-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
c7cc7ce
commit d995d87
Showing
241 changed files
with
10,921 additions
and
0 deletions.
There are no files selected for viewing
Empty file.
6 changes: 6 additions & 0 deletions
6
...mod_sharks/characters/ene_acc_murky_city_helmet/ene_acc_murky_city_helmet.material_config
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
<materials version="3"> | ||
<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_nm"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_df"/> | ||
</material> | ||
</materials> |
Binary file added
BIN
+63.8 KB
...units/pd2_mod_sharks/characters/ene_acc_murky_city_helmet/ene_acc_murky_city_helmet.model
Binary file not shown.
25 changes: 25 additions & 0 deletions
25
...nits/pd2_mod_sharks/characters/ene_acc_murky_city_helmet/ene_acc_murky_city_helmet.object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,25 @@ | ||
<?xml version="1.0"?> | ||
<dynamic_object> | ||
<diesel materials="units/pd2_mod_sharks/characters/ene_acc_murky_city_helmet/ene_acc_murky_city_helmet" orientation_object="rp_ene_acc_swat_heavy_helmet" /> | ||
|
||
<bodies> | ||
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9"> | ||
<object name="rp_ene_acc_swat_heavy_helmet" /> | ||
<object name="c_sphere_front" collision_type="sphere" mass="0.6" /> | ||
<object name="c_sphere_rear" collision_type="sphere" mass="0.6" /> | ||
<object name="c_box" collision_type="box" mass="0.3" /> | ||
</body> | ||
</bodies> | ||
|
||
<decal_surfaces default_material="steel_no_decal"> | ||
</decal_surfaces> | ||
|
||
<graphics> | ||
<lod_object name="lod_ene_acc_swat_heavy_helmet"> | ||
<object name="g_helmet" enabled="true" > | ||
<material materials="mtr_helmet" max_distance="1000" /> | ||
</object> | ||
</lod_object> | ||
</graphics> | ||
|
||
</dynamic_object> |
7 changes: 7 additions & 0 deletions
7
.../units/pd2_mod_sharks/characters/ene_acc_murky_city_helmet/ene_acc_murky_city_helmet.unit
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
<?xml version="1.0"?> | ||
<unit type="debris" slot="18"> | ||
<object file="units/pd2_mod_sharks/characters/ene_acc_murky_city_helmet/ene_acc_murky_city_helmet" /> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData" /> | ||
</extensions> | ||
</unit> |
Empty file.
14 changes: 14 additions & 0 deletions
14
assets/units/pd2_mod_sharks/characters/ene_acc_murky_hat/ene_acc_murky_hat.material_config
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
<materials version="3"> | ||
<material name="mtr_ene_acc_security_cap" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/helmets_atlas_nm" mip="1"/> | ||
<diffuse_texture file="units/payday2/characters/shared_textures/helmets_atlas_df"/> | ||
</material> | ||
<material name="mtr_ene_acc_security_cap_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/helmets_atlas_nm" mip="1"/> | ||
<diffuse_texture file="units/payday2/characters/shared_textures/helmets_atlas_df" mip="1"/> | ||
</material> | ||
<material name="mtr_ene_acc_security_cap_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/helmets_atlas_nm" mip="4"/> | ||
<diffuse_texture file="units/payday2/characters/shared_textures/helmets_atlas_df" mip="4"/> | ||
</material> | ||
</materials> |
Binary file added
BIN
+39.8 KB
assets/units/pd2_mod_sharks/characters/ene_acc_murky_hat/ene_acc_murky_hat.model
Binary file not shown.
35 changes: 35 additions & 0 deletions
35
assets/units/pd2_mod_sharks/characters/ene_acc_murky_hat/ene_acc_murky_hat.object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
<?xml version="1.0"?> | ||
<dynamic_object> | ||
<diesel materials="units/pd2_mod_sharks/characters/ene_acc_murky_hat/ene_acc_murky_hat" orientation_object="rp_ene_acc_security_cap" /> | ||
|
||
<bodies> | ||
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9"> | ||
<object name="rp_ene_acc_security_cap" /> | ||
<object name="c_convex" collision_type="convex" mass="1.5" /> | ||
</body> | ||
</bodies> | ||
|
||
<decal_surfaces default_material="cloth"> | ||
</decal_surfaces> | ||
|
||
<graphics> | ||
<graphic_group name="grp_ene_acc_security_cap" enabled="true" culling_object="c_convex"> | ||
<lod_object name="lod_ene_acc_security_cap"> | ||
<object name="g_hat_lod0" enabled="true" max_distance="1000" max_draw_lod="0" > | ||
<material materials="mtr_ene_acc_security_cap" max_distance="1000" /> | ||
<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" /> | ||
<material materials="mtr_ene_acc_security_cap_lod_2" /> | ||
</object> | ||
<object name="g_hat_lod1" enabled="true" max_distance="2300" lod="1" > | ||
<material materials="mtr_ene_acc_security_cap" max_distance="0" /> | ||
<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" /> | ||
</object> | ||
<object name="g_hat_lod2" enabled="true" lod="2" > | ||
<material materials="mtr_ene_acc_security_cap" max_distance="0" /> | ||
<material materials="mtr_ene_acc_security_cap_lod_2" /> | ||
</object> | ||
</lod_object> | ||
</graphic_group> | ||
</graphics> | ||
|
||
</dynamic_object> |
7 changes: 7 additions & 0 deletions
7
assets/units/pd2_mod_sharks/characters/ene_acc_murky_hat/ene_acc_murky_hat.unit
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
<?xml version="1.0"?> | ||
<unit type="debris" slot="18"> | ||
<object file="units/payday2/characters/ene_acc_sniper_cap/ene_acc_sniper_cap" /> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData" /> | ||
</extensions> | ||
</unit> |
Empty file.
14 changes: 14 additions & 0 deletions
14
...its/pd2_mod_sharks/characters/ene_acc_murky_hat_ump/ene_acc_murky_hat_ump.material_config
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
<materials version="3"> | ||
<material name="mtr_ene_acc_security_cap" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_nm"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_df"/> | ||
</material> | ||
<material name="mtr_ene_acc_security_cap_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_nm" mip="1"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_df" mip="1"/> | ||
</material> | ||
<material name="mtr_ene_acc_security_cap_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_nm" mip="4"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/fbi_helmets_atlas_df" mip="4"/> | ||
</material> | ||
</materials> |
Binary file added
BIN
+93.6 KB
assets/units/pd2_mod_sharks/characters/ene_acc_murky_hat_ump/ene_acc_murky_hat_ump.model
Binary file not shown.
35 changes: 35 additions & 0 deletions
35
assets/units/pd2_mod_sharks/characters/ene_acc_murky_hat_ump/ene_acc_murky_hat_ump.object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
<?xml version="1.0"?> | ||
<dynamic_object> | ||
<diesel materials="units/pd2_mod_sharks/characters/ene_acc_murky_hat_ump/ene_acc_murky_hat_ump" orientation_object="rp_ene_acc_security_cap" /> | ||
|
||
<bodies> | ||
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9"> | ||
<object name="rp_ene_acc_security_cap" /> | ||
<object name="c_convex" collision_type="convex" mass="1.5" /> | ||
</body> | ||
</bodies> | ||
|
||
<decal_surfaces default_material="cloth"> | ||
</decal_surfaces> | ||
|
||
<graphics> | ||
<graphic_group name="grp_ene_acc_security_cap" enabled="true" culling_object="c_convex"> | ||
<lod_object name="lod_ene_acc_security_cap"> | ||
<object name="g_hat_lod0" enabled="true" max_distance="1000" max_draw_lod="0" > | ||
<material materials="mtr_ene_acc_security_cap" max_distance="1000" /> | ||
<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" /> | ||
<material materials="mtr_ene_acc_security_cap_lod_2" /> | ||
</object> | ||
<object name="g_hat_lod1" enabled="true" max_distance="2300" lod="1" > | ||
<material materials="mtr_ene_acc_security_cap" max_distance="0" /> | ||
<material materials="mtr_ene_acc_security_cap_lod_1" max_distance="1500" /> | ||
</object> | ||
<object name="g_hat_lod2" enabled="true" lod="2" > | ||
<material materials="mtr_ene_acc_security_cap" max_distance="0" /> | ||
<material materials="mtr_ene_acc_security_cap_lod_2" /> | ||
</object> | ||
</lod_object> | ||
</graphic_group> | ||
</graphics> | ||
|
||
</dynamic_object> |
7 changes: 7 additions & 0 deletions
7
assets/units/pd2_mod_sharks/characters/ene_acc_murky_hat_ump/ene_acc_murky_hat_ump.unit
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
<?xml version="1.0"?> | ||
<unit type="debris" slot="18"> | ||
<object file="units/pd2_mod_sharks/characters/ene_acc_murky_hat_ump/ene_acc_murky_hat_ump" /> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData" /> | ||
</extensions> | ||
</unit> |
Empty file.
Binary file added
BIN
+50.2 KB
assets/units/pd2_mod_sharks/characters/ene_acc_murky_helmet/ene_acc_murky_helmet.model
Binary file not shown.
26 changes: 26 additions & 0 deletions
26
assets/units/pd2_mod_sharks/characters/ene_acc_murky_helmet/ene_acc_murky_helmet.object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
<?xml version="1.0"?> | ||
<dynamic_object> | ||
<diesel materials="units/pd2_mod_sharks/characters/ene_deathvox_fbi_heavyswatshot/ene_deathvox_fbi_heavyswatshot" orientation_object="rp_ene_acc_swat_helmet" /> | ||
|
||
<bodies> | ||
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9"> | ||
<object name="rp_ene_acc_swat_helmet" /> | ||
<object name="c_sphere" collision_type="sphere" mass="1.5" /> | ||
<object name="c_box" collision_type="box" /> | ||
</body> | ||
</bodies> | ||
|
||
<decal_surfaces default_material="steel_no_decal"> | ||
</decal_surfaces> | ||
|
||
<graphics> | ||
<lod_object name="lod_ene_acc_swat_heavy_helmet"> | ||
<object name="g_hemet" enabled="true" > | ||
<material materials="mtr_heavy_helmet" max_distance="1000" /> | ||
<material materials="mtr_heavy_helmet_lod_1" max_distance="1500" /> | ||
<material materials="mtr_heavy_helmet_lod_2" /> | ||
</object> | ||
</lod_object> | ||
</graphics> | ||
|
||
</dynamic_object> |
7 changes: 7 additions & 0 deletions
7
assets/units/pd2_mod_sharks/characters/ene_acc_murky_helmet/ene_acc_murky_helmet.unit
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
<?xml version="1.0"?> | ||
<unit type="debris" slot="18"> | ||
<object file="units/pd2_mod_sharks/characters/ene_acc_murky_helmet/ene_acc_murky_helmet" /> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData" /> | ||
</extensions> | ||
</unit> |
Empty file.
14 changes: 14 additions & 0 deletions
14
...d_sharks/characters/ene_acc_murky_medic_helmet/ene_acc_murky_medic_helmet.material_config
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
<materials version="3"> | ||
<material name="mtr_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_akan_fbi_tank_r870/maska_nm"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_medic/maska_df"/> | ||
</material> | ||
<material name="mtr_helmet_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_akan_fbi_tank_r870/maska_nm" mip="1"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_medic/maska_df" mip="1"/> | ||
</material> | ||
<material name="mtr_helmet_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2"> | ||
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_akan_fbi_tank_r870/maska_nm" mip="4"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_medic/maska_df" mip="4"/> | ||
</material> | ||
</materials> |
Binary file added
BIN
+74.1 KB
...its/pd2_mod_sharks/characters/ene_acc_murky_medic_helmet/ene_acc_murky_medic_helmet.model
Binary file not shown.
27 changes: 27 additions & 0 deletions
27
...ts/pd2_mod_sharks/characters/ene_acc_murky_medic_helmet/ene_acc_murky_medic_helmet.object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
<?xml version="1.0"?> | ||
<dynamic_object> | ||
<diesel materials="units/pd2_mod_sharks/characters/ene_acc_murky_medic_helmet/ene_acc_murky_medic_helmet" orientation_object="rp_ene_acc_swat_heavy_helmet" /> | ||
|
||
<bodies> | ||
<body name="static_body" enabled="true" template="small_prop" pushed_by_mover="false" ang_damping="0.9"> | ||
<object name="rp_ene_acc_swat_heavy_helmet" /> | ||
<object name="c_sphere_front" collision_type="sphere" mass="0.6" /> | ||
<object name="c_sphere_rear" collision_type="sphere" mass="0.6" /> | ||
<object name="c_box" collision_type="box" mass="0.3" /> | ||
</body> | ||
</bodies> | ||
|
||
<decal_surfaces default_material="steel_no_decal"> | ||
</decal_surfaces> | ||
|
||
<graphics> | ||
<lod_object name="lod_ene_acc_swat_heavy_helmet"> | ||
<object name="g_helmet" enabled="true" > | ||
<material materials="mtr_helmet" max_distance="1000" /> | ||
<material materials="mtr_helmet_lod_1" max_distance="1500" /> | ||
<material materials="mtr_helmet_lod_2" /> | ||
</object> | ||
</lod_object> | ||
</graphics> | ||
|
||
</dynamic_object> |
7 changes: 7 additions & 0 deletions
7
...nits/pd2_mod_sharks/characters/ene_acc_murky_medic_helmet/ene_acc_murky_medic_helmet.unit
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
<?xml version="1.0"?> | ||
<unit type="debris" slot="18"> | ||
<object file="units/pd2_mod_sharks/characters/ene_acc_murky_medic_helmet/ene_acc_murky_medic_helmet" /> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData" /> | ||
</extensions> | ||
</unit> |
Empty file.
30 changes: 30 additions & 0 deletions
30
...d2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky.material_config
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
<materials version="3"> | ||
<material name="mtr_shield" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2"> | ||
<diffuse_texture file= "units/pd2_mod_sharks/characters/shared_textures/shield_df"/> | ||
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield/shield_nm" mip="1"/> | ||
</material> | ||
<material name="mtr_shield_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2"> | ||
<diffuse_texture file= "units/pd2_mod_sharks/characters/shared_textures/shield_df" mip="1"/> | ||
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield/shield_nm" mip="1"/> | ||
</material> | ||
<material name="mtr_shield_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2"> | ||
<diffuse_texture file= "units/pd2_mod_sharks/characters/shared_textures/shield_df" mip="4"/> | ||
<bump_normal_texture file="units/pd2_dlc_mad/characters/ene_acc_shield_akan_shield/shield_nm" mip="4"/> | ||
</material> | ||
|
||
<material name="mtr_light_il" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2"> | ||
<diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il"/> | ||
<self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il"/> | ||
<variable value="sun" type="scalar" name="il_multiplier"/> | ||
</material> | ||
<material name="mtr_light_il_lod_1" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2"> | ||
<diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="1"/> | ||
<self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="1"/> | ||
<variable value="sun" type="scalar" name="il_multiplier"/> | ||
</material> | ||
<material name="mtr_light_il_lod_2" render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION" version="2"> | ||
<diffuse_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="4"/> | ||
<self_illumination_texture file="units/payday2/characters/shared_textures/ene_acc_shield_lights_il" mip="4"/> | ||
<variable value="sun" type="scalar" name="il_multiplier"/> | ||
</material> | ||
</materials> |
Binary file added
BIN
+261 KB
...ts/units/pd2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky.model
Binary file not shown.
48 changes: 48 additions & 0 deletions
48
...s/units/pd2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky.object
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,48 @@ | ||
<dynamic_object> | ||
<diesel orientation_object="rp_ene_acc_shield_lights" materials="units/pd2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky" /> | ||
<sequence_manager file="units/payday2/characters/ene_acc_shield_lights/ene_acc_shield_lights" /> | ||
|
||
<bodies> | ||
<body name="held_body" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk"> | ||
<object name="rp_ene_acc_shield_lights" /> | ||
<object name="c_box_shield_left" collision_type="box" padding="-2" /> | ||
<object name="c_box_shield_front" collision_type="box" padding="-2" /> | ||
<object name="c_box_shield_right_bottom" collision_type="box" padding="-2" /> | ||
<object name="c_sphere_bottom" collision_type="sphere" padding="-2" /> | ||
</body> | ||
<body name="light_01" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk"> | ||
<object name="rp_ene_acc_shield_lights" /> | ||
<object name="c_light_01" collision_type="box" /> | ||
</body> | ||
|
||
|
||
|
||
<body name="dropped_body" enabled="false" template="debris" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk"> | ||
<object name="rp_ene_acc_shield_lights" /> | ||
<object name="c_box_shield_left" collision_type="box" /> | ||
<object name="c_box_shield_front" collision_type="box" /> | ||
<object name="c_box_shield_right_bottom" collision_type="box" /> | ||
<object name="c_sphere_bottom" collision_type="sphere" padding="-2" /> | ||
</body> | ||
</bodies> | ||
|
||
<decal_surfaces default_material="shield" > | ||
<decal_mesh name="dm_metal" enabled="true" material="carpet" /> | ||
</decal_surfaces> | ||
|
||
<graphics> | ||
<object name="g_shield" enabled="true" > | ||
<material materials="mtr_shield" max_distance="1000" /> | ||
<material materials="mtr_shield_lod_1" max_distance="1500" /> | ||
<material materials="mtr_shield_lod_2" /> | ||
</object> | ||
<object name="g_light_01" enabled="true" > | ||
<material materials="mtr_light_il" max_distance="1000" /> | ||
<material materials="mtr_light_il_lod_1" max_distance="1500" /> | ||
<material materials="mtr_light_il_lod_2" /> | ||
</object> | ||
|
||
</graphics> | ||
|
||
|
||
</dynamic_object> |
Binary file added
BIN
+2.08 KB
...2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky.sequence_manager
Binary file not shown.
13 changes: 13 additions & 0 deletions
13
assets/units/pd2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky.unit
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
<unit type="items" slot="8" > | ||
<object file="units/pd2_mod_sharks/characters/ene_acc_shield_murky_shield/ene_acc_shield_murky" /> | ||
|
||
<dependencies> | ||
<depends_on effect="effects/particles/dest/security_camera_dest"/> | ||
</dependencies> | ||
|
||
<extensions> | ||
<extension class="ScriptUnitData" name="unit_data" /> | ||
<extension class="UnitDamage" name="damage" /> | ||
</extensions> | ||
|
||
</unit> |
Binary file added
BIN
+5.33 MB
assets/units/pd2_mod_sharks/characters/ene_deathvox_blackdozer/bulldozer_saiga_df.texture
Binary file not shown.
Empty file.
21 changes: 21 additions & 0 deletions
21
...pd2_mod_sharks/characters/ene_deathvox_blackdozer/ene_deathvox_blackdozer.material_config
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
<materials version="3" group="ene_bulldozer_1"> | ||
<material name="mtr_bulldozer" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_blackdozer/bulldozer_saiga_df"/> | ||
</material> | ||
<material name="mtr_bulldozer_lod" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm" mip="1"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_blackdozer/bulldozer_saiga_df" mip="1"/> | ||
</material> | ||
<material name="mtr_bulldozer_lod_3" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2"> | ||
<bump_normal_texture file="units/payday2/characters/shared_textures/bulldozer_nm" mip="4"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/ene_deathvox_blackdozer/bulldozer_saiga_df" mip="4"/> | ||
</material> | ||
<material name="mtr_bulldozer_lod_2" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS" version="2"> | ||
<reflection_texture type="cubemap" global_texture="current_global_texture"/> | ||
<opacity_texture file="units/pd2_mod_sharks/characters/shared_textures/bulldozer_glass_op"/> | ||
<diffuse_texture file="units/pd2_mod_sharks/characters/shared_textures/tank_glass_df"/> | ||
<variable value="2 1 0.6" type="vector3" name="fresnel_settings"/> | ||
</material> | ||
<material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/> | ||
</materials> |
Binary file added
BIN
+2.44 MB
assets/units/pd2_mod_sharks/characters/ene_deathvox_blackdozer/ene_deathvox_blackdozer.model
Binary file not shown.
Oops, something went wrong.