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offyerrocker committed Apr 9, 2023
1 parent c7cc7ce commit d995d87
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<materials version="3">
<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_nm"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_df"/>
</material>
</materials>
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<?xml version="1.0"?>
<dynamic_object>
<diesel materials="units/pd2_mod_sharks/characters/ene_acc_murky_city_helmet/ene_acc_murky_city_helmet" orientation_object="rp_ene_acc_swat_heavy_helmet" />

<bodies>
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
<object name="rp_ene_acc_swat_heavy_helmet" />
<object name="c_sphere_front" collision_type="sphere" mass="0.6" />
<object name="c_sphere_rear" collision_type="sphere" mass="0.6" />
<object name="c_box" collision_type="box" mass="0.3" />
</body>
</bodies>

<decal_surfaces default_material="steel_no_decal">
</decal_surfaces>

<graphics>
<lod_object name="lod_ene_acc_swat_heavy_helmet">
<object name="g_helmet" enabled="true" >
<material materials="mtr_helmet" max_distance="1000" />
</object>
</lod_object>
</graphics>

</dynamic_object>
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<?xml version="1.0"?>
<unit type="debris" slot="18">
<object file="units/pd2_mod_sharks/characters/ene_acc_murky_city_helmet/ene_acc_murky_city_helmet" />
<extensions>
<extension name="unit_data" class="ScriptUnitData" />
</extensions>
</unit>
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<materials version="3">
<material name="mtr_ene_acc_security_cap" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/payday2/characters/shared_textures/helmets_atlas_nm" mip="1"/>
<diffuse_texture file="units/payday2/characters/shared_textures/helmets_atlas_df"/>
</material>
<material name="mtr_ene_acc_security_cap_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/payday2/characters/shared_textures/helmets_atlas_nm" mip="1"/>
<diffuse_texture file="units/payday2/characters/shared_textures/helmets_atlas_df" mip="1"/>
</material>
<material name="mtr_ene_acc_security_cap_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/payday2/characters/shared_textures/helmets_atlas_nm" mip="4"/>
<diffuse_texture file="units/payday2/characters/shared_textures/helmets_atlas_df" mip="4"/>
</material>
</materials>
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<?xml version="1.0"?>
<dynamic_object>
<diesel materials="units/pd2_mod_sharks/characters/ene_acc_murky_hat/ene_acc_murky_hat" orientation_object="rp_ene_acc_security_cap" />

<bodies>
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
<object name="rp_ene_acc_security_cap" />
<object name="c_convex" collision_type="convex" mass="1.5" />
</body>
</bodies>

<decal_surfaces default_material="cloth">
</decal_surfaces>

<graphics>
<graphic_group name="grp_ene_acc_security_cap" enabled="true" culling_object="c_convex">
<lod_object name="lod_ene_acc_security_cap">
<object name="g_hat_lod0" enabled="true" max_distance="1000" max_draw_lod="0" >
<material materials="mtr_ene_acc_security_cap" max_distance="1000" />
<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" />
<material materials="mtr_ene_acc_security_cap_lod_2" />
</object>
<object name="g_hat_lod1" enabled="true" max_distance="2300" lod="1" >
<material materials="mtr_ene_acc_security_cap" max_distance="0" />
<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" />
</object>
<object name="g_hat_lod2" enabled="true" lod="2" >
<material materials="mtr_ene_acc_security_cap" max_distance="0" />
<material materials="mtr_ene_acc_security_cap_lod_2" />
</object>
</lod_object>
</graphic_group>
</graphics>

</dynamic_object>
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<?xml version="1.0"?>
<unit type="debris" slot="18">
<object file="units/payday2/characters/ene_acc_sniper_cap/ene_acc_sniper_cap" />
<extensions>
<extension name="unit_data" class="ScriptUnitData" />
</extensions>
</unit>
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<materials version="3">
<material name="mtr_ene_acc_security_cap" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_nm"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_df"/>
</material>
<material name="mtr_ene_acc_security_cap_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_nm" mip="1"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_df" mip="1"/>
</material>
<material name="mtr_ene_acc_security_cap_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_nm" mip="4"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_df" mip="4"/>
</material>
</materials>
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<?xml version="1.0"?>
<dynamic_object>
<diesel materials="units/pd2_mod_sharks/characters/ene_acc_murky_hat_ump/ene_acc_murky_hat_ump" orientation_object="rp_ene_acc_security_cap" />

<bodies>
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
<object name="rp_ene_acc_security_cap" />
<object name="c_convex" collision_type="convex" mass="1.5" />
</body>
</bodies>

<decal_surfaces default_material="cloth">
</decal_surfaces>

<graphics>
<graphic_group name="grp_ene_acc_security_cap" enabled="true" culling_object="c_convex">
<lod_object name="lod_ene_acc_security_cap">
<object name="g_hat_lod0" enabled="true" max_distance="1000" max_draw_lod="0" >
<material materials="mtr_ene_acc_security_cap" max_distance="1000" />
<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" />
<material materials="mtr_ene_acc_security_cap_lod_2" />
</object>
<object name="g_hat_lod1" enabled="true" max_distance="2300" lod="1" >
<material materials="mtr_ene_acc_security_cap" max_distance="0" />
<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" />
</object>
<object name="g_hat_lod2" enabled="true" lod="2" >
<material materials="mtr_ene_acc_security_cap" max_distance="0" />
<material materials="mtr_ene_acc_security_cap_lod_2" />
</object>
</lod_object>
</graphic_group>
</graphics>

</dynamic_object>
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<?xml version="1.0"?>
<unit type="debris" slot="18">
<object file="units/pd2_mod_sharks/characters/ene_acc_murky_hat_ump/ene_acc_murky_hat_ump" />
<extensions>
<extension name="unit_data" class="ScriptUnitData" />
</extensions>
</unit>
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<?xml version="1.0"?>
<dynamic_object>
<diesel materials="units/pd2_mod_sharks/characters/ene_deathvox_fbi_heavyswatshot/ene_deathvox_fbi_heavyswatshot" orientation_object="rp_ene_acc_swat_helmet" />

<bodies>
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
<object name="rp_ene_acc_swat_helmet" />
<object name="c_sphere" collision_type="sphere" mass="1.5" />
<object name="c_box" collision_type="box" />
</body>
</bodies>

<decal_surfaces default_material="steel_no_decal">
</decal_surfaces>

<graphics>
<lod_object name="lod_ene_acc_swat_heavy_helmet">
<object name="g_hemet" enabled="true" >
<material materials="mtr_heavy_helmet" max_distance="1000" />
<material materials="mtr_heavy_helmet_lod_1" max_distance="1500" />
<material materials="mtr_heavy_helmet_lod_2" />
</object>
</lod_object>
</graphics>

</dynamic_object>
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<?xml version="1.0"?>
<unit type="debris" slot="18">
<object file="units/pd2_mod_sharks/characters/ene_acc_murky_helmet/ene_acc_murky_helmet" />
<extensions>
<extension name="unit_data" class="ScriptUnitData" />
</extensions>
</unit>
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<materials version="3">
<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_akan_fbi_tank_r870/maska_nm"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_medic/maska_df"/>
</material>
<material name="mtr_helmet_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_akan_fbi_tank_r870/maska_nm" mip="1"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_medic/maska_df" mip="1"/>
</material>
<material name="mtr_helmet_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_akan_fbi_tank_r870/maska_nm" mip="4"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_medic/maska_df" mip="4"/>
</material>
</materials>
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<?xml version="1.0"?>
<dynamic_object>
<diesel materials="units/pd2_mod_sharks/characters/ene_acc_murky_medic_helmet/ene_acc_murky_medic_helmet" orientation_object="rp_ene_acc_swat_heavy_helmet" />

<bodies>
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9">
<object name="rp_ene_acc_swat_heavy_helmet" />
<object name="c_sphere_front" collision_type="sphere" mass="0.6" />
<object name="c_sphere_rear" collision_type="sphere" mass="0.6" />
<object name="c_box" collision_type="box" mass="0.3" />
</body>
</bodies>

<decal_surfaces default_material="steel_no_decal">
</decal_surfaces>

<graphics>
<lod_object name="lod_ene_acc_swat_heavy_helmet">
<object name="g_helmet" enabled="true" >
<material materials="mtr_helmet" max_distance="1000" />
<material materials="mtr_helmet_lod_1" max_distance="1500" />
<material materials="mtr_helmet_lod_2" />
</object>
</lod_object>
</graphics>

</dynamic_object>
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<?xml version="1.0"?>
<unit type="debris" slot="18">
<object file="units/pd2_mod_sharks/characters/ene_acc_murky_medic_helmet/ene_acc_murky_medic_helmet" />
<extensions>
<extension name="unit_data" class="ScriptUnitData" />
</extensions>
</unit>
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<materials version="3">
<material name="mtr_shield" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
<diffuse_texture file= "units/pd2_mod_sharks/characters/shared_textures/shield_df"/>
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield/shield_nm" mip="1"/>
</material>
<material name="mtr_shield_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
<diffuse_texture file= "units/pd2_mod_sharks/characters/shared_textures/shield_df" mip="1"/>
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield/shield_nm" mip="1"/>
</material>
<material name="mtr_shield_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
<diffuse_texture file= "units/pd2_mod_sharks/characters/shared_textures/shield_df" mip="4"/>
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield/shield_nm" mip="4"/>
</material>

<material name="mtr_light_il" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
<diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il"/>
<self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il"/>
<variable value="sun" type="scalar" name="il_multiplier"/>
</material>
<material name="mtr_light_il_lod_1" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
<diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="1"/>
<self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="1"/>
<variable value="sun" type="scalar" name="il_multiplier"/>
</material>
<material name="mtr_light_il_lod_2" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2">
<diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="4"/>
<self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="4"/>
<variable value="sun" type="scalar" name="il_multiplier"/>
</material>
</materials>
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<dynamic_object>
<diesel orientation_object="rp_ene_acc_shield_lights" materials="units/pd2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky" />
<sequence_manager file="units/payday2/characters/ene_acc_shield_lights/ene_acc_shield_lights" />

<bodies>
<body name="held_body" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
<object name="rp_ene_acc_shield_lights" />
<object name="c_box_shield_left" collision_type="box" padding="-2" />
<object name="c_box_shield_front" collision_type="box" padding="-2" />
<object name="c_box_shield_right_bottom" collision_type="box" padding="-2" />
<object name="c_sphere_bottom" collision_type="sphere" padding="-2" />
</body>
<body name="light_01" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
<object name="rp_ene_acc_shield_lights" />
<object name="c_light_01" collision_type="box" />
</body>



<body name="dropped_body" enabled="false" template="debris" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
<object name="rp_ene_acc_shield_lights" />
<object name="c_box_shield_left" collision_type="box" />
<object name="c_box_shield_front" collision_type="box" />
<object name="c_box_shield_right_bottom" collision_type="box" />
<object name="c_sphere_bottom" collision_type="sphere" padding="-2" />
</body>
</bodies>

<decal_surfaces default_material="shield" >
<decal_mesh name="dm_metal" enabled="true" material="carpet" />
</decal_surfaces>

<graphics>
<object name="g_shield" enabled="true" >
<material materials="mtr_shield" max_distance="1000" />
<material materials="mtr_shield_lod_1" max_distance="1500" />
<material materials="mtr_shield_lod_2" />
</object>
<object name="g_light_01" enabled="true" >
<material materials="mtr_light_il" max_distance="1000" />
<material materials="mtr_light_il_lod_1" max_distance="1500" />
<material materials="mtr_light_il_lod_2" />
</object>

</graphics>


</dynamic_object>
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<unit type="items" slot="8" >
<object file="units/pd2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky" />

<dependencies>
<depends_on effect="effects/particles/dest/security_camera_dest"/>
</dependencies>

<extensions>
<extension class="ScriptUnitData" name="unit_data" />
<extension class="UnitDamage" name="damage" />
</extensions>

</unit>
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<materials version="3" group="ene_bulldozer_1">
<material name="mtr_bulldozer" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
<bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_blackdozer/bulldozer_saiga_df"/>
</material>
<material name="mtr_bulldozer_lod" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
<bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm" mip="1"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_blackdozer/bulldozer_saiga_df" mip="1"/>
</material>
<material name="mtr_bulldozer_lod_3" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
<bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm" mip="4"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_blackdozer/bulldozer_saiga_df" mip="4"/>
</material>
<material name="mtr_bulldozer_lod_2" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" version="2">
<reflection_texture type="cubemap" global_texture="current_global_texture"/>
<opacity_texture file="units/pd2_mod_sharks/characters/shared_textures/bulldozer_glass_op"/>
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/tank_glass_df"/>
<variable value="2 1 0.6" type="vector3" name="fresnel_settings"/>
</material>
<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
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