bundle_insert_debug_marker: (a: number, b: number) => void;
readonly wgpu_render_bundle_push_debug_group: (a: number, b: number) => void;
readonly wgpu_render_pass_set_index_buffer: (a: number, b: number, c: number, d: number, e: number) => void;
readonly __wbindgen_malloc: (a: number, b: number) => number;
readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
readonly __wbindgen_export_2: WebAssembly.Table;
readonly wasm_bindgen__convert__closures__invoke0_mut__hfe44012eb9717685: (a: number, b: number) => void;
readonly _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h045ce970ea65c3e0: (a: number, b: number, c: number) => void;
readonly _dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h0eb225a3b49e08bb: (a: number, b: number) => void;
readonly wasm_bindgen__convert__closures__invoke1_mut__h23db547ff7a5e82b: (a: number, b: number, c: number) => void;
readonly wasm_bindgen__convert__closures__invoke0_mut__hee0b8f1ed4879a72: (a: number, b: number) => void;
readonly _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h4ddbefef98eb797d: (a: number, b: number, c: number) => void;
readonly _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h5739f3beabd56c39: (a: number, b: number, c: number) => void;
readonly wasm_bindgen__convert__closures__invoke1_mut__h3d5054d97dd1e16f: (a: number, b: number, c: number) => void;
readonly __wbindgen_free: (a: number, b: number, c: number) => void;
readonly __wbindgen_exn_store: (a: number) => void;
readonly __wbindgen_start: () => void;
}

export type SyncInitInput = BufferSource | WebAssembly.Module;
/**
* Instantiates the given `module`, which can either be bytes or
* a precompiled `WebAssembly.Module`.
*
* @param {SyncInitInput} module
*
* @returns {InitOutput}
*/
export function initSync(module: SyncInitInput): InitOutput;

/**
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
* for everything else, calls `WebAssembly.instantiate` directly.
*
* @param {InitInput | Promise<InitInput>} module_or_path
*
* @returns {Promise<InitOutput>}
*/
export default function __wbg_init (module_or_path?: InitInput | Promise<InitInput>): Promise<InitOutput>;
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