Say cheese!
This component pans a camera from point A to B. Easy to use! Drop into a scene and press 'M' to play/stop the cinematic. For complex cinematics with multiple shots, simply add copies of the template as needed and set their sequence numbers to create a chain.
For impactful story moments, cinematic sequences can be triggered by a gameplay event using Events.BroadcastToPlayer()
. If all players should see the sequence use Events with BroadcastToAllPlayers()
.
Customize shots by positioning Target, CameraStart and CameraEnd. Further customize by adjusting properties on the root of the template. The target can also be set to a dynamic object and the camera will track it.