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Revert "Modsuits (shiptest-ss13#3013)"
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This reverts commit 41da490.
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Constellado committed Aug 27, 2024
1 parent 41da490 commit 8fa83b7
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Showing 116 changed files with 89 additions and 9,011 deletions.
1 change: 0 additions & 1 deletion code/__DEFINES/achievements.dm
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Expand Up @@ -24,7 +24,6 @@
#define MEDAL_SNAIL "KKKiiilll mmmeee"
#define MEDAL_LOOKOUTSIR "Look Out, Sir!"
#define MEDAL_GOTTEM "GOTTEM"
#define MEDAL_SPRINGLOCK "The Man Inside the Modsuit"

//Skill medal hub IDs
#define MEDAL_LEGENDARY_MINER "Legendary Miner"
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20 changes: 0 additions & 20 deletions code/__DEFINES/actions.dm

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4 changes: 0 additions & 4 deletions code/__DEFINES/atmospherics.dm
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Expand Up @@ -33,10 +33,6 @@
/// Amount of air to take a from a tile
#define BREATH_PERCENTAGE (BREATH_VOLUME/CELL_VOLUME)

/// This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive.
#define BODYTEMP_AUTORECOVERY_DIVISOR 28
/// The natural temperature for a body
#define BODYTEMP_NORMAL 310.15

//EXCITED GROUPS
/// number of FULL air controller ticks before an excited group breaks down (averages gas contents across turfs)
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11 changes: 0 additions & 11 deletions code/__DEFINES/combat.dm
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Expand Up @@ -168,14 +168,3 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(/obj/item/gun)))

//We will round to this value in damage calculations.
#define DAMAGE_PRECISION 0.1

/// Alternate attack defines. Return these at the end of procs like afterattack_secondary.
/// Calls the normal attack proc. For example, if returned in afterattack_secondary, will call afterattack.
/// Will continue the chain depending on the return value of the non-alternate proc, like with normal attacks.
#define SECONDARY_ATTACK_CALL_NORMAL 1

/// Cancels the attack chain entirely.
#define SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN 2

/// Proceed with the attack chain, but don't call the normal methods.
#define SECONDARY_ATTACK_CONTINUE_CHAIN 3
50 changes: 7 additions & 43 deletions code/__DEFINES/dcs/signals.dm
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Expand Up @@ -59,14 +59,6 @@
#define COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE "atom_init_success"
///from base of atom/attackby(): (/obj/item, /mob/living, params)
#define COMSIG_PARENT_ATTACKBY "atom_attackby"
/// From base of [/obj/item/proc/pre_attack_secondary()]: (atom/target, mob/user, params)
#define COMSIG_ITEM_PRE_ATTACK_SECONDARY "item_pre_attack_secondary"
#define COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN (1<<0)
#define COMPONENT_SECONDARY_CONTINUE_ATTACK_CHAIN (1<<1)
#define COMPONENT_SECONDARY_CALL_NORMAL_ATTACK_CHAIN (1<<2)
#define COMSIG_PARENT_ATTACKBY_SECONDARY "atom_attackby_secondary"
/// From base of [/atom/proc/attack_hand_secondary]: (mob/user, list/modifiers) - Called when the atom receives a secondary unarmed attack.
#define COMSIG_ATOM_ATTACK_HAND_SECONDARY "atom_attack_hand_secondary"
///Return this in response if you don't want afterattack to be called
#define COMPONENT_NO_AFTERATTACK (1<<0)
///from base of atom/attack_hulk(): (/mob/living/carbon/human)
Expand Down Expand Up @@ -166,7 +158,6 @@
///from internal loop in atom/movable/proc/CanReach(): (list/next)
#define COMSIG_ATOM_CANREACH "atom_can_reach"
#define COMPONENT_BLOCK_REACH 1
#define COMPONENT_ALLOW_REACH (1<<0)
///from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act"
///from base of atom/wrench_act(): (mob/living/user, obj/item/I)
Expand Down Expand Up @@ -333,37 +324,6 @@
#define COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ON "movable_light_overlay_toggle_on"
///called when the movable's glide size is updated: (new_glide_size)
#define COMSIG_MOVABLE_UPDATE_GLIDE_SIZE "movable_glide_size"
/// from base of atom/movable/Process_Spacemove(): (movement_dir, continuous_move)
#define COMSIG_MOVABLE_SPACEMOVE "spacemove"
#define COMSIG_MOVABLE_STOP_SPACEMOVE (1<<0)
///from datum/component/drift/apply_initial_visuals(): ()
#define COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT "movable_drift_visual_attempt"
#define DRIFT_VISUAL_FAILED (1<<0)
///from datum/component/drift/allow_final_movement(): ()
#define COMSIG_MOVABLE_DRIFT_BLOCK_INPUT "movable_drift_block_input"
#define DRIFT_ALLOW_INPUT (1<<0)

///signal sent out by an atom when it checks if it can be pulled, for additional checks
#define COMSIG_ATOM_CAN_BE_PULLED "movable_can_be_pulled"
#define COMSIG_ATOM_CANT_PULL (1 << 0)
///signal sent out by an atom when it is no longer being pulled by something else
#define COMSIG_ATOM_NO_LONGER_PULLED "movable_no_longer_pulled"
///signal sent out by an atom when it is no longer pulling something : (atom/pulling)
#define COMSIG_ATOM_NO_LONGER_PULLING "movable_no_longer_pulling"
///called on /living, when pull is attempted, but before it completes, from base of [/mob/living/start_pulling]: (atom/movable/thing, force)
#define COMSIG_LIVING_TRY_PULL "living_try_pull"
#define COMSIG_LIVING_CANCEL_PULL (1 << 0)
/// Called from /mob/living/update_pull_movespeed
#define COMSIG_LIVING_UPDATING_PULL_MOVESPEED "living_updating_pull_movespeed"
/// Called from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves
/// (aotm/movable/being_pushed)
#define COMSIG_LIVING_PUSHING_MOVABLE "living_pushing_movable"
///from base of [/atom/proc/interact]: (mob/user)
#define COMSIG_ATOM_UI_INTERACT "atom_ui_interact"
///called on /living when attempting to pick up an item, from base of /mob/living/put_in_hand_check(): (obj/item/I)
#define COMSIG_LIVING_TRY_PUT_IN_HAND "living_try_put_in_hand"
/// Can't pick up
#define COMPONENT_LIVING_CANT_PUT_IN_HAND (1<<0)

// /mob signals

Expand All @@ -385,9 +345,6 @@
#define COMSIG_MOB_ALTCLICKON "mob_altclickon"
#define COMSIG_MOB_CANCEL_CLICKON (1<<0)

///From base of mob/living/MobBump() (mob/living)
#define COMSIG_LIVING_MOB_BUMP "living_mob_bump"

///from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_ALLOWED "mob_allowed"
///from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
Expand Down Expand Up @@ -676,6 +633,13 @@
// /obj/mecha signals
#define COMSIG_MECHA_ACTION_ACTIVATE "mecha_action_activate" //sent from mecha action buttons to the mecha they're linked to

// /mob/living/carbon/human signals
#define COMSIG_HUMAN_EARLY_UNARMED_ATTACK "human_early_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
#define COMSIG_JOB_RECEIVED "job_received" //Whenever EquipRanked is called, called after job is set

// /datum/species signals
#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
#define COMSIG_SPECIES_LOSS "species_loss" //from datum/species/on_species_loss(): (datum/species/lost_species)
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14 changes: 0 additions & 14 deletions code/__DEFINES/dcs/signals/signals_obj/signals_object.dm

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82 changes: 0 additions & 82 deletions code/__DEFINES/dcs/signals_mob/signals_mob_carbon.dm

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25 changes: 0 additions & 25 deletions code/__DEFINES/dcs/signals_mod.dm

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4 changes: 0 additions & 4 deletions code/__DEFINES/dcs/signals_storage.dm

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