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Survival Test 3: Combat!

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@IridescentRose IridescentRose released this 02 Sep 20:01
· 67 commits to main since this release

Overview

Survival Test 3 is finally here! With the ability to fight, take damage, and dole out your own punishment to mobs, the excitement of Survival Mode can begin to take place! Combined with functional TNT, Arrows, and other effects, this update proudly brings the game's premiere mode to the spotlight.



Installation Notes

PC: Requires OpenGL 4.0+
PS Vita: Please install libshacccg.suprx.
It is recommended that you also copy the CrossCraft-ST folder in the release artifact to the ux0:/data/ folder or else you may face VERY long loading times from the auto-extractor.

Additions

  • Player has an air bubble count
    • Player can now take drowning damage after losing enough air
  • Player can now die
    • Upon dying, you will be brought to a respawn screen
    • You can then respawn and continue fighting in your world
  • Mobs now spawn and despawn
    • Mobs spawn within 24 blocks around the player
    • If Mobs are further than 64 blocks away they take rapid damage and eventually despawn
  • Mobs with armor now exist and can wear said armor
  • Skeletons now fire arrows at the player's position when close enough
  • Mobs will collide with one another when bunched up
  • Mobs have various effects on death
    • Passive mobs drop brown mushrooms to heal
    • Creepers explode on death
    • Skeletons unleash arrows on death
    • All mobs give you score for killing them
  • Players can be hit by mobs
  • Players can hit other mobs with arrows and their fists
  • Breaking TNT creates an active TNT
    • This active TNT then explodes after 2 seconds
    • You can punch active TNT to stop it from exploding
  • Explosions were implemented
    • Explodes in a 6x6 sphere
    • Broken blocks drop according to their loot table
    • If an explosion breaks another TNT block the TNT also explodes after a random fuse timer
  • Experimental weather was added but is not in release (will be toggleable in ST4)

Bug Fixes

  • Fixed a glitch whereby you could accidentally pick up arrows that were still flying

Known issues:

  • PSP suspend & restart causes audio to stop working or crash

Compatibility

Platform Tier 1 Tier 2 Tier 3
Windows ✔️ ✔️ ✔️
Linux ✔️ ✔️ ✔️
Mac 🟡 ✔️
PSP ✔️ ✔️ ✔️
PS Vita ✔️ ✔️ ✔️
PS2
PS3
PS4(?)
Wii
Wii U
New 3DS
Switch
XBox 360(?)

✔️ Full Support
🟡 Not yet up to par
⛔ No support

Tier 1: 100% support with minimal issues
Tier 2: Majority of features tested and confirmed working but with several large issues present
Tier 3: Builds and possibly runs, but with unknown results or heavy bugs

Note: Macintosh testing will occur at a later time

Full Changelog: ST2...ST3